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Two-Fold C9++

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Revision as of 10:02, 14 August 2014 by Kaiveran (talk | contribs) (Kaiveran moved page C18++ to Two-Fold C9++: New name.)
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C18++ is an experimental 15 player semi-open setup designed by Kaiveran, that is currently under consideration for running in the Open Queue barring some tweaks under LlamaFluff's guidance. Inspired by the failed Two-Fold C9, this game uses a randomization system similar to C9++ but in a Multiball, Modular Open format. Role modules are distributed to the town that work against a specific scumteam.

Mechanics

  • This setup uses a Daystart
  • Scum choose which of the assigned power roles they get Pre-Game.
  • Cops/Seers are guaranteed to be sane

Generating the Setup

First, roll 7 random numbers 1-70 to determine Mafia roles and anti-mafia modules. Each number is turned into a letter as follows:

  • 1-35 = T
  • 35-50 = C
  • 51-60 = D
  • 61-70 = I

Role modules are accumulated depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received and add the corresponding roles. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you draw more letters than are listed in a category, just reroll and try again.

MAFIA ROLL

Scum Roles

POWER TIER 1

TTTTTTT = Goon + (Godfather/Ninja)

TTTTTT = Goon + (Godfather/Ninja)

TTTTT = Goon + (Godfather/Ninja)

POWER TIER 2

TTTT = 2 Goons + (Roleblocker/Spy)

TTT = 2 Goons + (Roleblocker/Spy)

POWER TIER 3

TT = Goon + (Roleblocker/Spy) + (Godfather/Ninja)

T = Goon + (Roleblocker/Spy) + (Godfather/Ninja)

0 Ts = Spy + Roleblocker + (Godfather/Ninja)

Abilities are chosen pregame.

C Roles

C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops

Cops are guaranteed to be sane.

D Roles

D = Doctor

DD = Doctor + 1-Shot Doctor

DDD = 2 Doctors

DDDD = 2 Doctors + 1-Shot Doctor

DDDDD = 3 Doctors


I Roles

I = Tracker

II = Tracker, 1-Shot Tracker

III = 2 Trackers

IIII = 2 Trackers, 1-Shot Tracker

IIIII = 3 Trackers, 1-Shot Tracker


WOLF ROLL

Now repeat the first step, now rolling for the following wolf roles and anti-wolf modules.


Scum Roles

POWER TIER 1

TTTTTTT = Werewolf + (Master/Stealth) Wolf

TTTTTT = Werewolf + (Master/Stealth) Wolf

TTTTT = Werewolf + (Master/Stealth) Wolf

POWER TIER 2

TTTT = 2 Wolves + Wolf (Roleblocker/Shaman)

TTT = 2 Wolves + Wolf (Roleblocker/Shaman)

POWER TIER 3

TT = Goon + Wolf (Roleblocker/Shaman) + (Master/Stealth) Wolf

T = Goon + Wolf (Roleblocker/Shaman) + (Master/Stealth) Wolf

0 Ts = Shaman + Roleblocker + (Master/Stealth) Wolf


C Roles

C = 1-Shot Seer

CC = Seer

CCC = Seer, 1-Shot Seer

CCCC = 2 Seers

CCCCC = 2 Seers, 1-Shot Seer

CCCCCC = 3 Seers


D Roles

D = Guardian

DD = Guardian + 1-Shot Guardian

DDD = 2 Guardian

DDDD = 2 Guardians + 1-Shot Guardian

DDDDD = 3 Guardians


I Roles

I = Stalker

II = Stalker, 1-Shot Stalker

III = 2 Stalkers

IIII = 2 Stalkers, 1-Shot Stalker

IIIII = 3 Stalkers, 1-Shot Stalker


Inter-Scum Balancing

Now, compare the Power Tiers between the Scum, and award one side a helpful role module based on the difference. Additional role module should go to a Mafia Goon/Normal Wolf slot.

  • Tier 1 vs. Tier 2 = Tier 1 team gets a Traitor (Mafia) or Defector (Wolves)
  • Tier 1 vs. Tier 3 = Tier 1 team gets a JOAT module (Power Cop^, Roleblock, Self-Tailor)
  • Tier 2 vs. Tier 3 = Tier 2 team gets a (Strong Will/2-Shot Self-Tailor) module.

^same as Spy/Shaman power.

Power Notes

Cop only detects Mafia, Seer only detects Werewolves

Doctor only guards the Mafia kill, Guardian only guards the wolf kill

Trackers and Stalkers work a little differently; they reliably track all actions, except kills. The wolf kill is invisible to Trackers, and the Mafia kill is invisible to Stalkers.

Finalization

Determine the amount of Wolves and Mafia, then add a number of townies until the game has 15 players.

Then, randomly distribute the role modules to everyone who counts as town, according to the following rules:

  • No player may have more than two role modules.
  • No player may have two modules belonging to the same category of roles.
  • Traitors/Defectors may not receive powers that work against their favored team.

Example Role PM's

Townie

Welcome, [Player Name], you are Town.


You have the following abilities [Max 2]:

  • 1-Shot Cop: ONCE at night, you may investigate a player in the game. You will get one of the following results:
    • MAFIA, meaning the player is certainly Mafia, or at least, a Traitor aligned with them;
    • NOT MAFIA meaning the player is either Town, a Werewolf, or a Godfather;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Cop: Each night phase, you may investigate a player in the game. You will get one of the following results:
    • MAFIA, meaning the player is certainly Mafia, or at least, a Traitor aligned with them;
    • NOT MAFIA meaning the player is either Town, a Werewolf, or a Godfather;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • 1-Shot Seer: ONCE at night, you may investigate a player in the game. You will get one of the following results:
    • HUMAN, meaning the player is either Town, Mafia, or a Master Wolf;
    • NOT HUMAN, meaning the player is certainly a Werewolf, or at least, a Defector aligned with them;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Seer: Each night phase, you may investigate a player in the game. You will get one of the following results:
    • HUMAN, meaning the player is either Town, Mafia, or a Master Wolf;
    • NOT HUMAN, meaning the player is certainly a Werewolf, or at least, a Defector aligned with them;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • 1-Shot Doctor: ONCE at night, you may protect a player in the game from the Mafia's nightkill.
  • Doctor: Each night phase, you may choose to protect a player in the game from the Mafia's nightkill.
  • 1-Shot Guardian: ONCE at night, you may protect a player in the game from the Werewolves' nightkill.
  • Guardian: Each night phase, you may choose to protect a player in the game from the Werewolves' nightkill.
  • 1-Shot Tracker: ONCE at night, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Werewolves' nightkill.
  • Tracker: Each night phase, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Werewolves' nightkill.
  • 1-Shot Stalker: ONCE at night, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Mafia's nightkill.
  • Stalker: Each night phase, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Mafia's nightkill.
  • [If rolled no abilities] You have no night actions; you are a Vanilla Townie.


Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Traitor

Welcome, [Player Name]. You are a Town Traitor. You have agreed to help the Mafia, who consist of [Player Name] and [Player Name].


You have the following abilities [Max 2]:

  • 1-Shot Seer: ONCE at night, you may investigate a player in the game. You will get one of the following results:
    • HUMAN, meaning the player is either Town, Mafia, or a Master Wolf;
    • NOT HUMAN, meaning the player is certainly a Werewolf;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Seer: Each night phase, you may investigate a player in the game. You will get one of the following results:
    • HUMAN, meaning the player is either Town, Mafia, or a Master Wolf;
    • NOT HUMAN, meaning the player is certainly a Werewolf;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • 1-Shot Guardian: ONCE at night, you may protect a player in the game from the Werewolves' nightkill.
  • Guardian: Each night phase, you may choose to protect a player in the game from the Werewolves' nightkill.
  • 1-Shot Stalker: ONCE at night, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Mafia's nightkill.
  • Stalker: Each night phase, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Mafia's nightkill.
  • [If rolled no abilities] You have no night actions; you must help the Mafia with your voice and vote alone.


Win condition:

  • You win when the Werewolves are dead and the Mafia obtain a majority over the town, or nothing can prevent this from occurring.


Town Defector

Welcome, [Player Name]. You are a Town Defector. You have agreed to help the Werewolves, who consist of [Player Name] and [Player Name].


You have the following abilities [Max 2]:

  • 1-Shot Cop: ONCE at night, you may investigate a player in the game. You will get one of the following results:
    • MAFIA, meaning the player is certainly Mafia;
    • NOT MAFIA meaning the player is either Town, a Werewolf, or a Godfather;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Cop: Each night phase, you may investigate a player in the game. You will get one of the following results:
    • MAFIA, meaning the player is certainly Mafia;
    • NOT MAFIA meaning the player is either Town, a Werewolf, or a Godfather;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • 1-Shot Doctor: ONCE at night, you may protect a player in the game from the Mafia's nightkill.
  • Doctor: Each night phase, you may choose to protect a player in the game from the Mafia's nightkill.
  • 1-Shot Tracker: ONCE at night, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Werewolves' nightkill.
  • Tracker: Each night phase, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Werewolves' nightkill.
  • [If rolled no abilities] You have no night actions; you must help the Werewolves with your voice and vote alone.


Win condition:

  • You win when the Mafia are dead and the Wolves obtain a majority over the town, or nothing can prevent this from occurring.


Mafia

Welcome, [Player1] and [Player2] (and [Player3]), you are the Mafia.

All of you have access each night phase to a private discussion topic {here}, and can carry out a factional kill every night.


[Player1] is a Mafia Goon; they have no extra powers.
OR
[Player1] is a Mafia JOAT, with the following single-use abilities:

  • Power Cop: Investigate someone to find out their category of powers. You will get one of the following results:
    • AVERAGE JOE, meaning the player is either a Vanilla Townie, an opposing Master Wolf, or has an anti-Werewolf power;
    • WISEGUY, meaning the player certainly has an anti-Mafia power;
    • MARKED MAN, meaning the player is either a Werewolf, or an allied Defector;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Roleblock: Target a player to prevent them from taking any active night actions.
  • Self-Tailor: Make yourself appear as a Vanilla Townie to investigators.


[Player2] is a Mafia Goon; they have no extra powers.
OR
[Player2] must choose pregame between being a Godfather or a Ninja.

  • Godfather: If you are the target of a direct investigation, the result will not find any incriminating evidence; you will behave is if you are a Vanilla Townie.
  • Ninja: Your actions become totally undetectable to Tracker-type roles.

OR
[Player2] must choose pregame between being Strong-Willed or a 2-Shot Self-Tailor.

  • Strong-Willed: You become immune to all Roleblocking powers.
  • 2-Shot Self-Tailor: Twice in the game at night, you may make yourself appear as a Vanilla Townie to investigators.


([Player3] must choose pregame between being a Roleblocker or a Spy.

  • Roleblocker: Each night phase, you may target a player. Any active role action the player attempts to take that night will be canceled.
  • Spy: Each night phase, you may investigate a player to find out their category of role. You will get one of the following results:
    • AVERAGE JOE, meaning the player is either a Vanilla Townie, an opposing Master Wolf, or has an anti-Werewolf power;
    • WISEGUY, meaning the player certainly has an anti-Mafia power;
    • MARKED MAN, meaning the player is either a Werewolf, or an allied Defector;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.)


(You also have a Traitor somewhere out there, willing to help you.)


Win condition:

  • You win when the Werewolves are dead and the Mafia obtain a majority over the town, or nothing can prevent this from occurring.



Werewolves

Welcome, [Player1] and [Player2] (and [Player3]), you are the Werewolves.

All of you have access each night phase to a private discussion topic {here}, and can carry out a factional kill every night.


[Player1] is a Normal Wolf; they have no extra powers.
OR
[Player1] is a Wolf JOAT, with the following single-use abilities:

  • Power Cop: Investigate someone to find out their category of powers. You will get one of the following results:
    • BARELY A NUISANCE, meaning the player is either a Vanilla Townie, an opposing Mafia Godfather, or has an anti-Mafia power;
    • THORN IN MY SIDE, meaning the player certainly has an anti-Werewolf power;
    • GRAVE THREAT, meaning the player is either Mafia, or an allied Traitor;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Roleblock: Target a player to prevent them from taking any active night actions.
  • Self-Tailor: Make yourself appear as a Vanilla Townie to investigators.


[Player2] is a Normal Wolf; they have no extra powers.
OR
[Player2] must choose pregame between being a Master or Stealth Wolf.

  • Master Wolf: If you are the target of a direct investigation, the result will not find any incriminating evidence; you will behave as if you are a Vanilla Townie.

OR
[Player2] must choose pregame between being Strong-Willed or a 2-Shot Self-Tailor.

  • Strong-Willed: You become immune to all Roleblocking powers.
  • 2-Shot Self-Tailor: Twice in the game at night, you may make yourself appear as a Vanilla Townie to investigators.


([Player3] must choose pregame between being a Roleblocker or a Shaman.

  • Roleblocker: Each night phase, you may target a player. Any active role action the player attempts to take that night will be canceled.
  • Shaman: Each night phase, you may investigate a player to find out their category of role. You will get one of the following results:
    • BARELY A NUISANCE, meaning the player is either a Vanilla Townie, an opposing Mafia Godfather, or has an anti-Mafia power;
    • THORN IN MY SIDE, meaning the player certainly has an anti-Werewolf power;
    • GRAVE THREAT, meaning the player is either Mafia, or an allied Traitor;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.)


(You also have a Defector somewhere out there, willing to help you.)


Win condition:

  • You win when the Mafia are dead and the Werewolves obtain a majority over the town, or nothing can prevent this from occurring.


Other Things

check here for example setups.


History

Nothing yet.