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Lifelink

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Lifelink
Alias: none
Alignment: any
Role type:
  • Protective
Choice: none
Status: No

A role with Lifelink may protect themself from kills if their ability succeeds once in the game.

Standard version

A role with Lifelink has an additional 1-shot ability that can be used with another ability regardless of multitasking to protect themself from kills if one of their abilities succeed.

Variations

Lifelink could be an unlimited use ability.

Use & Balance

Lifelink is a weaker form of Activated Bulletproof intended for use in games with complex interactions.


Sample Role PMs

The standardized Role PM for "Lifelink" describes the modifier as follows:

  • As a modifier on a single ability: You have a 1-shot action to be protected from kills that is dependent on this action succeeding. (edit)
  • As a modifier that affects all abilities: You have a 1-shot action to be protected from kills that is dependent on one of your actions succeeding. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Lifelink Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. You have a 1-shot action to be protected from kills that is dependent on this action succeeding.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Lifelink Jack of All Trades Tracker Doctor.

You have a 1-shot action to be protected from kills that is dependent on one of your actions succeeding.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.