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Gunsmith: Difference between revisions

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Using these guidelines, Gunsmiths are considered [[Normal]] on mafiascum.net.
Using these guidelines, Gunsmiths are considered [[Normal]] on mafiascum.net.


Gunsmiths are usually, but not necessarily, pro-Town.  They are considered weaker than standard [[Cop|Cops]] and are usually included in setups where they can get positive results on players who are not Mafia-aligned.
Gunsmiths are usually, but not necessarily, pro-Town.  They are considered somewhat weaker than standard [[Cop|Cops]] and are usually included in setups where they can get positive results on players who are not Mafia-aligned.


For more information, see [[Cop]] and [[Flavor Cop]].
For more information, see [[Cop]] and [[Flavor Cop]].


[[Category:Normal Roles]]
[[Category:Normal Roles]]

Revision as of 22:31, 5 August 2011

Gunsmith
Alias: none
Alignment: any
Role type:
  • Informative
Choice:
  • Night

The Gunsmith is an information role that can target a player at Night to learn if they have a gun in flavor. Members of the Mafia (that are not Doctors), Cops, FBI Agents, Vigilantes, other Gunsmiths, Paranoid Gun Owners, etc. all have guns in traditional flavor. Notably, Serial Killers and Doctors do not have guns.

Using these guidelines, Gunsmiths are considered Normal on mafiascum.net.

Gunsmiths are usually, but not necessarily, pro-Town. They are considered somewhat weaker than standard Cops and are usually included in setups where they can get positive results on players who are not Mafia-aligned.

For more information, see Cop and Flavor Cop.