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Original Lecture: [http://forum.mafiascum.net/viewtopic.php?p=5465786#p5465786 On breaking VIness]
Part of [[Mastin Academy]].


Take it from a guy who used to BE that VI.
[https://forum.mafiascum.net/viewtopic.php?p=5465786#p5465786 '''Original Lecture:''' On breaking VIness]


In this case? The solution is to discard being a VI. Acknowledge that you might have been one. Say you've been a VI. But show conviction, absolute resolve, in your determination to not be one, that you CAN be a good player. I was a VI at a time, but once I admitted it, once I admitted there were fundamental flaws in my play, I started improving, because I started analyzing them and seeing them, and worked slowly but progressively on eliminating them. Or, even, turning what was a flaw in my posting into a strength.
Some players carry a negative reputation as being [[Village Idiot|VI]]s. (Not to be confused with [[Vi]].)


(As one example of that, walls. As I said in my previous lecture, most people actually read them. So I've turned my verbosity that I used to despise into something productive that people can actually use. Rarely if ever do I actually use a summary, and despite that, rarely if ever am I asked for one or is there confusion on where I stand, because people actually read the wall and know!)
This does not prevent them from making good points, and this does not stop them from learning from mistakes. If you have the misfortune of being labeled as one, the first thing to do is discard that status--acknowledge you have been one, and then show your absolute resolve in breaking from that mold. Recognize you had flaws, and attempt to improve on yourself, and '''let others know you are trying'''. If they see you are genuinely giving effort to bettering your process, they will be more willing to listen to you, especially when you make those good points which shouldn't be ignored.


Often-times, a VI who knows they've got issues in their play, but shows interest, shows actual effort, in having them fixed...will evolve from a VI into a great player, given the time to succeed. It's not an overnight change! You can't one day be incompetent, and the next be a scumhunting god. But by actually recognizing you need to improve...chances are, you'll slowly be working towards that improvement and have done so.


Now that said. VIs are actually players I massively respect, because in a way, VIs have something in common with newbies--their opinions are massively outside the norm. If you couldn't tell from my mini-lecture before, that's actually a good thing. Because VIs think outside the norm, they're actually harder to manipulate. As scum, the thing I fear most aside from players I know and respect is VIs, because they're wildcards that cannot be accurately predicted with great success.
To fix a flaw, first you must know of it. And if you know of it, you can work on eliminating it--or, perhaps, turning what was a flaw into a strength. A VI who knows they've got issues in their play and holds genuine interest and effort in fixing those flaws fundamentally can't say a VI forever. If they continue to be a VI, it's because one of the two halves isn't actually there. Now, granted! It's not an overnight change. You can't one day be incompetent, and the next a scumhunting god.


So my solution isn't for the VI to "think more like a normal person", as some would suggest of a VI. It's to analyze what is good and what is bad about their play, and to bring out the good and minimize the bad. One such way for a VI to become less of a VI is to work with others. Instead of being in their own world and having tinfoil conspiracy theories they randomly blurt out, the former-VI can work with others, explain their crazy theory, recognize it's crazy, but ask for feedback if it has any backing at all.


And, more often than not...it actually does! Because this is where the former-VI's value comes in. They bring up one or two really valid points, despite mostly being wrong. If the former-VI is actually working with another player, said other player is more likely to pick up on the valid points, and use them. And not only will they use those points, but they'll encourage the former-VI to flesh them out a bit. But it requires initiative from the former-VI. To talk to those other players.
The process of improvement is gradual--and it starts with that recognition of a need to improve, paired with deep critical analysis of those flaws and slowly but surely working to shift your style to where they're no longer dragging you down. If at first you don't succeed, try, try again, and always incorporate the lessons you've learned to refine the process.


Talking is a key part of this process. You need to not do it on your own. You need to do it with their assistance. Ask for them to give feedback. Tell them what your angle is. Explain it, and recognize that your viewpoint is kinda crazy. Know that you're not going to be right about everything. And work with them to figure out what you ARE right about. Another aspect of this is recognizing the scale of things. You might have this grand paranoid theory that is hugely-improbable and incredibly unrealistic, violating occam's razor. But that doesn't mean elements of your theory are wrong, in that you'll often have kernels of truth in them that when you scale the theory back to a more realistic smaller scale, can be brought out and emphasized for all to see.


It's a process much like that which turned me from the VI I used to be into the respectable player I am now. I'm still a bit of an unusual player! My thoughts are largely outside-the-box (and sometimes even controversial). But they're received a lot more positively now than they were originally, because I refined this process a lot. I can't guarantee success, but I can definitely say you'll improve, even if you don't think you have.
Now that said--I actually hold a fair amount of respect for those commonly labeled as VIs. In a way, they hold something in common with newbies: opinions massively outside the norm. This is a ''good'' thing, because that nonstandard opinion is harder to manipulate/control/predict. Being a wildcard is not a bad thing, as the ability to shift stances can mess up even the best [[Scum|scum]]'s plans. A 'village idiot' can see things that a normal player would miss.
 
 
For this reason, I don't encourage "think more like everyone else", as some would suggest as a solution. Instead, '''critically analyze with an objective eye what is good and what is bad about your play'''. It never hurts to ask for opinions of others as well--in fact, I highly encourage it, as you need every bit of help bringing out the good and minimizing the bad. So a VI, in order to stop being a VI, fundamentally needs to learn how to work with others.
 
 
Instead of being in their own world and having tinfoil conspiracy theories they randomly blurt out and follow in defiance of all logic, the former-VI can work with others, explain their crazy theory, recognize its status, but ask for feedback if it has any bearing in reality at all. And more often than not...it actually does! Because this is the true value of the former-VI: even if they're mostly wrong, working with someone else can allow that someone else to bring out what's right, encouraging them to flesh the points out which hold at least some merit.
 
 
To stop being a village idiot, you need to '''kill your ego and recognize you're more likely wrong than not'''. You need to lose any sense of importance you hold. You need to not let your emotions get the better of you. You have to think of the town as a whole, rather than the town of you. It might seem degrading at first--but this mindset is necessary to maintain the effort of improvement. Because it's only when you can think like this that you can communicate on an intellectually honest level with others.
 
 
And '''talking is a key part of the process!''' This is not something you can do alone; you need assistance. Something only possible if you are asking for feedback, and requesting help. Not just in postgame, but during the game proper too. ''Yeah'', some people who will "help" you won't be your allies. But you can still get good, honest feedback even from scum and not have it be with an agenda. Perhaps the specifics you might not be able to fully trust, but the general process they critique is often sincere no matter their alignment or stage of the game.
 
 
Tell people what your angle is. Know you won't be right about everything--but stand firm that you aren't wrong about everything and shouldn't be treated like you are. Recognize the elements which are weird and explain why you think they aren't invalid, yet be open to advice on what you are/aren't onto something about. This often manifests in the scale of what you have given. Maybe your original theory is hugely-improbably and incredibly realistic, violating [[Occam's Razor]]. But then with input from others, you can see that scaling your theory back to a smaller scale will reveal something not just possible but perhaps even probable, and ''that'' you can emphasize.
 
 
Unusual quirks can have a place in games, so don't feel the need to discard them. But always recognize what about them is adding to the game and the risk inherent behind them taking something away. I encourage outside-the-box (even controversial) thinking. I discourage acting impulsively and stubbornly on said thoughts. If you follow these principles, you might not always succeed, and you might not even notice improvement...but if you keep trying, then I promise you that your refined process will eventually make a difference that others will see.


[[Category:MastinMD]]
[[Category:MastinMD]]

Latest revision as of 21:30, 19 June 2017

Part of Mastin Academy.

Original Lecture: On breaking VIness

Some players carry a negative reputation as being VIs. (Not to be confused with Vi.)

This does not prevent them from making good points, and this does not stop them from learning from mistakes. If you have the misfortune of being labeled as one, the first thing to do is discard that status--acknowledge you have been one, and then show your absolute resolve in breaking from that mold. Recognize you had flaws, and attempt to improve on yourself, and let others know you are trying. If they see you are genuinely giving effort to bettering your process, they will be more willing to listen to you, especially when you make those good points which shouldn't be ignored.


To fix a flaw, first you must know of it. And if you know of it, you can work on eliminating it--or, perhaps, turning what was a flaw into a strength. A VI who knows they've got issues in their play and holds genuine interest and effort in fixing those flaws fundamentally can't say a VI forever. If they continue to be a VI, it's because one of the two halves isn't actually there. Now, granted! It's not an overnight change. You can't one day be incompetent, and the next a scumhunting god.


The process of improvement is gradual--and it starts with that recognition of a need to improve, paired with deep critical analysis of those flaws and slowly but surely working to shift your style to where they're no longer dragging you down. If at first you don't succeed, try, try again, and always incorporate the lessons you've learned to refine the process.


Now that said--I actually hold a fair amount of respect for those commonly labeled as VIs. In a way, they hold something in common with newbies: opinions massively outside the norm. This is a good thing, because that nonstandard opinion is harder to manipulate/control/predict. Being a wildcard is not a bad thing, as the ability to shift stances can mess up even the best scum's plans. A 'village idiot' can see things that a normal player would miss.


For this reason, I don't encourage "think more like everyone else", as some would suggest as a solution. Instead, critically analyze with an objective eye what is good and what is bad about your play. It never hurts to ask for opinions of others as well--in fact, I highly encourage it, as you need every bit of help bringing out the good and minimizing the bad. So a VI, in order to stop being a VI, fundamentally needs to learn how to work with others.


Instead of being in their own world and having tinfoil conspiracy theories they randomly blurt out and follow in defiance of all logic, the former-VI can work with others, explain their crazy theory, recognize its status, but ask for feedback if it has any bearing in reality at all. And more often than not...it actually does! Because this is the true value of the former-VI: even if they're mostly wrong, working with someone else can allow that someone else to bring out what's right, encouraging them to flesh the points out which hold at least some merit.


To stop being a village idiot, you need to kill your ego and recognize you're more likely wrong than not. You need to lose any sense of importance you hold. You need to not let your emotions get the better of you. You have to think of the town as a whole, rather than the town of you. It might seem degrading at first--but this mindset is necessary to maintain the effort of improvement. Because it's only when you can think like this that you can communicate on an intellectually honest level with others.


And talking is a key part of the process! This is not something you can do alone; you need assistance. Something only possible if you are asking for feedback, and requesting help. Not just in postgame, but during the game proper too. Yeah, some people who will "help" you won't be your allies. But you can still get good, honest feedback even from scum and not have it be with an agenda. Perhaps the specifics you might not be able to fully trust, but the general process they critique is often sincere no matter their alignment or stage of the game.


Tell people what your angle is. Know you won't be right about everything--but stand firm that you aren't wrong about everything and shouldn't be treated like you are. Recognize the elements which are weird and explain why you think they aren't invalid, yet be open to advice on what you are/aren't onto something about. This often manifests in the scale of what you have given. Maybe your original theory is hugely-improbably and incredibly realistic, violating Occam's Razor. But then with input from others, you can see that scaling your theory back to a smaller scale will reveal something not just possible but perhaps even probable, and that you can emphasize.


Unusual quirks can have a place in games, so don't feel the need to discard them. But always recognize what about them is adding to the game and the risk inherent behind them taking something away. I encourage outside-the-box (even controversial) thinking. I discourage acting impulsively and stubbornly on said thoughts. If you follow these principles, you might not always succeed, and you might not even notice improvement...but if you keep trying, then I promise you that your refined process will eventually make a difference that others will see.