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Poisoner

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Poisoner
Alias: none
Alignment:
Role type:
  • Killing
  • Misleading
Choice:
  • Night

A Poisoner can target a player to kill them. However, this kill will take place at the end of the next Night. Thus, the poisoned player can get one more Day and Night of actions out. The advantage to this is that a kill via poison cannot be stopped, except by the fairly rare Poison Doctor.

Poisoner has been seen as a substitute for Vigilante; however, Poisoner is much more commonly an anti-Town role who uses the poison as their implementation of the factional kill.

Variations

Exactly when the poison kills a player is not standardized. Some moderators will cause the poison to take effect at the end of the next Day, and some moderators will cause the poison to take effect a few posts into the next Day. The power of the Poisoner will vary nontrivially based on which time of death is chosen - the longer the wait, the more actions the poisoned players can perform.

Some moderators allow ordinary Doctors to stop poison kills; however, this usually makes the poison-based kill almost strictly inferior to simply killing the victim outright.

Use and Power

Poisoner provides an interesting trade-off between bypassing the potential for a player to be protected at Night and allowing the victim to perform more actions before dying. It's used in setups when this may become a factor, or simply for spice. It is strictly inferior to Strongman.