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No Eliminating Town: Difference between revisions

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{{RolePM| Vanilla Townie}}
{{RolePM| Custom| green| Town| Lynchproof| '''Lynchproof''': If you are voted to be lynched, you are not lynched and your alignment is revealed.}}


==Discussion==
==Discussion==

Revision as of 13:16, 11 April 2018

Name:
  • No Lynching Town
Setup Size:
Players:
  • 7
Setup Type:
Designer:

No Lynching Town was a setup created by Empking based on a different set up by TheButtonmen in an attempt to put multiple scum into as small of a game as possible ala Vengeful.

Setup

Mechanics

Any time a Lynchproof Townie would be lynched, instead a No Lynch occurs and their alignment is revealed.

Role PMs

Mafia Goon

Welcome, [Player]! You are a Mafia Goon.

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.

Win Conditions:

  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).


Town Lynchproof

Welcome, [Player]! You are a Town Lynchproof.

Abilities:

  • Lynchproof: If you are voted to be lynched, you are not lynched and your alignment is revealed.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Discussion

This setup relies on a non-standard mechanic, an alternative which doesn't would be where lynches occur as normal but you remove the scum night kill and instead just make both the goons vengeful instead.

History

History
Open 271 - (Mafia Win)
Open 331 - (Mafia Win)
Open 356 - (Mafia Win)
Open 385 - (Mafia Win)
Open 431 - (Mafia Win)
Micro 65 - (Town Win)
  • Total Games: 6
  • Town Win: 16.67%
  • Scum Win: 83.33%
  • Draw: 0%