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Unicorn Brethren/Gametypes/Mafia Cult Rec: Difference between revisions

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== Gametype Description ==
An ever growing Cult and a SK will make you "TWITCH". Infinite Lives
== Setup Design ==
== Setup Design ==


No vehicles, equipment, grenades, or weapons on the map
'''No Vehicles on Map'''


Starting Weapon: Hammers (For voting of course)
'''Grenades, and weapons on the map'''
 
'''Starting Weapon: Hammers (For voting of course)'''


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Map Default (For UPick)'''


2 lives in respawn settings for all
'''Unlimited life in respawn settings for all'''


3 rounds winner has most points
3 rounds winner has most points


Last man standing = Disabled
4 minute rounds


Alpha Zombies = Enabled
'''Alpha Zombies = Enabled'''
 
'''Last man standing = Enabled'''
 
'''Suicides Enforce Zombification: Enabled'''




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Zombie Victory = 2
Survivor Victory (Surviving as Human = 1)


Kills as Zombie = 1
'''Zombie Victory = 1'''


Kills as Human = 2
'''Suicides = -2'''


Kills as Last Man Standing = 5
'''Betrayals = 0 (Yes betraying your teamate before they go zombie does not hurt you)'''


Surviving as Human or Last Man = 2
'''Kills as Human = 1'''


Betrayals = -2
'''Kills as Zombie = 2'''


Suicides = -1
'''Kills as Last Man = 2 <This is added to kills as human so you get 3 total'''
 
People will play to be recruited in some gametypes espicially since cult gets you more points early, but then if you are last human you get even more points as last man.  High Risk High Reward Trade Off Here.  You want more points now or low now and even more later?




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This is how you decide how many players start out in each faction
This is how you decide how many players start out in each faction


Z = Total Players in game
'''Starting Zombies = 1'''


V = (Z / 3)


W = V rounded up
== Cult Setup ==


Y = W - 1


X = Z - Y
=== Infected Traits ===




No shields, grenades, or weapon pickup


== Mafia Setup ==
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Magnums


=== Y alpha zombies ===
Normal Sprint


Immune to headshots


No shields, grenades, starting equipment, equipment usage, or weapon pickup
Unlimited Ammo: Enabled


Starting Weapon: Hammers (For voting of course)
Normal Radar 25 meters


Secondary Weapon: Magnums
Cloak and Forced Color: Off


Immune to headshots
WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)


Normal Radar 75 meters


WAYPOINT SEEN BY ALLIES (mafia knows who each other are)


NO OTHER APPEARANCE CHANGES
=== Alpha Traits ===




No shields or grenades


=== Infected players (Those lynched / recruited / taken over by the scum) ===
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: DMRs or Battle Rifles


No shields, grenades, starting equipment, equipment usage, or weapon pickup
Unlimited Ammo: Enabled


Starting Weapon: Hammers (For voting of course)
'''Weapon Pickup: Disabled'''


Secondary Weapon: Random (Random Role)
Normal Sprint


Immune to headshots
Immune to headshots
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Normal Radar 25 meters
Normal Radar 25 meters


WAYPOINT SEEN BY ALLIES (scum knows who each other are)
Cloak and Forced Color: Off


NO OTHER APPEARANCE CHANGES
WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)




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=== X Base Player Stats ===
=== Base Player Stats ===




No shields, grenades, starting equipment, equipment usage, or weapon pickup
No shields or grenades


Starting Weapon: Hammers (For voting of course)
Starting Weapon: Hammers (For voting of course)


Secondary Weapon: Random (Random Role)
'''Secondary Weapon: Map Default (For UPick)'''
 
'''Unlimited Ammo: Enabled'''
 
'''Weapon Pickup: Enabled'''


Immune to nothing
Immune to nothing


NO APPEARANCE CHANGES
Normal Sprint
 
Cloak, Waypoint, Names, and Forced Color: Off
 
Allies only on radar 10 Meters
 
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
 
 
 
== SK Setup ==
 
 
=== Last Human Standing ===
 
 
No shields or grenades
 
'''Health Recharge = 200%'''
 
Damage Resistance 110%
 
Unlimited Ammo: Enabled
 
'''Weapon Pickup: Enabled'''
 
Damage and Melee Modifier = 125%
 
Movement and jump height = 110%
 
Starting Weapon: Unchanged (Keep what you currently got)
 
Secondary Weapon: Unchanged (Keep what you currently got)
 
'''Enhanced Radar 25 meters (The world is against you so you see everyone)'''
 
Imune to assassinations (slight kill immunity)
 
Appearance: Poor Camo (slight investigation immunity)
 
No Name or Waypoints
 
Normal Sprint
 


Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)


[[Category:Unicorn Brethren]]
[[Category:Unicorn Brethren]]

Latest revision as of 15:49, 30 May 2016

Gametype Description

An ever growing Cult and a SK will make you "TWITCH". Infinite Lives


Setup Design

No Vehicles on Map

Grenades, and weapons on the map

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

Unlimited life in respawn settings for all

3 rounds winner has most points

4 minute rounds

Alpha Zombies = Enabled

Last man standing = Enabled

Suicides Enforce Zombification: Enabled


Point Scale

Survivor Victory (Surviving as Human = 1)

Zombie Victory = 1

Suicides = -2

Betrayals = 0 (Yes betraying your teamate before they go zombie does not hurt you)

Kills as Human = 1

Kills as Zombie = 2

Kills as Last Man = 2 <This is added to kills as human so you get 3 total

People will play to be recruited in some gametypes espicially since cult gets you more points early, but then if you are last human you get even more points as last man. High Risk High Reward Trade Off Here. You want more points now or low now and even more later?


Variable Math

This is how you decide how many players start out in each faction

Starting Zombies = 1


Cult Setup

Infected Traits

No shields, grenades, or weapon pickup

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Magnums

Normal Sprint

Immune to headshots

Unlimited Ammo: Enabled

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)


Alpha Traits

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: DMRs or Battle Rifles

Unlimited Ammo: Enabled

Weapon Pickup: Disabled

Normal Sprint

Immune to headshots

Normal Radar 25 meters

Cloak and Forced Color: Off

WAYPOINT and NAMES SEEN BY ALLIES (cult knows who each other are)


Town Setup

Base Player Stats

No shields or grenades

Starting Weapon: Hammers (For voting of course)

Secondary Weapon: Map Default (For UPick)

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Immune to nothing

Normal Sprint

Cloak, Waypoint, Names, and Forced Color: Off

Allies only on radar 10 Meters

That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)


SK Setup

Last Human Standing

No shields or grenades

Health Recharge = 200%

Damage Resistance 110%

Unlimited Ammo: Enabled

Weapon Pickup: Enabled

Damage and Melee Modifier = 125%

Movement and jump height = 110%

Starting Weapon: Unchanged (Keep what you currently got)

Secondary Weapon: Unchanged (Keep what you currently got)

Enhanced Radar 25 meters (The world is against you so you see everyone)

Imune to assassinations (slight kill immunity)

Appearance: Poor Camo (slight investigation immunity)

No Name or Waypoints

Normal Sprint