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Masons and Monks

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Revision as of 14:23, 17 October 2014 by Wgeurts (talk | contribs) (→‎History)
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A 13-player open setup with two scumteams and two randomised masonries. It's possible for scum to land a Mason or a Monk role.

Base Setup

Mechanics

  • Daystart
  • 2 players who are not Mafia are randomly selected to be Masons.
  • 2 players who are not Werewolves are randomly selected to be Monks.
  • Those masonries are allowed to talk together at night.
  • It is possible for a Mafia Goon to be a Monk, and likewise, a Werewolf to be a Mason.
  • Mafia cannot have both the Monk roles, and Werewolves cannot have both Mason roles.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Mason

  • In addition to your other role, you are also a Mason, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • You know that your partner is not aligned with the Mafia.


Monk

  • In addition to your other role, you are also a Monk, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • You know that your partner is not aligned with the Werewolves.

History

  • Open 12 (Abandoned) Note: This game used a Nightstart and was 12p.
  • Open 23 (Werewolf Win) Note: This game used a Nightstart and was 12p.
  • Open 56 (Mafia/Werewolf Draw) Note: This game was 12p.
  • Open 177 (Mafia Win) Note: This game was 12p.
  • Open 283 (Werewolves Win) Note: This game was 12p.
  • Open 317 (Mafia Win)
  • Open 349 (Werewolves Win)
  • Open 407 (Werewolves Win)