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A '''Random Role''' includes an element of chance or luck; for example, a [[Doctor]] may only be successful 75% of the time, or a [[Strongman]] may only have a 50% chance of withstanding a [[night kill]].
A '''Random Role''' includes an element of chance or luck; for example, a [[Doctor]] may only be successful 75% of the time, or a [[Strongman]] may only have a 50% chance of withstanding a [[night kill]].


Many players find these roles irritating, as it takes away from their ability to utilize their role effectively (especially when the role's power is [[active]], not [[passive]]. A particularly vilified version is the [[Random Cop]], who reveals completely random results no matter who their [[investigation]] target is, but does not know this.
Many players find these roles irritating, as it takes away from their ability to utilize their role effectively (especially when the role's power is active, not passive. A particularly vilified version is the [[Random Cop]], who reveals completely random results no matter who their [[investigation]] target is, but does not know this.


Moderators should consider carefully the implications of random chance in their games before including such roles.
Moderators should consider carefully the implications of random chance in their games before including such roles.

Revision as of 00:44, 29 November 2009

A Random Role includes an element of chance or luck; for example, a Doctor may only be successful 75% of the time, or a Strongman may only have a 50% chance of withstanding a night kill.

Many players find these roles irritating, as it takes away from their ability to utilize their role effectively (especially when the role's power is active, not passive. A particularly vilified version is the Random Cop, who reveals completely random results no matter who their investigation target is, but does not know this.

Moderators should consider carefully the implications of random chance in their games before including such roles.