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Unicorn Brethren/Gametypes/Mafia Cult Rec: Difference between revisions

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== Gametype Description ==
== Gametype Description ==


"TWITCH"
An ever growing Cult and a SK will make you "TWITCH". Infinite Lives
 
 


== Setup Design ==
== Setup Design ==


'''No Vehicles on Map'''


No vehicles, equipment, grenades, or weapons on the map
'''Grenades, and weapons on the map'''


Starting Weapon: Hammers (For voting of course)
'''Starting Weapon: Hammers (For voting of course)'''


'''Secondary Weapon: Random (For Random Roles)'''
'''Secondary Weapon: Map Default (For UPick)'''


'''Unlimited life in respawn settings for all'''
'''Unlimited life in respawn settings for all'''
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'''Suicides Enforce Zombification: Enabled'''  
'''Suicides Enforce Zombification: Enabled'''  




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Zombie Victory = 1
Survivor Victory (Surviving as Human = 1)


Survivor Victory (Surviving as Human = 1)
'''Zombie Victory = 1'''


'''Suicides = -2'''
'''Suicides = -2'''
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=== Variable Math ===
=== Variable Math ===


This is how you decide how many players start out in each faction
This is how you decide how many players start out in each faction
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== Mafia Setup ==
== Cult Setup ==




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No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields, grenades, or weapon pickup


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Magnums
Secondary Weapon: Magnums
Normal Sprint


Immune to headshots
Immune to headshots
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Cloak and Forced Color: Off
Cloak and Forced Color: Off


WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)
 




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No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: DMRs or Battle Rifles
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
'''Weapon Pickup: Disabled'''
Normal Sprint


Immune to headshots
Immune to headshots
Unlimited Ammo: Enabled


Normal Radar 25 meters
Normal Radar 25 meters
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Cloak and Forced Color: Off
Cloak and Forced Color: Off


WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)
 




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No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


'''Secondary Weapon: Random (For Random Roles)'''
'''Secondary Weapon: Map Default (For UPick)'''
 
'''Unlimited Ammo: Enabled'''
 
'''Weapon Pickup: Enabled'''


Immune to nothing
Immune to nothing


'''Unlimited Ammo: Disabled'''
Normal Sprint


Cloak, Waypoint, Names, and Forced Color: Off
Cloak, Waypoint, Names, and Forced Color: Off
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Allies only on radar 10 Meters
Allies only on radar 10 Meters


That guy is not on radar (Scumdar) and my gun crosshairs are red... he's scum!)
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)




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Health Recharge = 200%
No shields or grenades
 
'''Health Recharge = 200%'''
 
Damage Resistance 110%
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Enabled'''


No shields, grenades, or weapon pickup
Damage and Melee Modifier = 125%


'''Unlimited Ammo: Enabled'''
Movement and jump height = 110%


Starting Weapon: Unchanged (Keep what you currently got)
Starting Weapon: Unchanged (Keep what you currently got)
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Secondary Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)


Enhanced Radar 25 meters (The world is against you so you see everyone)
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''


Imune to assassinations (slight kill immunity)
Imune to assassinations (slight kill immunity)
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No Name or Waypoints
No Name or Waypoints
Normal Sprint




[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Latest revision as of 15:49, 30 May 2016

Gametype Description

An ever growing Cult and a SK will make you "TWITCH". Infinite Lives


Setup Design

No Vehicles on Map

Grenades, and weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

Unlimited life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 1

Suicides = -2

Betrayals = 0 (Yes betraying your teamate before they go zombie does not hurt you)

Kills as Human = 1

Kills as Zombie = 2

Kills as Last Man = 2 <This is added to kills as human so you get 3 total

People will play to be recruited in some gametypes espicially since cult gets you more points early, but then if you are last human you get even more points as last man. High Risk High Reward Trade Off Here. You want more points now or low now and even more later?


Variable Math

This is how you decide how many players start out in each faction

Starting Zombies = 1


Cult Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Normal Sprint

Immune to headshots

Unlimited Ammo: Enabled

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Normal Sprint

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)


Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint