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Gurgi EC8: Difference between revisions

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*You win when all threats to the town have been eliminated.
*You win when all threats to the town have been eliminated.


== Discussion ==
*Here are the odds for each particular setup occurring randomly;
*0 Weak Cops: 12.5%
*1 Weak Cop: 37.5%
*2 Weak Cops: 37.5%
*3 Weak Cops: 12.5%


==History==
==History==

Revision as of 06:17, 2 September 2011

Girgi EC8 is an 8-player Open Setup chracterised by the possibility of multiple Weak Cops.


Setup

8 players:

Mechanics

  • Day start
  • To randomise the setup, the mod randomly generates a number from 1-3 to indicate how many Weak Cops are in the game.
  • Weak Cops die if they target a Mafia Goon.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Weak Cop

  • Welcome, [Player Name], you are a Town Weak Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
  • You know you are guaranteed to be sane.
  • In the event you target a Mafia player, you will instantly die.

Win condition:

  • You win when all threats to the town have been eliminated.


History