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* Normal lynch mechanics<br>
* Normal lynch mechanics<br>
* Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).<br>
* Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).<br>
* Mafia do not have a nightkill. <br>
 
===Town/Neighborhoods===
* Each neighborhood shares a vigilante ability that can be used each night. <br>
* If one neighbor dies, that neighborhood loses the ability to shoot. </br>
* Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.<br>
*Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.
 
===Mafia Faction===
* Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game. <br>
* Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot. <br>
* Each roleblocker may target their mafia partner if they wish, but may not target themselves.<br>
* Each roleblocker may target their mafia partner if they wish, but may not target themselves.<br>
* Each neighborhood shares a vigilante ability. <br>
* Neighbors must agree on their target. If they do not both agree, no action will be taken. Neighbors may also choose to target no one. Neighbors may not shoot themselves or their neighbors.<br>
* If one neighbor dies, the neighborhood loses the ability to shoot. <br>


===Game History===
===Game History===
[http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)]
[http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)]

Revision as of 20:33, 28 March 2014

This setup was created by EspeciallyTheLies.

Setup

8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors

12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors

Mechanics

  • Normal lynch mechanics
  • Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).

Town/Neighborhoods

  • Each neighborhood shares a vigilante ability that can be used each night.
  • If one neighbor dies, that neighborhood loses the ability to shoot.
  • Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.
  • Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.

Mafia Faction

  • Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game.
  • Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot.
  • Each roleblocker may target their mafia partner if they wish, but may not target themselves.

Game History

8p Turf War (Marathon)