You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Turf War: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
Line 3: Line 3:
===Setup===
===Setup===
'''8 players:'''<br>
'''8 players:'''<br>
2 Mafia 1-shot Roleblockers/Neighbors<br>
2 Mafia Neighbors/1-shot Roleblockers<br>
6 Town Neighbors<br>
6 Town Neighbors<br>
<br>
<br>
'''12 players:'''<br>
'''12 players:'''<br>
3 Mafa 1-shot Roleblockers/Neighbors<br>
3 Mafa Neighbors/1-shot Roleblockers<br>
9 Town Neighbors
9 Town Neighbors



Revision as of 03:27, 28 March 2014

This setup was created by EspeciallyTheLies.

Setup

8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors

12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors

Mechanics

  • Normal lynch mechanics
  • Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner.
  • Mafia do not have a nightkill.
  • Each roleblocker may target their mafia partner if they wish, but may not target themselves.
  • Each neighborhood shares a vigilante ability. Neighbors must agree on their target. If they do not both agree, no action will be taken. Neighbors may also choose to target no one. Neighbors may not shoot themselves or their neighbors.
  • One neighbor may take control of the vigilante ability if their neighbor is lynched. If their partner is shot, however, the neighborhood loses the ability to shoot.
  • All QTs have daytalk.

Game History

8p Turf War (Marathon)