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Turf War

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This setup was created by EspeciallyTheLies.

Setup

8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors

12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors

Mechanics

  • Normal lynch mechanics
  • Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).

Town/Neighborhoods

  • Each neighborhood shares a vigilante ability that can be used each night.
  • If one neighbor dies, that neighborhood loses the ability to shoot.
  • Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.
  • Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.

Mafia Faction

  • Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game.
  • Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot.
  • Each roleblocker may target their mafia partner if they wish, but may not target themselves.

Game History

8p Turf War (Marathon)