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<includeonly><div class="mw-collapsible mw-collapsed">{{twinratio
<div width="700px" class="mw-collapsible mw-collapsed">{{twinratio
|townwin={{{townwin|0}}}
|townwin={{{townwin|0}}}
|townloss={{{townloss|0}}}
|townloss={{{townloss|0}}}

Revision as of 22:26, 28 May 2014

Faction Count Win Loss Draw Win %
Town 0 0 0 0 0
Mafia 0 0 0 0 0
Other 0 0 0 0 0
Total 0 0 0 0 0
Fate Count Percentage
Lynched 0 Division by zero.
Killed 0 Division by zero.
Suicided 0 Division by zero.
Survived 0 Division by zero.
Endgamed 0 Division by zero.
Abandoned 0 Division by zero.
Alive 0 0
Type Count Percentage
Newbie 0 Division by zero.
Open 0 Division by zero.
Micro 0 Division by zero.
Mini Normal 0 Division by zero.
Mini Theme 0 Division by zero.
Large Normal 0 Division by zero.
Large Theme 0 Division by zero.
Average Lifespan Days Days/Game
Real Life 0 Division by zero.
Game Days 0 Division by zero.
Miscellaneous data
Games entered as replacement, invitation, or IC 0/0 (Division by zero.%)
Lynch Scum/Wagon Analysis (SWA) 0/0 (Division by zero.%)
Rules for Lynch Scum/Wagon Average (shamelessly plagiarized from Mr. Flay):
  1. Pro-Town role, or part of a Team Anti-Town Faction where at least one other Anti-Town Faction existed for me to successfully lynch. SKs don't count, because it doesn't matter who they lynch;
  2. Vigilante attempts count. So do S-Kills;
  3. Getting lynched myself counts as a failure;
  4. No ongoing games, unless I'm already dead;
  5. No Mafia Mutations so distorted that lynching is essentially meaningless (RPS, Unknown Role, etc.).

</includeonly>Produces a group of game stats tables for userpages using the twinratio, tfate, tgtype, tlifespan and otherstats templates.