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{{SetupPage
{{SetupParser
| Players = 9
| Players = 9
| Type1 = Micro Open
| Type1 = Micro Open
| Type2 = One-Shot/Experimental
| Designer1 = callforjudgement
| Designer1 = callforjudgement
| Role1 = Town | Quan1 = 6
| Role2 = Mafia/Vengeful | Quan2 = 3
| GlobalRules = Nightless
| Mechanics =
* [[White Flag]]; the second death of a Mafia ends the game in town victory.
* The death of a Vengeful Mafia sends the game to a [[Night]] phase, so that they can decide upon the kill.
* All three Mafia get to participate in deciding the kill, during the game's one and only Night phase (including the one who was just eliminated). However, the eliminated Mafia leaves the game at the end of the Night and can no longer communicate.
| WinconF1 = Town | Wincon1 = You win when two Mafia are dead, and the Town still outnumber the Mafia.
| WinconF2 = Mafia | Wincon2 = You win when the Town no longer outnumber the Mafia, and at least two Mafia are alive.
| Introduction = Grey Flag Nightless is a 9-player Open setup by callforjudgement, created for the 2015 Open Setup Design Contest (and winning equal third place). It is based on an earlier setup [[Black Flag Nightless]] (which had had one test run in the Open queue at the time), but makes balance changes and simplifies the victory condition. The setup is effectively mountainous – all townies are identical, and all scum are identical, with minimal powers.
| Introduction = Grey Flag Nightless is a 9-player Open setup by callforjudgement, created for the 2015 Open Setup Design Contest (and winning equal third place). It is based on an earlier setup [[Black Flag Nightless]] (which had had one test run in the Open queue at the time), but makes balance changes and simplifies the victory condition. The setup is effectively mountainous – all townies are identical, and all scum are identical, with minimal powers.


[[Expected value]] is 45.9% to town.
[[Expected value]] is 45.9% to town.
| TownRoles =* 6 [[Vanilla Townies]]
| ScumRoles1 =* 3 [[Vengeful]] [[Mafia]]
| Mechanics =* [[White Flag]]; the second death of a Mafia ends the game in town victory.
* Mostly [[Nightless]] (thus [[Day Start]]), except that the death of a Vengeful Mafia sends the game to a normal [[Night]] phase with a kill.
* Mafia have [[daytalk]].
| RolePM1 = Custom
| CustomPM1Color = green
| CustomPM1Role = Vanilla Townie
| CustomPM1Wincon =* You win when all but one Mafia member is dead (i.e. on the '''second''' death of a Mafia member).
* You lose when the number of living Town players no longer outnumbers the number of living Mafia players.
| CustomPM1Abilities =* You have no abilities but your voice and your vote.
| RolePM2 = Custom
| CustomPM2Color = red
| CustomPM2Role = Vengeful Mafia
| CustomPM2Wincon =* You win when the number of Town players no longer outnumbers the number of living Mafia players.
* You lose when all but one Mafia member is dead (i.e. on the '''second''' death of a Mafia member).
| CustomPM2Abilities =* You have a voice in the thread and a vote, just as though you were a Townie.
* You can communicate privately with the other Mafia members in <u>this</u> private topic, night and day.
* When lynched, if your lynch does not cause you to lose the game (i.e. on the '''first''' death of a Mafia member), the game will enter a Night phase in which the game thread will be locked, and all three Mafia members can collectively make a single factional ("vengeful") kill. You can discuss this kill in your private thread.
* Apart from the vengeful kill, and lynches, you do not have any ability to kill Town members.
}}
}}

Latest revision as of 05:01, 3 July 2020

Name:
  • Grey Flag Nightless
Setup Size:
Players:
  • 9
Setup Type:
Designer:

Grey Flag Nightless is a 9-player Open setup by callforjudgement, created for the 2015 Open Setup Design Contest (and winning equal third place). It is based on an earlier setup Black Flag Nightless (which had had one test run in the Open queue at the time), but makes balance changes and simplifies the victory condition. The setup is effectively mountainous – all townies are identical, and all scum are identical, with minimal powers.

Expected value is 45.9% to town.

Setup

Mechanics

  • Nightless.
  • White Flag; the second death of a Mafia ends the game in town victory.
  • The death of a Vengeful Mafia sends the game to a Night phase, so that they can decide upon the kill.
  • All three Mafia get to participate in deciding the kill, during the game's one and only Night phase (including the one who was just eliminated). However, the eliminated Mafia leaves the game at the end of the Night and can no longer communicate.

Role PMs

Welcome to game! You are a Vanilla Townie.

You have no active abilities.

You win when two Mafia are dead, and the Town still outnumber the Mafia.

Confirm by replying to this PM with a summary of your role.

Welcome to game! You are a Vengeful Mafioso.

Your team-mates are names. You may talk to them here at any time.

If and when you are eliminated, you may perform a kill.

You have no active abilities.

You win when the Town no longer outnumber the Mafia, and at least two Mafia are alive.

Confirm by replying to this PM with a summary of your role.


History

History
Open 733 - (Mafia Win)
Open 761 - (Town Win)
Micro 473 - (Mafia Win)
Micro 624 - (Mafia Win)
Micro 768 - (Mafia Win)
Micro 813 - (Mafia Win)