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Tontine

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Tontine is a socially-focused game where it's kill-or-be-killed. To put it simply, the point is to kill everyone else by spending money (which only replenishes when someone dies). Players enter into a tontine where the last surviving member of the tontine agreement will receive the full prize money. The game was created by pablito.

Rules

  • Each player begins with 3 life points, and upon losing all life points will die and will be out of the running for receiving the prize money.
    • Players lose life points by having “assassination hits” being ordered upon them.

Gold Tokens

  • Each player starts with 1 gold token which can be used to pay either your or other assassins.
    • Players start the game with only 1 gold token. The amount of tokens that a player holds is private and will not be revealed to the group.
    • Upon the death of a player, dividends in the treasure will be doled out to all remaining alive non-jailed players.
      • 2 tokens will be given to each survivor upon the first round of deaths, and this will increase in scale as more players die with a maximum of 6 tokens being given in later rounds.
  • At the cost of 1 token, you may order your own assassin to make a hit on any player.
  • At the cost of 2 tokens, you may order your own assassin to protect any player against an assigned hit.
  • At the cost of 3 tokens, you may bribe any assassin to take a hit on any player - but the assassin will tell their owner who made the bribe.
  • At the cost of 5 tokens, you may secretly bribe any assassin to take a hit on any player - the assassin will not share with their owner any information.

Assassins

  • Assassins will make the following moves when they are paid: (1) take a hit on a target, (2) protect a target, (3) be bribed (and then privately reveal) to take a hit on a target, (5) be bribed and keep mouth shut to take a hit on a target. * Assassins may make unlimited moves during a turn and players may make unlimited moves during a turn (but should be mindful of the end cost).
  • All actions of assassins will be public.
    • Taking a hit on a target will be public knowledge of which assassin made the hit and for how much damage.
    • Protecting a target will only be announced if a hit was targetted on that player.
      • A missed protect will not be announced.
  • Open bribes (3 tokens) are different from Secret bribes (5 tokens).
    • During an open bribe, it will be announced to the group which assassin made the hit and for how much damage.
      • For example, if I own Xena: Warrior Princess as my assassin, then if she was openly bribed for 3 tokens - then the group will know that Xena attacked the target. Additionally, Xena would privately tell me who made the open bribe. However, if Xena was secretly bribed for 5 tokens - then the group will know that Xena attacked the target. However, Xena would privately tell me nothing about who made the bribe. As such, if I only have 1 life point remaining, I would imagine a lot of people would pay to bribe Xena to make a hit.
  • Each player has been assigned their own specific assassin and will not be completing their own acts of aggression on the others (out of respect for the tontine fight club rules). Who ordered the assassin move will be private.
  • Each player also has the opportunity of once during the game to convince their own assassin to not take action by blackmailing the assassin with a secret.

Damage

  • When a player has all 3 life points, then their assassin will only deal out 1 life point damage.
  • A player who has only 2 life points will order their assassin to deal out 2 life point damage to a single target.
  • A player who has only 1 life point remaining will order their assassin to deal out 3 life point damage to a single target.

End of Round & Action Resolution

  • All moves will be completed simultaneously before the end of the round (provided that that assassin will be paid).
  • If at the end of a round, a player has ordered a move but cannot pay that assassin for that move - the assassin will turn in that player to the authorities and that player will instead be jailed and will be out of the game.
  • Even if the player who ordered the move has been killed, the assassin will continue to make the order if possible.
  • Failure to submit a choice during a round means that the assassin will not take any action during that round.
  • Failure to submit a choice during any subsequent round (after the first penalty) will result in all tokens being spent to complete the highest payment possible to their own assassin with a randomized target.
  • If during a round, no payments have been made to any assassins, then the assassins will play a game of russian roulette and one will randomly die.
  • Players are allowed to make moves even if they do not currently have tokens in possession. These moves will only be enacted in the end if the player receives enough tokens by the end of that round through the death(s) of another player.
  • If at the end of any round, all remaining alive non-jailed players have exhausted all gold tokens and no players have any gold tokens, then a new disbursement of gold tokens will take place and all alive non-jailed players will receive 1 gold token.

Jail

  • If at the end of a round, a player has ordered a move but cannot pay that assassin for that move - the assassin will turn in that player to the authorities and that player will instead be jailed and will be out of the game.
    • Jailed players lose all tokens and can no longer win the final treasure.
    • The group will not receive dividends from the treasure and will receive nothing when a player is jailed.
    • However, jailed players will make the final jury and will choose which of the final two players will earn the final treasure.

Endgame

  • Once all except two players are either dead or in jail, then the final phase will run to determine who will take the final prize money.
    • If any jailed players remain, they will make the final jury and. will choose which of the final two players will earn the final treasure.
    • If no players are jailed by the end of the game, then the final two players will continue to hire assassins until one player dies. If both players die at the same time, then no one will win the final treasure.

Record

Game Name Moderator(s) Players Type Run-Time Days Winner(s) Runner(s)-up
Tontine pablito 8 Non-Anonymous Oct 27 2017 -
Nov 12 2017
17 animorpherv1 Xalxe