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I'll let this one speak on its own, other than noting that there were a whole bunch like it that I got to deal with (while being wagoned and being in clear position to inescapably get mislynched d2).  Fun times.
I'll let this one speak on its own, other than noting that there were a whole bunch like it that I got to deal with (while being wagoned and being in clear position to inescapably get mislynched d2).  Fun times.


4) A particularly amusing dead chat note from day 3 (and unfortunately prophric)
"So was I actually somehow unclear about the substantive, meaningful, important ways in which I hard town read SF, or is town just choosing to pay zero attention to it? It's early enough in the day phase that who knows what will happen, but to be blunt I'm increasingly unsympathetic to this town, and would actually be pretty amused if they somehow actually blew this game to the guy who is literally doing nothing (yet another game to be filed under "things that happen when smith rands town"). I still think that's quite unlikely, but obviously not a promising start to day 3."


<font color="green"><b>Legends of Tomorrow</b></font>
<font color="green"><b>Legends of Tomorrow</b></font>

Revision as of 06:06, 6 February 2017

2017 Game Commentary:

Push and Pull Mafia

1) 8v2 setup, with a mechanic that basically makes it nightless after first scum lynch. I hard catch scum literally one minute after his first post of the game, who gets lynched d1...

2) Day 2 I get mislynched because town didn't like how I was playing. At that point, it's 7v1 nightless, but I leave a legacy of three hard town reads, all of which were correct. Town proceeds to mislynch two of the three and derp and laze its way to the loss.

3) playdiplomacy.com/forum/viewtopic.php?f=306&t=54506&p=889583#p889583 I'll let this one speak on its own, other than noting that there were a whole bunch like it that I got to deal with (while being wagoned and being in clear position to inescapably get mislynched d2). Fun times.

4) A particularly amusing dead chat note from day 3 (and unfortunately prophric) "So was I actually somehow unclear about the substantive, meaningful, important ways in which I hard town read SF, or is town just choosing to pay zero attention to it? It's early enough in the day phase that who knows what will happen, but to be blunt I'm increasingly unsympathetic to this town, and would actually be pretty amused if they somehow actually blew this game to the guy who is literally doing nothing (yet another game to be filed under "things that happen when smith rands town"). I still think that's quite unlikely, but obviously not a promising start to day 3."

Legends of Tomorrow

1) Losing streak over! Yay! :D

2) Overall I was fine. Pushed one of the scum D1 before CFD'ing onto an active lurker slot at the end of the day, then pushed the original scum slot again D2, this time getting her lynched. Then our vig shot the other scum N2, and that was that.


New Year's Eve Masquerade Ball

1) Definitely one of my poorer outings as town, but honestly the town as a whole was pretty bad.

2) One of the big issues with town was they kept making mechanically bad plays and strategies, and collectively had little real interest in evaluating why what they were doing was sub-optimal and what they needed to do in order to be more effective. I pointed this out a number of times, but was ignored for the most part (when I wasn't outright suspected for "setup spec" and the like).


Turbo Games of Note