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Medical Mafia: Difference between revisions

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==History==
==History==


*'''{{plink|t|5935|Open 40}}''' - (Town Win)
*'''{{plink|t|5935|Open 40}}''' (Town Win)
*'''{{plink|t|13455|Open 205}}''' - (Town Win)
*'''{{plink|t|13455|Open 205}}''' (Town Win)
*'''{{plink|t|14223|Open 251}}''' - (Town Win)
*'''{{plink|t|14223|Open 251}}''' (Town Win)
*'''{{plink|t|15842|Open 270}}''' - (Mafia Win)
*'''{{plink|t|15842|Open 270}}''' (Mafia Win)
*'''{{plink|t|17658|Open 310}}''' - (Town Win)
*'''{{plink|t|17658|Open 310}}''' (Town Win)
*'''{{plink|t|21496|Open 388}}''' - (Town Win)
*'''{{plink|t|21496|Open 388}}''' (Town Win)
*'''{{plink|t|22539|Open 420}}''' (Town Win)





Revision as of 14:36, 15 August 2012

Medical Mafia is a 9-player Open Setup created by Aimee, featuring a variety of Doctor roles.

Setup

Mechanics

  • Daystart
  • Every player who is a Doctor is not told which version they are, and will be revealed as "Doctor"
  • Doctors who protect only stop a single nightkill
  • Weak Doctor dies if it targets a Mafia Goon (and isn't protected themself)
  • CPR Doctor saves their target from a nightkill, but if the player isn't actually targeted for a nightkill, the CPR Doctor kills them instead.
  • Paranoid Doctor is the functional equivalent of a Jailkeeper
  • Quack Doctor kills their target instead of protecting them, the functional equivalent of a Vigilante
  • Naive Doctor does nothing at all
  • Nurse becomes the role of the first Doctor to die.
  • Endgame Ruling: Mafia win when they control 50% of the town, regardless of whichever Doctor(s) are still alive.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when you control 50% of the town.

Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may use a "protection" action on a player in the game. You're not exactly sure what you will do, though.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Nurse

  • Welcome, [Player Name], you are a Town Nurse.

Abilities:

  • Upon the death of a Doctor, you will inherit a protection ability.
  • Each night phase, you are able to protect a player from a single nightkill.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History