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This was a effectively a masons game, with 3 masons and 3 scum. We got one of the masons early, and when we massclaimed, Goatrevolt falseclaimed cop and we managed to ride that to our final lynch. We got kinda lucky in this one, as the town never quite figured out what was going on with the mason setup, but I think we worked it pretty well. First perfect win and first scum win.<br/>
This was a effectively a masons game, with 3 masons and 3 scum. We got one of the masons early, and when we massclaimed, Goatrevolt falseclaimed cop and we managed to ride that to our final lynch. We got kinda lucky in this one, as the town never quite figured out what was going on with the mason setup, but I think we worked it pretty well. First perfect win and first scum win.<br/>
[http://forums.mtgsalvation.com/showthread.php?t=104799 24: The Salvation Code] - Mafia win (conspirators)<br/>
[http://forums.mtgsalvation.com/showthread.php?t=104799 24: The Salvation Code] - Mafia win (conspirators)<br/>
This one was really interesting, took a long time. It was essentially a double mafia game, but the structure was interesting, because there was no night and all actions occurred during the day, somewhat in real time (each rl day was a 10 minute chunk, three hours was a game day, fast forward to next chunk once a lynch occured). My team was carrion pigeons (who played excellently, although he tried to push some bad decisions), Phayt/Cubus (Cubus played decently, although his claim was terrible), and J-effe IV (kind of a dual scum/survivor). My play wasn't amazing, but I did recognize how important it was to kill the town vigs, which were really the town's only chance of winning. Anyhow, neat experimental game, and Arimnaes did an amazing job modding as well as balancing.
This one was really interesting, took a long time. It was essentially a double mafia game, but the structure was interesting, because there was no night and all actions occurred during the day, somewhat in real time (each rl day was a 10 minute chunk, three hours was a game day, fast forward to next game day once a lynch occured). My team was carrion pigeons (who played excellently, although he tried to push some bad decisions), Phayt/Cubus (Cubus played decently, although his claim was terrible), and J-effe IV (kind of a dual scum/survivor). My play wasn't amazing, but I did recognize how important it was to kill the town vigs, which were really the town's only chance of winning. Anyhow, neat experimental game, and Arimnaes did an amazing job modding as well as balancing.
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Revision as of 16:44, 15 May 2008

New player, stumbled on the site through MTGSalvation and plays here and there. Some IRL experience, just getting used to it online. Learning that committing to too many games is a bad, bad thing. Fairly serious magic player, solidly at the PT-wannabe level (for limited, around 1900 rating IRL, around 1800 on MTGO). Also board game fanatic. I'll basically play whatever, if I can be convinced it's balanced and engaging.


Scum Games

Newbie 479 - Town Loss
Garnasha and Oman scum, Oman false-claims cop day 2 and there is no cop in the setup. Fingers me, and without counter-claim, he gets the lynch.
Mini 518 - Mafia Loss
Myself, Korlash, and Anata/Setael were scum. Things started out all right for the scum, but Korlash got caught in a lie and Adel pegged the scum almost as soon as she came into the thread. We decided to go for a cop gambit on day 4, as we had fallen under suspicion and a living cop likely meant game over for us. The gambit failed, as CKD was the cop, so we went down.
Newbie 497 - Town Win
Weird situation, but I actually played both scum and town this game. I started out town, got NK'd night 2, so I'm counting this as a win, but I actually replaced in for one of the newbs who dropped and ended up being scum. I put up a decent fight (I think), but was lynched to finish off the town (my town?) win based on his action. This was a very low activity game, quite dull, and the scum did not play terribly well. It was a mountainous scenario, which the scum should almost always, by all rights, win.
Newbie 555 - Town loss
A newbie town makes the mistake of putting someone at -1 for no reason, gets lynched, I get NK'd, other IC scum claims cop next day and town cop basically punts.

Mini 551 - Current
Mini 568 - Current


MTGS Games

Newbie 16 - Town win
Smoked this one pretty hardcore, won on night 2, but scum played terribly. The two experienced scum replaced out, got replaced by newer, inexperienced players. All three scum made bad claims, and got lynched/vigged for them. Almost a perfect game for town.
1001 Nights - Town loss
This one was painful. We had it locked up as town, all other possiblities eliminated except for one, but we're in lylo. GiftsTrix suddenly decides he's suspicious of someone else, votes the other remaining townie, and game over. This one taught me never to trust stupid townies in the endgame, even when everything is clear and completely proven.
Cat Mafia - Mafia loss
This one was just terrible play for me, first time as a GF. Props to Alx2, who almost pulled it out for us.
Miller's Crossing - Mafia win
This was a effectively a masons game, with 3 masons and 3 scum. We got one of the masons early, and when we massclaimed, Goatrevolt falseclaimed cop and we managed to ride that to our final lynch. We got kinda lucky in this one, as the town never quite figured out what was going on with the mason setup, but I think we worked it pretty well. First perfect win and first scum win.
24: The Salvation Code - Mafia win (conspirators)
This one was really interesting, took a long time. It was essentially a double mafia game, but the structure was interesting, because there was no night and all actions occurred during the day, somewhat in real time (each rl day was a 10 minute chunk, three hours was a game day, fast forward to next game day once a lynch occured). My team was carrion pigeons (who played excellently, although he tried to push some bad decisions), Phayt/Cubus (Cubus played decently, although his claim was terrible), and J-effe IV (kind of a dual scum/survivor). My play wasn't amazing, but I did recognize how important it was to kill the town vigs, which were really the town's only chance of winning. Anyhow, neat experimental game, and Arimnaes did an amazing job modding as well as balancing.


Black Isle Mafia - Current
WarHammer 40,000 Mafia - Current, Dead (scum)

Stats

Games as mafia - (won/played) 2/4, (lynched/NK'd/survived) 2/0/2
Games as town - (won/played) 2/5, (lynched/NK'd/survived) 1/3/1
Games as neutral - none

All games (won/played) 4/9, (lynched/NK'd/survived) 3/3/3