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Impersonal

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Impersonal
Alias: none
Alignment:
Role type:
  • Negative Utility
Choice: none
Status: No

The Impersonal role modifier prevents a player's actions from affecting or perceiving anything except for factional abilities, such as the factional kill.

Standard version

An action affected by the Imersonal modifier only interacts with factional abilities. Factional abilities include (most commonly) the Mafia's factional kill, but also include the Mafia's factional communication, the Mafia's knowledge of other Mafia members, and the equivalents for other anti-town factions; they also include a Serial Killer's kill (but not any additional powers that the Serial Killer might have), and any factional abilities unique to the setup.

The "lack of interaction" means that manipulative night actions with this modifier cannot block or redirect non-factional actions; protective night actions with this modifier cannot protect against them; investigative night actions with this modifier will return results as though they did not occur. For example, an Impersonal Doctor would prevent nightkills from the Mafia's factional nightkill but not Vigilantes, and an Impersonal Watcher would reveal Mafia members who killed their target, but wouldn't be able to see other actions.


Use & Balance

Impersonal can make some roles extremely strong by making them only affect a Mafia kill. Beware the Impersonal Watcher.


Sample Role PMs

The standardized Role PM for "Impersonal" describes the modifier as follows:

  • As a modifier on a single ability: This may only affect factional actions (such as the Mafia's factional kill). (edit)
  • As a modifier that affects all abilities: Your night actions may only affect factional actions, such as the Mafia's factional kill. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Impersonal Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. This may only affect factional actions (such as the Mafia's factional kill).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Impersonal Jack of All Trades Tracker Doctor.

Your night actions may only affect factional actions, such as the Mafia's factional kill.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.