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(corrected example die roll)
(Added Role PMs)
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==Roles==
==Roles==


* 3 [[Mafia Goons]]
* 3 [[Goon|Mafia Goons]]
* 6 [[Townies]]
* 6 [[Townie|Townies]]


==Mechanics==
==Mechanics==
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** Moderator rolls 1d2. On 1, a true (innocent or guilty) result should be given on the ''first'' player; on 2; a truthful result should be given on the ''second''.
** Moderator rolls 1d2. On 1, a true (innocent or guilty) result should be given on the ''first'' player; on 2; a truthful result should be given on the ''second''.
** Moderator rolls 1dX, where X is the number of living players. If the result is '''less than or equal to''' the number of living Mafia, the remaining player should be declared '''guilty'''; otherwise that player should be declared '''innocent'''.
** Moderator rolls 1dX, where X is the number of living players. If the result is '''less than or equal to''' the number of living Mafia, the remaining player should be declared '''guilty'''; otherwise that player should be declared '''innocent'''.
** Moderator forms these two results into a disjunctive statement, i.e. "Player1 is '''<span style="color:green">innocent</span>''' or Player2 is '''<span style="color:red">guilty</span>'''," such that the statement as a whole is true. This statement is revealed publicly to town when the following day starts.
** Moderator combines these two results into a disjunctive statement, i.e. "Player1 is '''<span style="color:green">innocent</span>''' or Player2 is '''<span style="color:red">guilty</span>'''," such that the statement as a whole is true. This statement is revealed publicly to town when the following day starts.


=== Example ===
=== Example ===
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At the start of Day 2, the moderator announces, "Diane is '''<span style="color:green">innocent</span>''' or Jack is '''<span style="color:green">innocent</span>'''."
At the start of Day 2, the moderator announces, "Diane is '''<span style="color:green">innocent</span>''' or Jack is '''<span style="color:green">innocent</span>'''."
== Role PMs ==
===<span style="color:green">Townie</span>===
<blockquote>Welcome, [Player]. You are a '''<span style="color:green">Townie</span>'''.
Your weapons are your voice and your vote.
You win when all the Mafia have been eliminated.</blockquote>
===<span style="color:red">Mafia Goon</span>===
<blockquote>Welcome, [Player]. You are a '''<span style="color:red">Mafia Goon</span>'''.
You share a private topic with your teammates, located here: [link]
Each night you and your teammates must select two players. Partial information about these players' alignments will be revealed publicly at the start of the next day.
You win when the Mafia reaches parity with the Town.</blockquote>

Revision as of 02:10, 19 June 2021

Name:
  • To Tell the Truth
Setup Size:
Players:
  • 9
Setup Type:
Designer:

To Tell the Truth is a 9-player open setup designed primarily by Umlaut.

Roles

Mechanics

  • Can be run with or without daytalk, as the moderator prefers.
  • Plurality elimination mechanics.
  • The Mafia has no factional kill.
  • Each night, the Mafia must choose two living players (or else two will be chosen for them at random). The next morning, the town will receive an investigative result on those players, determined randomly in the following manner:
    • Moderator arranges the two names in playerlist order.
    • Moderator rolls 1d2. On 1, a true (innocent or guilty) result should be given on the first player; on 2; a truthful result should be given on the second.
    • Moderator rolls 1dX, where X is the number of living players. If the result is less than or equal to the number of living Mafia, the remaining player should be declared guilty; otherwise that player should be declared innocent.
    • Moderator combines these two results into a disjunctive statement, i.e. "Player1 is innocent or Player2 is guilty," such that the statement as a whole is true. This statement is revealed publicly to town when the following day starts.

Example

On Night 1, the Mafia choose Jack and Diane as their investigative suspects. As it happens, Diane is ahead of Jack in player list order, so this is re-sorted by the moderator as "Diane and Jack".

The moderator rolls 1d2 and gets a 1. This means a truthful result should be given for Diane. As it happens, Diane is one of the Town, so she will be reported innocent.

There are 8 players alive, 3 of which are Mafia. The moderator rolls 1d8 and gets a 4. This is greater than the number of living Mafia, so Jack will be reported innocent (regardless of whether he is or not).

At the start of Day 2, the moderator announces, "Diane is innocent or Jack is innocent."

Role PMs

Townie

Welcome, [Player]. You are a Townie.

Your weapons are your voice and your vote.

You win when all the Mafia have been eliminated.

Mafia Goon

Welcome, [Player]. You are a Mafia Goon.

You share a private topic with your teammates, located here: [link]

Each night you and your teammates must select two players. Partial information about these players' alignments will be revealed publicly at the start of the next day.

You win when the Mafia reaches parity with the Town.