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Loud

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Revision as of 19:53, 1 August 2020 by McMenno (talk | contribs) (he/she -> they)
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The Loud modifier makes it so if Player A targets Player B at night, Player B will be informed that they were targeted by Player A but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that they were targeted by Player A, but not that they used cop.