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|Title=The Cul-de-sac
|Title=The Cul-de-sac
|Setup Size=Mini
|Setup Size=Mini
|type=Normal Experimental
|Players=13
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=11
|Designer=PokerFace
|Designer=PokerFace
|Designer2=
|Designer2=
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9 Town Neighbors
9-11 Town Neighbors


2 Mafia Neighbors
2 Mafia Neighbors




There are 11 houses in a circle.  Which player lives in each house can be decided at game start randomly or via players picking each house.  Or you can have players pick a new house each day if you want only night talk and pairings to be changeable and not collapsible.  The player that lives in house 1, can talk to whomever lives in house 2 and house 11 during the night.  The players in house 2 can talk to whomever lives in house 1 and house 3 during the night.  And so on through the circle.  Any player can live next to any player regardless of each player's alignment.  Yes, it is possible for Mafia to live next to Mafia.  If a player dies 'pick house from start format' the houses are collapsible and thus the private topics that player had with anyone are gone.  Player in house 2 can not talk to house 1 or house 3 if house 2 is dead.  If a player dies in the 'pick a new house each day' format then players get new neighbors each night and the circle of players gets tighter and tighter.  Would likely want long nights in this format and lots of neighbor threads unless you want to add an odd mechanic where you reuse certain threads other players had.
There are 13 houses in a circle.  Which player lives in each house can be decided at game start randomly or via players picking a house pre-alignment drafting at the start.  Or you can have players pick a new house each day if you want only night talk.  The player that lives in house 1, can talk to whomever lives in house 2 and the final house.  The player in house 2 can talk to whomever lives in house 1 and house 3.  And so on through the circle.  Any player can live next to any other player regardless of each player's alignment.  Yes, it is possible for Mafia to live next to Mafia.




PF Stoofer's rule 2 advicement: Run a Random pairings at start with day talkSee how it goes.
When a player dies in 'set house from start' formats, you can handle that players death one of two ways.  You can say the 'house is collapsible' and thus when player 2 dies, his private topics with 1 and 3 and locked.  Or you can say the 'neighborhood is collapsible' and thus allow the player in house 1 to talk to the player in house 3 in a new private topics when player 2 dies.  The moderator can select the collapsible method they are most comfortable with at game start.   
If town wins, then switch to new pairings each day format (night talk only) as that should favor scum more
 
If scum wins, then switch to players pick at start format as that should favor town and experienced players more as they will have an idea of who they want to play and neighbor with
 
The neighborhood is always collapsible in 'pick a new house everyday format'. You will get new neighbors for each night and likely want long nights in this format so the private topics get well used




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===Town Neighbor===
===Town Neighbor===
You are a member of the town.  You win when all threats to the town have been eliminated
You are a member of the town.  You win when all threats to the town have been eliminated.  Good Luck




===Mafia Neighbor===
===Mafia Neighbor===
You are scum with ZZZZ.  You may talk to ZZZ at night in the thread linked here and together kill 1 player each night.  You win when your side makes up the majority of the remaining players or nothing can be done to prevent this.
You are scum with ZZZZ.  You may talk to ZZZZ at night in the thread linked here and your faction may kill 1 player each night.  You win when your side makes up the majority of the remaining players or nothing can be done to prevent this. Good Luck




==Completed Games==
==Completed Games==
None
{{SetupHistory/Database}}

Latest revision as of 21:49, 26 November 2018

Name:
  • The Cul-de-sac
Setup Size:
Players:
  • 13
Setup Type:
Designer:


The Cul-de-sac

9-11 Town Neighbors

2 Mafia Neighbors


There are 13 houses in a circle. Which player lives in each house can be decided at game start randomly or via players picking a house pre-alignment drafting at the start. Or you can have players pick a new house each day if you want only night talk. The player that lives in house 1, can talk to whomever lives in house 2 and the final house. The player in house 2 can talk to whomever lives in house 1 and house 3. And so on through the circle. Any player can live next to any other player regardless of each player's alignment. Yes, it is possible for Mafia to live next to Mafia.


When a player dies in 'set house from start' formats, you can handle that players death one of two ways. You can say the 'house is collapsible' and thus when player 2 dies, his private topics with 1 and 3 and locked. Or you can say the 'neighborhood is collapsible' and thus allow the player in house 1 to talk to the player in house 3 in a new private topics when player 2 dies. The moderator can select the collapsible method they are most comfortable with at game start.


The neighborhood is always collapsible in 'pick a new house everyday format'. You will get new neighbors for each night and likely want long nights in this format so the private topics get well used


Standard Role PMs

Town Neighbor

You are a member of the town. You win when all threats to the town have been eliminated. Good Luck


Mafia Neighbor

You are scum with ZZZZ. You may talk to ZZZZ at night in the thread linked here and your faction may kill 1 player each night. You win when your side makes up the majority of the remaining players or nothing can be done to prevent this. Good Luck


Completed Games

History