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iLord

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iLord is a Mafia player who predominantly plays on MTG Salvation, but is now playing more and more in MafiaScum.

He is still learning how to play the game well. As of 1/04/08, he has played or is playing in 19 games, on MTG Salvation, MafiaScum, and Art of Problem Solving.

iLord's Playstyle

iLord generally posts very often, but is sometimes forgetful. Except during periods where he is extremely busy, you can expect several posts from him each day.

He like to focus on contradictions and inconsistencies. He is often very aggressive, and attacks not only if he thinks his target it scum, but also to generate reactions. His gut is not very accurate, and he tends not to trust it. He is improving his troublesome habit of being lynched Day 1. He is generally very stubborn, and once he has felt he has found scum, he will keep on pursuing the target, barring extremely incriminating evidence. However, his accuracy with scum hunting has not been spectacular.

He is getting better at analyzing posts, and figuring out the reasons behind the words. He does not enjoy posts with little content or spam, but is tolerant of them as long as they are pushed to a ridiculous extent. Despite his rational and logical playstyle, iLord's favorite role is the vig. He frequently has trouble convincing others that his targets are scum, and the vig role allows him to circumvent that step.

Mafia Stats and Games

Stats at a Glance

3/0/6/4/2/4 (Town Win/Scum Win/Town Loss/Scum Win/Abandoned/Ongoing)

12/7/0/0 (Town/Mafia/Neutral/Still Alive)

7/9/3/0 (Lynched/Nightkilled/Endgamed/Still Alive)


Newbie Games (3)

  • Newb 16 - Ithaca Mafia: 12/19/07 - 2/21/08. Modded by Apokalypse Kid
    • Mafia Goon, Nightkilled Night 2. Mafia Lost
    • This was my first game, and I was really excited. Unfortunately, I played rather unsatisfactorily and was vigged on Night 2 after my scumbuddies were lynched Day 1 and Day 2 respectively. Played on (MTG Salvation).
  • Newb 17 - Team Fortress II Mafia: 2/22/07 - 3/23/08. Modded by Ged
    • Vanilla Townie, Lynched Day 1. Town Win
    • Weak scumteam - caught two members based on tells, and guessed correctly the last one. Unfortunately, I couldn't convince the town, and a desperate gambit sealed death for me on Day 1. The cop lead the town to victory at the end still. Not one of my better games. Played on (MTG Salvation).
  • Newb 19 - Famous Decks Mafia: 5/05/08 - 8/28/08. Modded by Karmoderm
    • Vanilla Townie, Endamged. Town Lost
    • A long and grueling game that lasted the better part of four months. Lots of analysis and man-to-man quote wars, but not a lot of scumhunting. The only reason we caught two scum was because they got replaced and their claimed role contradicted the role the person they replaced claimed. At the 3-Player endgame, I made the wrong choice and lost it for the town. The mod gave me TOWN MVP, but we had a weak town overall. Played on (MTG Salvation).


Mini Games (5)

  • Mushroom Kingdom II Mafia: 2/29/08 - 4/15/08. Modded by Diggy
    • Diseased Townie Cop, Nightkilled Night 1. Town Lost
    • Replaced in on Day 1. I led the town to the wrong play on Day 1 and we lynched a newb. To make matters worse, on Night 1, three townies died (1 SK kill, 1 Mafia kill, and 1 JOAT kill). The scum outplayed a massclaim and was erroneously declared the winner (the SK still could've won). An extremely swingy set-up with a lot of possible kills. Played on (MTG Salvation).
  • Stratego Mafia: 3/14/08 - 6/25/08. Modded by LookingForReality
    • Blue Town Colonel, Nightkilled Night 1. Town Win
    • An interesting set-up that was effectively vanilla, but filled with red herrings. The biggest one was the "color Win Con" which stated that we could win with our color by capturing the other's flag. This distracted and split the town until the very end. Only two mafia, but was reasonably balanced. With some Win Con wording confusion at the beginning, I managed to "clear" a player and formulate a good attack on another. I got my target lynched, and he turned up scum. Interesting enough, I got nightkilled (perhaps to dodge possible doc protection). DGB got bulldozed by Azrael on Day 2 (She was playing as Kami_of_Lunacy), and turned up town. Also very interesting, the mod revealed that the Mafia knew about the town Win Con, making my Day 1 cases completely null. A long game as well, with quite an apathetic town at the end, but still managed to find the last scum. Played on (MTG Salvation).

Mini Theme 651 - Sense Motive (MafiaScum)

- Broken Set-up. Lynched on Day 2 as Mafia Goon. Mafia Lost

Mini Theme 671 - Dwarf Fortress (MafiaScum)

- Nightkilled on Night 2 as Suicide Vig. Town Lost (SK Win).

Mini Theme 693 - Legend of Zelda: Ocarina of Time Mafia (MafiaScum)

- Nightkilled on Night 4 as Doctor/Angel. Town Lost.


Normals and Large Themes (7)

  • Song of Ice and Fire Mafia: 1/30/08 - 3/16/08. Modded by Loran16
    • Lannister Mafia Letter Writer, Lynched Day 1. Mafia Lost
    • Faction based set-up and game with several interesting twists. This was my second ever game, and I completely melted under pressure on Day 1 and got lynched. A poor scum team caused several of my buddies to follow suit, but we got the town to Lynch or Lose just because of the sheer number of scum in the game. Played on (MTG Salvation).
  • Points Mafia: 5/20/08 - 6/25/08. Modded by Axelrod
    • Townie with 9 Points, Lynched Day 6. Town Lost
    • Was a very interesting set-up where you bought abilities with points. Most of the town (including me) messed up by buying Lynch Vulnerability (which made the lynch threshold for that player 2 less than normal), and the Mafia won with a combonation of Double Life and Double Vote, controling the lynch even though we knew who all of the Mafia were (I bought Role Cop, and a lot of the town bought powerful information roles). Very cool game, even though I got lynched in 5 minutes. Played on (MTG Salvation).

Warhammer 40000 Mafia (MTG Salvation)

- Made it to Endgame on Night 5 as Townie Inventor. Town Win

Normal 34 - NYC Mafia (Art of Problem Solving)

- Lynched Day 1 as Mafia Goon. Abandoned

Final Fantasy VII Mafia (MTG Salvation)

- Lynched Day 1 as Townie Limited Cop. Town Lost (SK Win)

The Price is Right Mafia (MafiaScum)

- Never died (counted as endgamed). Abandoned

Normal 36 - Mt. Chimney Mafia (Art of Problem Solving)

- Nightkilled on Night 1 as Mafia Goon. Mafia Lost (SK Win)


Dead, But Ongoing (4)

Final Fantasy VII Mafia (MafiaScum)

- Nightkilled on Night 1 as Mafia Goon

Traitor Mafia (MafiaScum)

- Nightkilled on Night 4 as Mafia Traitor

Mini Theme 692 - Boost Mafia (MafiaScum)

- Nightkilled on Night 1 as Townie.

StarTrek: Expanded Universe Mafia (MTG Salvation)

- Nightkilled on Night 2 as Geordi LaForge.


Alive (0)

Modded Games (2)

Normal 35 - List Mafia (Art of Problem Solving)

Mini 708 - Cheat Mafia (MafiaScum)