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Turf War: Difference between revisions

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* Each roleblocker may target their mafia partner if they wish, but may not target themselves.<br>
* Each roleblocker may target their mafia partner if they wish, but may not target themselves.<br>
* Each neighborhood shares a vigilante ability. Neighbors must agree on their target. If they do not both agree, no action will be taken. Neighbors may also choose to target no one. Neighbors may not shoot themselves or their neighbors.<br>
* Each neighborhood shares a vigilante ability. Neighbors must agree on their target. If they do not both agree, no action will be taken. Neighbors may also choose to target no one. Neighbors may not shoot themselves or their neighbors.<br>
* One neighbor may take control of the vigilante ability if their neighbor is lynched. If their partner is shot, however, the neighborhood loses the ability to shoot.<br>
* One neighbor may take control of the vigilante ability if their neighbor is lynched. If their neighbor is shot, however, the neighborhood loses the ability to shoot.<br>
* All QTs have daytalk.
* All QTs have daytalk.


===Game History===
===Game History===
[http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)]
[http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)]

Revision as of 03:28, 28 March 2014

This setup was created by EspeciallyTheLies.

Setup

8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors

12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors

Mechanics

  • Normal lynch mechanics
  • Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner.
  • Mafia do not have a nightkill.
  • Each roleblocker may target their mafia partner if they wish, but may not target themselves.
  • Each neighborhood shares a vigilante ability. Neighbors must agree on their target. If they do not both agree, no action will be taken. Neighbors may also choose to target no one. Neighbors may not shoot themselves or their neighbors.
  • One neighbor may take control of the vigilante ability if their neighbor is lynched. If their neighbor is shot, however, the neighborhood loses the ability to shoot.
  • All QTs have daytalk.

Game History

8p Turf War (Marathon)