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Korina/Setups

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Revision as of 17:39, 8 March 2018 by Korina (talk | contribs)
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Follow The Leader:

  • Semi-open, nightless setup
    • 96 hour phases, meant for 8-16 players, (just ask me for how to host it with more than 8)

Rolelist:

  • 1 Cultist Leader
  • 1 Cultist Recruiter
  • 1 Mason Leader
  • 1 Mason Recruiter
  • 4 Vestless Survivors

The following roles in addition to the above may or may not be in play, (the roles that will certainly be in play are bolded):

  • Cult/Mason Citizen
  • Cult/Mason 1-Shot Cop
  • Cult/Mason 1-Shot Doctor
  • Cult/Mason 1-Shot Vigilantae

Follow the leader is an interesting game to say the least. It features a unique mechanic that I've dubbed "Leader" mechanics. Each side (Mason and Cult) will have a "leader". The special mechanics regarding this "leader" is that if the leader dies, then that side loses, even if they have majority. The leader is a physical role.

This game is nightless, meaning all actions must be submitted during the day phase, and will be carried out during a "pause phase" in-between both days, meant for me to really just get my bearing straight. Lynches are mandatory, and plurality is in effect, meaning if majority isn't reached by the end of the day, I'll pick whoever is at the most votes to lynch. The pause phases last as long as it takes for me to send out all results.

As a result, all PC's are always unlocked.

The following extra mechanics are in play:

  • Recruitment
  • Shot for Lynch

Recruitment:

  • Recruitment mechanics allow Cultists/Masons to recruit others into their side, converting them into a Cult/Mason Citizen. If a Cult/Mason recruiter targets a Mason/Cultist, they will kill them instead. You may be wondering about what the other roles I said there were, and how they fit into this: Once recruited, the Recruiter may spend a night training a Citizen into another role. Once they are converted to this new role, that is their permanent role, unless the Recruiter dies, in which case one other role (not the leader), may take the position over. There cannot be more than 1 recruiter on any side at any given moment, and training someone will act as their action that phase.

Shot for Lynch:

  • If a Vigilantae targets a player during the day, the day phase will be called automatically there, and whoever was shot will be the "lynch" target. Doing this however, comes at a cost: If a vigilantae shoots a player, the Recruiter will be automatically roleblocked the next phase, preventing them from recruiting or training a new player.

Results and Stuff:

Cops are given results as: (if Cultist): Not Mason/Mason (if Mason): Not Cultist/Cultist

Doctors are given results as: Your target was attacked! / (no message about target being attacked).

Vigilantae aren't given results for their actions.

Doctor protects their target for one phase, preventing them from being voted during the next day phase, and protecting them from a vigilantae shot. Doctors can't submit heal targets after someone has been shot (for rest of phase). All actions may be submitted at any given moment, either in thread, or in private. (Just include me and Ari in on the PM).