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Masons and Monks: Difference between revisions

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A 12-player [[open setup]] probably proposed by [[Fiasco]] (check this).
A 12-player [[open setup]] probably proposed by [[Fiasco]] (check this).


There are 2 {{setuprole|Mafia Goon}} and 2 {{setuprole|Werewolf}}. Arbitrarily two players who are not mafia are {{setuprole|Mason}} who can talk at night but don't know each other's alignment. Similarly arbitrarily two players who are not werewolves are called {{setuprole|Monk}}.
There are 2 {{setuprole|Mafia Goon|Mafia Goons}} and 2 {{setuprole|Werewolf|Werewolves}}. Arbitrarily two players who are not mafia are {{setuprole|Mason|Masons}} who can talk at night but don't know each other's alignment. Similarly arbitrarily two players who are not werewolves are called {{setuprole|Mason|Monks}}.


[[Night start]].
[[Night start]].


[[Category: Variations]]
[[Category: Variations]]

Revision as of 09:54, 11 March 2010

A 12-player open setup probably proposed by Fiasco (check this).

There are 2 Mafia Goons and 2 Werewolves . Arbitrarily two players who are not mafia are Masons who can talk at night but don't know each other's alignment. Similarly arbitrarily two players who are not werewolves are called Monks .

Night start.