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Masons and Mafia: Difference between revisions

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(→‎History: Added Open 504)
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*'''{{plink|t|24456|Open 470}}''' (Town Win)
*'''{{plink|t|24456|Open 470}}''' (Town Win)
*'''{{plink|t|24112|Micro 87}}''' (Mafia Win) '''Note:''' This game used 7 players.
*'''{{plink|t|24112|Micro 87}}''' (Mafia Win) '''Note:''' This game used 7 players.
*'''{{plink|t|29203|Open 504}}''' (Town Win)


[[Category:Open Setups]]
[[Category:Open Setups]]
[[Category:Approved Open Setups]]
[[Category:Approved Open Setups]]
[[Category:Mid Open Setups]]
[[Category:Mid Open Setups]]

Revision as of 22:07, 30 August 2013

Masons and Mafia is a Nightless 13-player game that features a special killing mechanic.

Setup

Mechanics

  • Nightless
  • Every Mafia player has the ability to send in a private daykill to the mod. If the kill hits a Mason it will succeed, if it hits a Townie, the kill will backfire and the Mafia player will die.
  • Neither Mafia NOR Masons have daytalk.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name], [Player Name] and [Player Name].

Abilities:

  • Daykill: At any time in the game, you may PM the moderator a daykill attempt. If that player is a Mason they will die. If the player is a Townie, the kill backfires and you will suicide.
  • You have no private channel of communication with your scumteam.

Win condition:

  • You win when you control 50% of the town or nothing can prevent this from occurring.


Town Mason

  • Welcome, [Player Name], you are a Town Mason, along with your partners, [Player Name], [Player Name] and [Player Name].

Abilities:

  • You are confirmed town to your partners, and them to you, however you have no private channel of communication.

Win condition:

  • You win when all threats to the town have been eliminated.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.

History