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After the Mars Volta Mafia, I have decided to commit myself to a mission: games that combine complicated, mostly no-vanilla setups along with mechanics that favor scumhunting to create games that generate interest in both phases. My upcoming game, The World Ends With You, will hopefully involve such mechanics.  
After the Mars Volta Mafia, I have decided to commit myself to a mission: games that combine complicated, mostly no-vanilla setups along with mechanics that favor scumhunting to create games that generate interest in both phases. My upcoming game, The World Ends With You, will hopefully involve such mechanics.  


==Seraphim's Codex==
'''Ethics'''
1. I am the Mod. Mod rhymes with God. Therefore, in this game, I am God. Deal with it. If you have a problem or a question, PM me or use bold text in this format: '''Mod: Blablabla''' I am a kind god, luckily for you.
2. Be civil to each other. If you feel this rule is being violated or flaunted excessively, PM me with your complaint and the offending posts.
3. Using or attempting to use loopholes in the rules to fulfill your win condition is not cool.
4. No small or invisible text, making codes, using the structure of the role PM to your advantage, or general jackassery. 
5. No editing or deleting your posts for ANY reason.
6. Roles triumph rules. If there is a conflict between the rules and the role, the role wins.
7. Do not communicate about the game outside of this thread.
8. When you're dead, you stay dead. No "bah" post. Nothing.
9. Modkills automatically mean you lose the game. You automatically become a Neutral Survivor which means that you lose. Period. Modkill = loss.
10. I will decide all rule-breaking on a case-by-case basis. Modkills are mine to use when I see fit but that doesn't mean I will. Forced replacement is more likely to happen.
11. Indigo is my color. Don't use it.
12. Any of the rules in all the game are fit to be changed. More rules may be added and rules may be removed. I will inform the town if this happens, however.
'''Gameplay'''
1. All votes and unvotes should be bolded and use this format: '''Vote: Whoever''', '''Unvote: Whoever'''.
2. All FoSes should be '''bolded''' and use this format: '''FoS: Whoever''', '''UnFoS: Whoever'''.
2a. Rule 2 is not applicable if there is not a FoS count.
3. All public daykills should be '''bolded''' and use this format: '''Kill: Whoever'''
4. Any option for the town requires a majority of votes. The majority will be stated in every votecount but will generally be defined as (n/2 + 1) with even numbers and (n/2 + .5) with odd numbers.
5. Players can vote to not take action or null vote. If enough null votes are reached to make any other choice impossible, no action will be taken(aka no lynch).
6. If a majority is not reached by the specified deadline, the null action will be taken.
'''Deadlines and Prods'''
1. Ten days from the official beginning of the day is the default deadline for each day. I don't want to move this, though I might if excessive flaking occurs to grab replacements.
2. If there is an excess of time after the lynch occurs for deadline, that time will be added on to the next day.
2a. This does not apply to extended flaking deadline extensions.
3. If you feel the need to replace out of my game for whatever reason, please tell me. Simply flaking out is bad for my view of you and may result in future banishment from my games. Man up, grow some balls, and tell me you're replacing out. If you can find a replacement for yourself, that would also be nice.
4. Any non-Day phases(Night, Twilight, Dawn, etc) will have variable deadlines which will be specified in rule 4a.
4a. Night will last 72 hours after the day ends.
5. A prod will go out if the player is inactive for 24 hours or more without notifying the mod of V/LA or other issues.
6. A player can be prodded three times before being replaced.
7. If the about-to-be-prodded player makes a post before he is actually prodded, he will dodge that prod.
8. I will prod on request though this may or may not count on their prod count, depending.


[[Category:scummers]]
[[Category:scummers]]

Revision as of 18:34, 23 June 2011

Player History

Who am I? I am Seraphim, a divine being, the highest level of angelic being in fact. The real question, in all supposition, is why in the world I am plural. Multiple Seraph. This is a good question that I would prefer not to answer at all. Thank you.

I joined the site on September 20th, 2008 and have participated to some degree ever since, playing in numerous games, finishing in a considerably lesser amount. However, I am working on not flaking and haven't flaked in a game for quite some time. I'd like to think I'm a decent player

Modding History

I have, to date, modded quite a few games. My first was Open 135: Polygamist Mafia which ended up failing due to me giving a replacement the wrong role PM, confirming a number of town players. The game was then restarted as the aptly named Open 145: Polygamist Mafia 2. Town won this game. This was my first fully modded game. I then proceeded to mod a Mini Theme, Mini Theme 833: Empire at War Mafia, based on the original Star Wars movie. The game was a mild success though some players criticized the use of the force-lynch ability given to the scum, which gave them the win.

During this game, I also ended up modding a game that I was back-up mod for, Mafia 97. I took over modding during Night 1 and managed to get the game up and running somewhat smoothly. My only regret was letting Kise replace back in...that was a sort of mistake. Ah well. Scum won this game

After this, I had two games who failed utterly. Newbie 861 was the most abject failure due to it getting abandoned completely. This is due to some major real life issues involving a lack of computer access, period, and some serious schoolwork. So, Mafiascum got dropped from my radar for a while. I apologize profusely to the players involved and the list mod, Vel-Rahn Koon.

My second failure was another Large Normal, this time of my own design. Mafia 104 ended up abandoned during this same time period but I had a backup mod, Xylthixlm, and his backup mod, SpyreX, who ended up taking over the game at various points. This game had waaaay too much flavor for a Normal along with some questionable mechanics that got me some serious heat in MD.

After disappearing, I reappeared and decided to try my hand at modding again. This turned into my greatest modding victory, a masterpiece called The Mars Volta Mafia which was a great success. It only needed three replacements, which I found easily, and it was great fun for everyone involved. I also had a great backup mod, Percy, who took over while I was gone due to V/LA. He's pretty kickass, FYI. Town ended up winning.

After the Mars Volta Mafia, I have decided to commit myself to a mission: games that combine complicated, mostly no-vanilla setups along with mechanics that favor scumhunting to create games that generate interest in both phases. My upcoming game, The World Ends With You, will hopefully involve such mechanics.

Seraphim's Codex

Ethics 1. I am the Mod. Mod rhymes with God. Therefore, in this game, I am God. Deal with it. If you have a problem or a question, PM me or use bold text in this format: Mod: Blablabla I am a kind god, luckily for you. 2. Be civil to each other. If you feel this rule is being violated or flaunted excessively, PM me with your complaint and the offending posts. 3. Using or attempting to use loopholes in the rules to fulfill your win condition is not cool. 4. No small or invisible text, making codes, using the structure of the role PM to your advantage, or general jackassery. 5. No editing or deleting your posts for ANY reason. 6. Roles triumph rules. If there is a conflict between the rules and the role, the role wins. 7. Do not communicate about the game outside of this thread. 8. When you're dead, you stay dead. No "bah" post. Nothing. 9. Modkills automatically mean you lose the game. You automatically become a Neutral Survivor which means that you lose. Period. Modkill = loss. 10. I will decide all rule-breaking on a case-by-case basis. Modkills are mine to use when I see fit but that doesn't mean I will. Forced replacement is more likely to happen. 11. Indigo is my color. Don't use it. 12. Any of the rules in all the game are fit to be changed. More rules may be added and rules may be removed. I will inform the town if this happens, however.

Gameplay 1. All votes and unvotes should be bolded and use this format: Vote: Whoever, Unvote: Whoever. 2. All FoSes should be bolded and use this format: FoS: Whoever, UnFoS: Whoever. 2a. Rule 2 is not applicable if there is not a FoS count. 3. All public daykills should be bolded and use this format: Kill: Whoever 4. Any option for the town requires a majority of votes. The majority will be stated in every votecount but will generally be defined as (n/2 + 1) with even numbers and (n/2 + .5) with odd numbers. 5. Players can vote to not take action or null vote. If enough null votes are reached to make any other choice impossible, no action will be taken(aka no lynch). 6. If a majority is not reached by the specified deadline, the null action will be taken.

Deadlines and Prods 1. Ten days from the official beginning of the day is the default deadline for each day. I don't want to move this, though I might if excessive flaking occurs to grab replacements. 2. If there is an excess of time after the lynch occurs for deadline, that time will be added on to the next day. 2a. This does not apply to extended flaking deadline extensions. 3. If you feel the need to replace out of my game for whatever reason, please tell me. Simply flaking out is bad for my view of you and may result in future banishment from my games. Man up, grow some balls, and tell me you're replacing out. If you can find a replacement for yourself, that would also be nice. 4. Any non-Day phases(Night, Twilight, Dawn, etc) will have variable deadlines which will be specified in rule 4a. 4a. Night will last 72 hours after the day ends. 5. A prod will go out if the player is inactive for 24 hours or more without notifying the mod of V/LA or other issues. 6. A player can be prodded three times before being replaced. 7. If the about-to-be-prodded player makes a post before he is actually prodded, he will dodge that prod. 8. I will prod on request though this may or may not count on their prod count, depending.