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{{Setups
|Title=Two Chances
|Setup Size=Micro
|type=Small Experimental
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=7
|Designer=IceGuy
|Designer2=
|Designer3=
|Notes=
}}
This is a [[setup]] created by [[IceGuy]].
This is a [[setup]] created by [[IceGuy]].


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*A Night Clerk can investigate a player and will receive "Yes" if they were either the target or the instigator of an intimidation, and "No" otherwise. They are not able to investigate themselves.
*A Night Clerk can investigate a player and will receive "Yes" if they were either the target or the instigator of an intimidation, and "No" otherwise. They are not able to investigate themselves.
*The first town player that gets lynched stays alive as confirmed town. If a second mislynch occurs, the Mafia instantly wins.
*The first town player that gets lynched stays alive as confirmed town. If a second mislynch occurs, the Mafia instantly wins.
[[Category:Small Experimental Setups]]
[[Category:Micro Setups]]

Revision as of 06:36, 8 November 2014

Name:
  • Two Chances
Setup Size:
Players:
  • 7
Setup Type:
Designer:


This is a setup created by IceGuy.


It is a game for 7 players:

Additional Rules:

  • Every night, the Mafia has to send out one Mafia player to intimidate a town player. The intimidation has no effects. If scum doesn't send in an action, it will be randomized. They have no kill.
  • A Night Clerk can investigate a player and will receive "Yes" if they were either the target or the instigator of an intimidation, and "No" otherwise. They are not able to investigate themselves.
  • The first town player that gets lynched stays alive as confirmed town. If a second mislynch occurs, the Mafia instantly wins.