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m (TemporalLich moved page Unlyncher to Savior: Term Replacement move, as decided by T-Bone)
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{{role
{{RolePage
|alias= Inverse Lyncher
|Alias= Uneliminator
|align= Third Party
|Alias2= Redeemer
|type= Linked
|Alias3= Uncondemner
|type2=  
|Align= Third-party
|choice=  
|Type= Linked
|notes=
|Normal= Known
}}
|Choice=  
|Introduction=The '''Savior''' is a [[Third-party roles|third-party role]] whose objective is to prevent a specific player from being [[elimination|voted out]].  These protected players are called '''Savior targets'''; the fact that they are Savior targets is usually [[hidden]] from them.


The '''Unlyncher''' is a [[Third-party roles|third-party role]] whose objective is to prevent a specific player from being lynched.  These protected players are called '''Unlynchees'''; the fact that they are Unlynchees is usually [[hidden]] from them.
If the Savior dies before the Savior target, the Savior can still win the game, but their fate is now out of their own hands.


If the Unlyncher dies before the Unlynchee, the Unlyncher can still win the game, but their fate is now out of their own hands.
If the Savior target is eliminated, the Savior loses and leaves the game.


If the Unlynchee is lynched, the Unlyncher loses and leaves the game.
The Savior target is almost always Town - otherwise, the Savior almost necessarily wins with scum.


The Unlynchee is almost always Town - otherwise, the Unlyncher almost necessarily wins with scum.
There is no consensus as to what happens if the Savior target is nightkilled.


There is no consensus as to what happens if an Unlynchee is nightkilled.
Contrast [[Condemner]].
|Standard=The Savior leaves the game in a loss when a specific player (the Savior target), which is only known to the Savior, dies. The Savior wins if their target survives until the end of the game.  


Contrast [[Lyncher]].
|Variations=
Sometimes a Savior will have more than one Savior target assigned to them.  All of them must be protected. An Savior with this kind of Win Condition will usually have some kind of protective ability to help stop night-kills that may fall on their Savior targets.


==Variations==
Alternatively, a Savior will be charged with making sure at least one of a group of Savior targets survives to the end of the game.
Sometimes an Unlyncher will have more than one Unlynchee assigned to them.  All of them must be protected. An Unlyncher with this kind of Win Condition will usually have some kind of protective ability to help stop night-kills that may fall on their Unlynchees.


Alternatively, an Unlyncher will be charged with making sure at least one of a group of Unlynchees survives to the end of the game.
|Use=
This role has been criticized as being luck-based - drawing a [[VI]] player for a Savior target is horrible, while getting a particularly well-known player for a Savior target means the Savior doesn't need to do anything.


==Use and Power==
Aside from being a setup-based protection on a certain player, it serves no purpose except a challenge.}}
This role has been criticized as being luck-based - drawing a [[VI]] player for an Unlynchee is horrible, while getting a particularly well-known player for an Unlynchee means the Unlyncher doesn't need to do anything.
 
Aside from being a setup-based protection on a certain player, it serves no purpose except a challenge.


[[Category:Third-party roles]]
[[Category:Third-party roles]]

Latest revision as of 22:49, 28 March 2024

Savior
Aliases:
  • Uneliminator
  • Redeemer
  • Uncondemner
Alignment:
Role type:
  • Linked
Choice: none
Status: Known

The Savior is a third-party role whose objective is to prevent a specific player from being voted out. These protected players are called Savior targets; the fact that they are Savior targets is usually hidden from them.

If the Savior dies before the Savior target, the Savior can still win the game, but their fate is now out of their own hands.

If the Savior target is eliminated, the Savior loses and leaves the game.

The Savior target is almost always Town - otherwise, the Savior almost necessarily wins with scum.

There is no consensus as to what happens if the Savior target is nightkilled.

Contrast Condemner.

Standard version

The Savior leaves the game in a loss when a specific player (the Savior target), which is only known to the Savior, dies. The Savior wins if their target survives until the end of the game.

Variations

Sometimes a Savior will have more than one Savior target assigned to them. All of them must be protected. An Savior with this kind of Win Condition will usually have some kind of protective ability to help stop night-kills that may fall on their Savior targets.

Alternatively, a Savior will be charged with making sure at least one of a group of Savior targets survives to the end of the game.

Use & Balance

This role has been criticized as being luck-based - drawing a VI player for a Savior target is horrible, while getting a particularly well-known player for a Savior target means the Savior doesn't need to do anything.

Aside from being a setup-based protection on a certain player, it serves no purpose except a challenge.


Sample Role PMs

The standardized Role PM for "Savior" describes the faction as follows:

  • As a win condition: [Player] is your target. You win if [player] survives until the end of the game.

Example (vanilla)

Welcome to game! You are a Savior.

You have no active abilities.

[Player] is your target. You win if [player] survives until the end of the game.

Confirm by replying to this PM with a summary of your role.

Example (power role)

Welcome to game! You are an Ascetic Savior Rolecop.

Actions that target you, other than kills, will fail as if roleblocked.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will learn that player's role (but not their alignment).

[Player] is your target. You win if [player] survives until the end of the game.

Confirm by replying to this PM with a summary of your role.