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Turf War: Difference between revisions

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This setup was created by [[EspeciallyTheLies]].
{{Setups
|Title=Turf War
|Setup Size=Micro
|Players=8
|Designer=EspeciallyTheLies
|Designer2=
|Designer3=
|type=Untested Micro
|type2=
|type3=
|type4=
|type5=
|type6=
|Notes=
}}


==Setup==
==Setup==
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==Mechanics==
==Mechanics==
* Normal lynch mechanics<br>
* Normal elimination mechanics<br>
* Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).<br>
* Everyone is paired into neighborhoods, including the mafia.  
* Neighborhoods are organized using Random.org, and it is possible to have a neighborhood consisting of two mafia neighbors, two town neighbors, or one of each.<br>


===Town/Neighborhoods===
===Town/Neighborhoods===
* Each neighborhood shares a vigilante ability that can be used each night. <br>
* Each neighborhood shares a vigilante ability that can be used each night. <br>
* If one neighbor dies, that neighborhood loses the ability to shoot. </br>
* If one neighbor dies, that neighborhood loses the ability to shoot. <br>
* Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.<br>
* Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.<br>
*Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.
*Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.
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* Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game. <br>
* Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game. <br>
* Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot. <br>
* Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot. <br>
* Each roleblocker may target their mafia partner if they wish, but may not target themselves.<br>
* Each member of the mafia will be paired with a neighbor.<br>


==History==
==History==
[http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)]
[http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)]
[http://forum.mafiascum.net/viewtopic.php?f=24&t=44291 ETL's Turf War II (Marathon)]
[http://forum.mafiascum.net/viewtopic.php?f=24&t=44411 ETL's Turf War III (Marathon)]
[http://forum.mafiascum.net/viewtopic.php?f=24&t=44641 ETL's Turf War IV (Marathon)]

Latest revision as of 18:12, 7 May 2021

Name:
  • Turf War
Setup Size:
Players:
  • 8
Setup Type:
Designer:

Setup

8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors

12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors

Mechanics

  • Normal elimination mechanics
  • Everyone is paired into neighborhoods, including the mafia.
  • Neighborhoods are organized using Random.org, and it is possible to have a neighborhood consisting of two mafia neighbors, two town neighbors, or one of each.

Town/Neighborhoods

  • Each neighborhood shares a vigilante ability that can be used each night.
  • If one neighbor dies, that neighborhood loses the ability to shoot.
  • Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.
  • Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.

Mafia Faction

  • Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game.
  • Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot.
  • Each member of the mafia will be paired with a neighbor.

History

8p Turf War (Marathon)

ETL's Turf War II (Marathon)

ETL's Turf War III (Marathon)

ETL's Turf War IV (Marathon)