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Pacman281292

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Joined MS on July 14, 2008.

Recently came back from 1.5-year forced retirement.

Playing Experience

This list only includes games post-comeback.

Current record (post-comeback)(W/L/D/A): 3/4/0/1

As Mafia: 1/0/0/0
As Town: 2/4/0/1

Finished Games:

Newbie 988

Mod: Jackabomb

Role: Mafia Goon (replaced Makeorbreak D1).

Status: Survived to endgame.

Results: Mafia win.

Comments: My first game since my comeback. I replaced a troll-ish player who was forced out due to breaking a rule. We won thanks to one of the townies snapping and self-voting on Lynch-Or-Lose.

Mini 1018 (DNA Evidence)

Mod: Shepherd_of_wolves

Role: Vanilla Townie.

Status: Lynched Day 3.

Results: Mafia win.

Comments: A game the town didn't actually deserve to lose. We were pretty much on cruise control after D2, having lynched 2 scumbags in quick sucession. Unfortunately, town then started relying into a modified cop, and the remaining scumbag was some sort of a Framer. He framed me, I got lynched, then the town lynched 2 lurkers on quick sucession for the epic loss. Ouch.

Mini 1019

Mod: Parama

Role: Vanilla Townie.

Status: Survived to endgame.

Results: Town win.

Comments: A very nice game, with a pretty decent playerlist. The 2 greatest wagons on D1 were on 2 scumbags, the SK snapped in an hilarious way on D2... An easy win for the town. As a curious fact, I never got voted during the game. The SK (Anon) was nominated for Funniest Roleclaim.

Mini 1033

Mod: Fate

Role: Town Tracker.

Status: Killed in endgame.

Results: Mafia Win.

Comments: Not one of my proudest moments. Town was terribly misled by 2 extemely well-playing scumbags. My 2 town reads on the final day were on both scum. Darn.

Alphabet Mafia

Mod: dramonic

Role: Y, 1-shot Reviver.

Status: Survived to endgame.

Results: Town win

Comments: The playerlist and the size of the game gave for an extremely hilarious spamfest. D1 was all of random wagon-roleclaim-derail wagon-start over. Incredibly, we were able to kill almost all the scum in the first four days, thanks to a dayvig and the fact scum was playing horribly bad. Town got overconfident, and on D7 we were 1 mislynch away from MyLo. Fortunately, we were able to find the remaining scum, mostly on technicialities of their claims, and we were able to reclaim the win.

StrangerCoug's Worst Nightmare III: Dream Castle is under siege

Mod: StrangerCoug

Role: Vanilla Townie.

Status: Survived.

Results: Game abandoned D2.

Comments: Bastard mod game. I was overloaded with games at that time, so my play was quite poor. Town mislynched a townie due to some stupid reasons, then the Mod commited a mistake at revealing the N1 flips, getting forced to call the game. It was fun while it lasted, however.

Mafia on Holy Orders

Mod: Vi

Role: Vanilla Townie.

Status: Lynched Day 5.

Results: Mafia Win.

Comments: An extremely fun game. Good playerlist, great moderator. However, town got misled by a well playing mafia and by a mafia idiot who was able to play low throughout the whole game. This fact pisses me off, but it was still a great game, even when I tunneled horrendously on one of the town players.

Mini 1043 (Spontaneous Bastard Mafia)

Mod: zwetschenwasser

Role: Lord Voldemort, Vigilante + "spontainity creator" (new role).

Status: Killed Day 1, Revived Night 1, Killed Night 2.

Results: Mafia + SKcultjester win.

Comments: This game was a total failure. Mod mechanics were annoying and had the possibility of biasing the game unevenly towards one faction at the mod's will. Many roles were unplayable, or way too powerful, or even both. The setup was horrendously swingy, even for a B-Mod game. Some of the aforementioned mechanics might have been introduced to somehow counter this effect... but they weren't used for that, but rather to intentionally screw with the players. The playerlist didn't help much either. I won't play in zwet-modded bastard games again.

Ongoing Games

Mini 1070 (The Godfather Mafia: The Hunt for Sollozzo)

Mod: Andrius

Status: Currently alive.

Currently: Day 1.

Modding Experience

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