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The [[Unlyncher]] is a [[Third-party roles|third-party role]] whose objective is to prevent a specific [[townie]] (the [[Unlynchee]]) from being lynched.
{{role
|alias= Inverse Lyncher
|align= Third Party
|type= Linked
|type2=
|choice=
|notes=
}}


If the Unlynchee is lynched while the Unlyncher is alive, the latter loses. If the Unlynchee is nightkilled, typically the Unlyncher wins as the person did not get lynched. If the Unlyncher and Unlynchee Are left till endgame the Unlyncher wins as the unlynchee dies in endgame so cause of death is irrelevant. If the unlyncher dies his objectives remain the same although he wins because of that players mediocrity instead of that players skill.
The '''Unlyncher''' is a [[Third-party roles|third-party role]] whose objective is to prevent a specific player from being lynched. These protected players are called '''Unlynchees'''.


Caution Not To Be Confused With: [[Lyncher]]
If the Unlyncher dies before the Unlynchee, whether the Unlyncher wins is no longer in its power to decide.


This role was invented by [[User:Max|Max]].
If the Unlynchee is lynched, the Unlyncher loses and leaves the game.


[[Category:Max's Roles]]
The Unlynchee is almost always Town - otherwise, the Unlyncher almost necessarily wins with scum.
 
Contrast [[Lyncher]].
 
==Variations==
Sometimes an Unlyncher will have more than one Unlynchee assigned to them.  All of them must be protected.
 
Alternatively, an Unlyncher will be charged with making sure at least one of a group of Unlynchees survives to the end of the game.  An Unlyncher with this kind of Win Condition will usually have some kind of protective ability to help stop night-kills that may fall on their Unlynchees.
 
==Use and Power==
This role has been criticized as being luck-based - drawing a [[VI]] player for an Unlynchee is horrible, while getting a particularly well-known player for an Unlynchee means the Unlyncher doesn't need to do anything.
 
Aside from being a setup-based protection on a certain player, it serves no purpose except a challenge.

Revision as of 03:43, 6 August 2011

Savior
Alias:
  • Inverse Lyncher
Alignment:
Role type:
  • Linked
Choice: none

The Unlyncher is a third-party role whose objective is to prevent a specific player from being lynched. These protected players are called Unlynchees.

If the Unlyncher dies before the Unlynchee, whether the Unlyncher wins is no longer in its power to decide.

If the Unlynchee is lynched, the Unlyncher loses and leaves the game.

The Unlynchee is almost always Town - otherwise, the Unlyncher almost necessarily wins with scum.

Contrast Lyncher.

Variations

Sometimes an Unlyncher will have more than one Unlynchee assigned to them. All of them must be protected.

Alternatively, an Unlyncher will be charged with making sure at least one of a group of Unlynchees survives to the end of the game. An Unlyncher with this kind of Win Condition will usually have some kind of protective ability to help stop night-kills that may fall on their Unlynchees.

Use and Power

This role has been criticized as being luck-based - drawing a VI player for an Unlynchee is horrible, while getting a particularly well-known player for an Unlynchee means the Unlyncher doesn't need to do anything.

Aside from being a setup-based protection on a certain player, it serves no purpose except a challenge.