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Greater Idea Mafia/RolePMs: Difference between revisions

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(Updated the outdated role card list with the current list of roles present on the "Greater Idea Mafia" page (excluding the Replicant faction, for which I have not had time yet).)
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Tracker (14)===
===Town Tracker (14-15)===


You are a <font color="green">Town Tracker</font>.
You are a <font color="green">Town Tracker</font>.
Line 31: Line 31:
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Cop (15-16)===
===Town Cop (16-17)===


You are a <font color="green">Town Cop</font>.
You are a <font color="green">Town Cop</font>.
Line 41: Line 41:
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Cop/Lover (17)===
===Town Cop/Lover (18)===


You are a <font color="green">Town Cop/Lover</font>.
You are a <font color="green">Town Cop/Lover</font>.
Line 52: Line 52:
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Seer (18)===
===Town Seer (19-20)===


You are a <font color="green">Town Seer</font>.
You are a <font color="green">Town Seer</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town FBI Agent (19)===
===Town FBI Agent (21)===


You are a <font color="green">Town FBI Agent</font>.
You are a <font color="green">Town FBI Agent</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Doctor (20-21)===
===Town Doctor (22-23)===


You are a <font color="green">Town Doctor</font>.
You are a <font color="green">Town Doctor</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Roleblocker (22)===
===Town Roleblocker (24)===


You are a <font color="green">Town Roleblocker</font>.
You are a <font color="green">Town Roleblocker</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Jailkeeper (23)===
===Town Jailkeeper (25)===


You are a <font color="green">Town Jailkeeper</font>.
You are a <font color="green">Town Jailkeeper</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Bodyguard (24)===
===Town Bodyguard (26)===


You are a <font color="green">Town Bodyguard</font>.
You are a <font color="green">Town Bodyguard</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Vigilante (25)===
===Town Vigilante (27)===


You are a <font color="green">Town Vigilante</font>.
You are a <font color="green">Town Vigilante</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town 1-Shot Vigilante (26)===
===Town 1-Shot Vigilante (28)===


You are a <font color="green">Town 1-Shot Vigilante</font>.
You are a <font color="green">Town 1-Shot Vigilante</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town 1-Shot Day Vigilante (27-28)===
===Town 1-Shot Day Vigilante (29-30)===


You are a <font color="green">Town 1-Shot Day Vigilante</font>.
You are a <font color="green">Town 1-Shot Day Vigilante</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Bulletproof Townie (29)===
===Town Compulsive Childkiller (31)===
 
You are a <font color="green">Town Compulsive Childkiller</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Compulsive Childkiller: If any Innocent Child is revealed, you will immediately Dayvig that player
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Bulletproof Townie (32)===


You are a <font color="green">Bulletproof Townie</font>.
You are a <font color="green">Bulletproof Townie</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Supersaint (30)===
===Town Supersaint (33)===


You are a <font color="green">Town Supersaint</font>.
You are a <font color="green">Town Supersaint</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town 1-Shot Paranoid Gun Owner (31)===
===Town 1-Shot Paranoid Gun Owner (34)===


You are a <font color="green">Town 1-Shot Paranoid Gun Owner</font>.
You are a <font color="green">Town 1-Shot Paranoid Gun Owner</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Mason (32-35)===
===Town Mason (35-38)===


You are a <font color="green">Town Mason</font>.
You are a <font color="green">Town Mason</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Mason/Doctor (36)===
===Town Mason/Doctor (39)===


You are a <font color="green">Town Mason/Doctor</font>.
You are a <font color="green">Town Mason/Doctor</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Mason/Lover (37)===
===Town Mason/Lover (40)===


You are a <font color="green">Town Mason/Lover</font>.
You are a <font color="green">Town Mason/Lover</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Lover (38-40)===
===Town Lover (41-43)===


You are a <font color="green">Town Lover</font>.
You are a <font color="green">Town Lover</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Jack-of-all-Trades (41)===
===Town Jack-of-all-Trades (44)===


You are a <font color="green">Town Jack-of-all-Trades</font>.
You are a <font color="green">Town Jack-of-all-Trades</font>.
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*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want lynched.
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
*Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
**Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
**Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
**Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Vengeful Townie (42)===
===Vengeful Townie (45)===


You are a <font color="green">Vengeful Townie</font>.
You are a <font color="green">Vengeful Townie</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Retired Werewolf Hunter (43)===
===Retired Werewolf Hunter (46)===


You are a <font color="green">Retired Werewolf Hunter</font>.
You are a <font color="green">Retired Werewolf Hunter</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Retired Marine (44)===
===Retired Marine (47)===


You are a <font color="green">Retired Marine</font>.
You are a <font color="green">Retired Marine</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Miller (45)===
===Miller (48)===


You are a <font color="green">Miller</font>.
You are a <font color="green">Miller</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Hirsute Townie (46)===
===Hirsute Townie (49)===


You are a <font color="green">Hirsute Townie</font>.
You are a <font color="green">Hirsute Townie</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Evangelistic Townie (47)===
===Evangelistic Townie (50)===


You are an <font color="green">Evangelistic Townie</font>.
You are an <font color="green">Evangelistic Townie</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Tentacled Townie (48)===
===Tentacled Townie (51)===


You are a <font color="green">Tentacled Townie</font>.
You are a <font color="green">Tentacled Townie</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Watchlisted Townie (49)===
===Watchlisted Townie (52)===


You are a <font color="green">Watchlisted Townie</font>.
You are a <font color="green">Watchlisted Townie</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Wrong Place at the Wrong Time Townie (50)===
===Wrong Place at the Wrong Time Townie (53)===


You are a <font color="green">Wrong Place at the Wrong Time Townie</font>.
You are a <font color="green">Wrong Place at the Wrong Time Townie</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Black Goo (51)===
===Black Goo (54)===


You are <b>Black Goo</b>.
You are <b>Black Goo</b>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Ascetic Townie (52)===
===Ascetic Townie (55)===


You are an <font color="green">Ascetic Townie</font>.
You are an <font color="green">Ascetic Townie</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Private Investigator (53)===
===Private Investigator (56)===


You are a <font color="green">Private Investigator</font>.
You are a <font color="green">Private Investigator</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Gravedigger (54)===
===Gravedigger (57)===


You are a <font color="green">Gravedigger</font>.
You are a <font color="green">Gravedigger</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Nymphomaniac (55)===
===Town Nymphomaniac (58)===


You are a <font color="green">Town Nymphomaniac</font>.
You are a <font color="green">Town Nymphomaniac</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===1-Shot Town Governor (56)===
===1-Shot Town Governor (59)===


You are a <font color="green">1-Shot Town Governor</font>.
You are a <font color="green">1-Shot Town Governor</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===1-Shot Unlynchable Townie (57)===
===1-Shot Unlynchable Townie (60)===


You are a <font color="green">1-Shot Unlynchable Townie</font>.
You are a <font color="green">1-Shot Unlynchable Townie</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Godfather (58)===
===Town Godfather (61)===


You are a <font color="green">Town Godfather</font>.
You are a <font color="green">Town Godfather</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Innocent Child (59)===
===Innocent Child (62)===


You are an <font color="green">Innocent Child</font>.
You are an <font color="green">Innocent Child</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Hider (60)===
===Town Hider (63)===


You are a <font color="green">Town Hider</font>.
You are a <font color="green">Town Hider</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Enabler (61)===
===Town Enabler (64)===


You are a <font color="green">Town Enabler</font>.
You are a <font color="green">Town Enabler</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Tree Stump (62)===
===Tree Stump (65)===


You are a <font color="green">Tree Stump</font>.
You are a <font color="green">Tree Stump</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Conspiracy Theorist (63-65)===
===Conspiracy Theorist (66-68)===


You are a <font color="green">Conspiracy Theorist</font>.
You are a <font color="green">Conspiracy Theorist</font>.
Line 454: Line 464:
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===1-Shot Kingmaker (66)===
===1-Shot Kingmaker (69)===


You are a <font color="green">1-Shot Kingmaker</font>.
You are a <font color="green">1-Shot Kingmaker</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Weak Town Jailkeeper (67)===
===Weak Town Jailkeeper (70)===


You are a <font color="green">Weak Town Jailkeeper</font>.
You are a <font color="green">Weak Town Jailkeeper</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Town Bloodhound (68)===
===Town Bloodhound (71)===


You are a <font color="green">Town Bloodhound</font>.
You are a <font color="green">Town Bloodhound</font>.
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*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


===Judas (69)===
===Town Vanilla Cop (72)===
 
You are a <font color="green">Town Vanilla Cop</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Vanilla Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be VANILLA</i> if that player is either a Vanilla Townie, Mafia Goon or basic Werewolf. You will receive <i>You believe NAME to be NOT VANILLA</i> otherwise. You will receive <i>No result</i> if your investigation failed.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Hero (73)===
 
You are a <font color="green">Town Hero</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Hero: If a King tries to execute you, they will die instead.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Tourist (74)===
 
You are a <font color="green">Town Tourist</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Tourist: During the Night, you <u>must</u> PM me the name of another player. If you do not submit a target, it will be randomized. This has no effect.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Nurse (75)===
 
You are a <font color="green">Town Nurse</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Nurse: If a Town Doctor dies, you will inherit their power.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town 1-Shot Commuter (76)===
 
You are a <font color="green">Town 1-Shot Commuter</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Commuter: At Night, you may "commute". All abilities that target you that Night will fail.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Cop-of-all-Trades (77)===
 
You are a <font color="green">Town Cop-of-all-Trades</font>.
 
<u>Abilities</u>
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
**Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
**Seer: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Werewolves. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Werewolves. You will receive <i>No result</i> if your investigation failed.
**FBI Agent: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is a Serial Killer. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not a Serial Killer. You will receive <i>No result</i> if your investigation failed.
**Conspiracy Theorist: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Aliens. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Aliens. You will receive <i>No result</i> if your investigation failed.
**Private Investigator: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Cult Faction. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Cult Faction. You will receive <i>No result</i> if your investigation failed.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town 1-Shot Gladiator (78)===
 
You are a <font color="green">Town 1-Shot Gladiator</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Gladiator: During the Night, you may PM me the name of two other players. If both of them are alive at daybreak, they are the only two lynch candidates for that day.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Lynchbait (79)===
 
You are a <font color="green">Town Lynchbait</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Lynchbait: If you are lynched, any and all Lynchers immediately win.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Psychiatrist (80)===
 
You are a <font color="green">Town Psychiatrist</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Psychiatrist: During the Night, you may PM me the name of another player. If that player is a Serial Killer, they will turn into a Vanilla Townie.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Reloader (81)===
 
You are a <font color="green">Town Reloader</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Psychiatrist: During the Night, you may PM me the name of another player. If that player has previously used a 1-shot ability, they regain the use of that ability.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Fruit Vendor (82)===
 
You are a <font color="green">Town Fruit Vendor</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Fruit Vendor: During the Night, you may PM me the name of another player. They will be told that they received fruit.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
===Town Parrot Role (83)===
 
You are a <font color="green">Town Parrot Role</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Parrot: During the Night, you may PM me the name of another player. If that player has an active ability, you will use that ability on that player.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
 
==Alignment-changing==
 
===Judas (84)===


You are <font color="green">Judas</font>.
You are <font color="green">Judas</font>.
Line 498: Line 636:
*If you draw this card in Greatest Idea Mafia, bear in mind that the Judas ability is an ALIGNMENT effect, not an ability. You can be a Judas Doctor, for example, but not a Town Judas. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.
*If you draw this card in Greatest Idea Mafia, bear in mind that the Judas ability is an ALIGNMENT effect, not an ability. You can be a Judas Doctor, for example, but not a Town Judas. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.


==Mafia==
===Saulus (85)===
 
===Saulus (70)===


You are <font color="red">Saulus</font>.
You are <font color="red">Saulus</font>.
Line 512: Line 648:
*If you draw this card in Greatest Idea Mafia, bear in mind that the Saulus ability is an ALIGNMENT effect, not an ability. You can be a Saulus Doctor, for example, but not a Town Saulus. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.
*If you draw this card in Greatest Idea Mafia, bear in mind that the Saulus ability is an ALIGNMENT effect, not an ability. You can be a Saulus Doctor, for example, but not a Town Saulus. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.


===Mafia Goon (71-75)===
===1-Shot Townie (86)===
 
You are a <font color="green">1-Shot Townie</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*If you are alive at the start of Day 2, you will become a <b>Survivor</b>. Once turned, the alignment change cannot be reversed.
<u>Win Condition</u>
*You win once all of the threats to the Town are eliminated and at least one Town-aligned player is still alive.
<u>Greatest Idea variant</u>
*If you draw this card in Greatest Idea Mafia, bear in mind that the 1-Shot Townie ability is an ALIGNMENT effect, not an ability. You can be a 1-Shot Townie Doctor, for example, but not a Town 1-Shot Townie. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.
 
===Underdog (87)===
 
You are an <b>Underdog</b>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*When the first Day death occurs, you will adopt the alignment of the dead player. Once turned, the alignment change cannot be reversed.
<u>Win Condition</u>
*You win if you are still alive at the end of the game.
<u>Greatest Idea variant</u>
*If you draw this card in Greatest Idea Mafia, bear in mind that the Underdog ability is an ALIGNMENT effect, not an ability. You can be a Underdog Doctor, for example, but not a Town Underdog. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.
 
==Mafia==
 
===Mafia Goon (88-92)===


You are a <font color="red">Mafia Goon</font>.
You are a <font color="red">Mafia Goon</font>.
Line 523: Line 685:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Mafia Godfather (76)===
===Mafia Godfather (93)===


You are a <font color="red">Mafia Godfather</font>.
You are a <font color="red">Mafia Godfather</font>.
Line 535: Line 697:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Mafia Tracker (77)===
===Mafia Tracker (94)===


You are a <font color="red">Mafia Tracker</font>.
You are a <font color="red">Mafia Tracker</font>.
Line 547: Line 709:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Mafia Doctor (78)===
===Mafia Doctor (95)===


You are a <font color="red">Mafia Doctor</font>.
You are a <font color="red">Mafia Doctor</font>.
Line 559: Line 721:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Mafia Roleblocker (79)===
===Mafia Roleblocker (96)===


You are a <font color="red">Mafia Roleblocker</font>.
You are a <font color="red">Mafia Roleblocker</font>.
Line 571: Line 733:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Mafia Lover (80)===
===Mafia Lover (97)===


You are a <font color="red">Mafia Lover</font>.
You are a <font color="red">Mafia Lover</font>.
Line 583: Line 745:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Mafia Seer (81)===
===Mafia Seer (98)===


You are a <font color="red">Mafia Seer</font>.
You are a <font color="red">Mafia Seer</font>.
Line 595: Line 757:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===1-Shot Mafia Day Vigilante (82)===
===1-Shot Mafia Day Vigilante (99)===


You are a <font color="red">1-Shot Mafia Day Vigilante</font>.
You are a <font color="red">1-Shot Mafia Day Vigilante</font>.
Line 608: Line 770:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===1-Shot Mafia Governor (83)===
===1-Shot Mafia Governor (100)===


You are a <font color="red">1-Shot Mafia Governor</font>.
You are a <font color="red">1-Shot Mafia Governor</font>.
Line 621: Line 783:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Mafia Strongman (84)===
===Mafia Strongman (101)===


You are a <font color="red">Mafia Strongman</font>.
You are a <font color="red">Mafia Strongman</font>.
Line 633: Line 795:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Mafia Reflexive Doctor (85)===
===Mafia Reflexive Doctor (102)===


You are a <font color="red">Mafia Reflexive Doctor</font>.
You are a <font color="red">Mafia Reflexive Doctor</font>.
Line 645: Line 807:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Hirsute Mafia Goon (86)===
===Hirsute Mafia Goon (103)===


You are a <font color="red">Hirsute Mafia Goon</font>.
You are a <font color="red">Hirsute Mafia Goon</font>.
Line 657: Line 819:
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


===Mafia Cupid (87)===
===Mafia Cupid (104)===


You are a <font color="red">Mafia Cupid</font>.
You are a <font color="red">Mafia Cupid</font>.
Line 666: Line 828:
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Cupid: During Night 1, you may PM me the name of another player. Every player that targets this player (except you) will become Lovers with them.
*Cupid: During Night 1, you may PM me the name of another player. Every player that targets this player (except you) will become Lovers with them.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===Alpha Goon (105)===
You are an <font color="red">Alpha Goon</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===Mafia Compulsive Hider (106)===
You are a <font color="red">Mafia Compulsive Hider</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a non-Town-aligned player, you will die.
*Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomised.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
===Mafia Fruit Vendor (105)===
You are a <font color="red">Mafia Fruit Vendor</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Fruit Vendor: During the Night, you may PM me the name of another player. They will be told that they received fruit.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Line 671: Line 869:
==Werewolf==
==Werewolf==


===Werewolf (88-91)===
===Werewolf (108-111)===


You are a <font color="orange">Werewolf</font>.
You are a <font color="orange">Werewolf</font>.
Line 682: Line 880:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===Alpha Werewolf (92)===
===Alpha Werewolf (112)===


You are a <font color="orange">Alpha Werewolf</font>.
You are a <font color="orange">Alpha Werewolf</font>.
Line 694: Line 892:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===Werewolf Roleblocker (93)===
===Werewolf Roleblocker (113)===


You are a <font color="orange">Werewolf Roleblocker</font>.
You are a <font color="orange">Werewolf Roleblocker</font>.
Line 706: Line 904:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===1-Shot Werewolf Bulletproof (94)===
===1-Shot Werewolf Bulletproof (114)===


You are a <font color="orange">1-Shot Werewolf Bulletproof</font>.
You are a <font color="orange">1-Shot Werewolf Bulletproof</font>.
Line 719: Line 917:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===Werewolf Cop (95)===
===Werewolf Cop (115)===


You are a <font color="orange">Werewolf Cop</font>.
You are a <font color="orange">Werewolf Cop</font>.
Line 731: Line 929:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===Werewolf Mason (96)===
===Werewolf Mason (116)===


You are a <font color="orange">Werewolf Mason</font>.
You are a <font color="orange">Werewolf Mason</font>.
Line 743: Line 941:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===Werewolf Watcher (97)===
===Werewolf Watcher (117)===


You are a <font color="orange">Werewolf Watcher</font>.
You are a <font color="orange">Werewolf Watcher</font>.
Line 755: Line 953:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===Werewolf FBI Agent (98)===
===Werewolf FBI Agent (118)===


You are a <font color="orange">Werewolf FBI Agent</font>.
You are a <font color="orange">Werewolf FBI Agent</font>.
Line 767: Line 965:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===Ninja Werewolf (99)===
===Ninja Werewolf (119)===


You are a <font color="orange">Ninja Werewolf</font>.
You are a <font color="orange">Ninja Werewolf</font>.
Line 779: Line 977:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===1-Shot Werewolf Paranoid Gun Owner (100)===
===1-Shot Werewolf Paranoid Gun Owner (120)===


You are a <font color="orange">1-Shot Werewolf Paranoid Gun Owner</font>.
You are a <font color="orange">1-Shot Werewolf Paranoid Gun Owner</font>.
Line 792: Line 990:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===Werewolf Miller (101)===
===Werewolf Miller (121)===


You are a <font color="orange">Werewolf Miller</font>.
You are a <font color="orange">Werewolf Miller</font>.
Line 804: Line 1,002:
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).


===Werewolf Supersaint (102)===
===Werewolf Supersaint (122)===


You are a <font color="orange">Werewolf Supersaint</font>.
You are a <font color="orange">Werewolf Supersaint</font>.
Line 813: Line 1,011:
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Supersaint: If you are lynched, whomever placed the hammer vote will also die.
*Supersaint: If you are lynched, whomever placed the hammer vote will also die.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Werewolf Godfather (123)===
You are a <font color="orange">Werewolf Godfather</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Werewolf Gravedigger (124)===
You are a <font color="orange">Werewolf Gravedigger</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Gravedigger: You will show up as targeting all nightkilled players to Trackers and Watchers during the Night of said players' deaths.
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
===Wereparrot (125)===
You are a <font color="orange">Wereparrot</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Werewolves may kill one player per Night.
*Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
*Parrot: During the Night, you may PM me the name of another player. If that player has an active ability, you will use that ability on that player.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
Line 818: Line 1,051:
==Alien==
==Alien==


===Alien 1-Shot Unlynchable (103)===
===Alien 1-Shot Unlynchable (126)===


You are an <font color="fuchsia">Alien 1-Shot Unlynchable</font>.
You are an <font color="fuchsia">Alien 1-Shot Unlynchable</font>.
Line 831: Line 1,064:
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).


===Alien Prober (104)===
===Alien Prober (127)===


You are an <font color="fuchsia">Alien Prober</font>.
You are an <font color="fuchsia">Alien Prober</font>.
Line 843: Line 1,076:
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).


===Alien Vanillaiser (105)===
===Alien Vanillaiser (128)===


You are an <font color="fuchsia">Alien Vanillaiser</font>.
You are an <font color="fuchsia">Alien Vanillaiser</font>.
Line 855: Line 1,088:
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).


===Alien Silencer (106)===
===Alien Silencer (129)===


You are an <font color="fuchsia">Alien Silencer</font>.
You are an <font color="fuchsia">Alien Silencer</font>.
Line 867: Line 1,100:
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).


===Bulletproof Alien Lover (107)===
===Bulletproof Alien Lover (130)===


You are an <font color="fuchsia">Bulletproof Alien Lover</font>.
You are an <font color="fuchsia">Bulletproof Alien Lover</font>.
Line 880: Line 1,113:
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).


===Alien Psychotrooper (108)===
===Alien Psychotrooper (131)===


You are an <font color="fuchsia">Alien Psychotrooper</font>.
You are an <font color="fuchsia">Alien Psychotrooper</font>.
Line 892: Line 1,125:
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).


===Alien Mass Redirector (109)===
===Alien Mass Redirector (132)===


You are an <font color="fuchsia">Alien Mass Redirector</font>.
You are an <font color="fuchsia">Alien Mass Redirector</font>.
Line 902: Line 1,135:
*Mass Redirector: During the Night, you may PM me the name of another player. All Night actions will be redirected to this player.
*Mass Redirector: During the Night, you may PM me the name of another player. All Night actions will be redirected to this player.
*1-Shot: You may only use this ability once during the game.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
===Alien Bloodsucker (133)===
You are an <font color="fuchsia">Alien Bloodsucker</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Bloodsucker: During the Night, you may PM me the name of another player. That player will turn into a Treestump (they will be unable to vote or perform actions for the rest of the game). No Alien may perform the factional nightkill on the same night that you do this.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
===Alien Sympathiser (134)===
You are an <font color="fuchsia">Alien Sympathiser</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*If there are no other Aliens in the game, you will become a Vanilla Townie instead.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
Line 907: Line 1,164:
==Survivor==
==Survivor==


===Survivor (110)===
===Survivor (135)===


You are a <b>Survivor</b>.
You are a <b>Survivor</b>.
Line 916: Line 1,173:
*You win if you are still alive at the end of the game.
*You win if you are still alive at the end of the game.


===Compulsive Bodyguard Survivor (111)===
===Compulsive Bodyguard Survivor (136)===


You are a <b>Compulsive Bodyguard Survivor</b>.
You are a <b>Compulsive Bodyguard Survivor</b>.
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*You win if you are still alive at the end of the game.
*You win if you are still alive at the end of the game.


===Survivor Mason (112)===
===Survivor Mason (137)===


You are a <b>Survivor Mason</b>.
You are a <b>Survivor Mason</b>.
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==Lyncher==
==Lyncher==


===Lyncher (113-114)===
===Lyncher (138-139)===


You are a <b>Lyncher</b>.
You are a <b>Lyncher</b>.
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*You win when your target is lynched and you are on his/her wagon.
*You win when your target is lynched and you are on his/her wagon.


===2-Shot Bulletproof Serial Killer (115)===
===2-Shot Bulletproof Serial Killer (140)===


You are a <font color="purple">2-Shot Bulletproof Serial Killer</font>.
You are a <font color="purple">2-Shot Bulletproof Serial Killer</font>.
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*You win when all other players are eliminated or nothing can prevent the same.
*You win when all other players are eliminated or nothing can prevent the same.


===Mafia-Immune Serial Killer (116)===
===Mafia-Immune Serial Killer (141)===


You are a <font color="purple">Mafia-Immune Serial Killer</font>.
You are a <font color="purple">Mafia-Immune Serial Killer</font>.
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*You win when all other players are eliminated or nothing can prevent the same.
*You win when all other players are eliminated or nothing can prevent the same.


===Werewolf-Immune Serial Killer (117)===
===Werewolf-Immune Serial Killer (142)===


You are a <font color="purple">Werewolf-Immune Serial Killer</font>.
You are a <font color="purple">Werewolf-Immune Serial Killer</font>.
Line 982: Line 1,239:
*Factional Kill: You may kill one player each Night.
*Factional Kill: You may kill one player each Night.
*Werewolf-Immune: You are immune to nightkills performed by the Werewolf faction.
*Werewolf-Immune: You are immune to nightkills performed by the Werewolf faction.
<u>Win Condition</u>
*You win when all other players are eliminated or nothing can prevent the same.
===Alien- & Replicant-Immune Serial Killer (143)===
You are a <font color="purple">Alien- & Replicant-Immune Serial Killer</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: You may kill one player each Night.
*Alien-Immune: You are immune to nightkills performed by the Alien faction.
*Replicant-Immune: You are immune to nightkills performed by the Replicant faction.


<u>Win Condition</u>
<u>Win Condition</u>
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==Cult==
==Cult==


===1-Shot Cult Recruiter (118)===
===1-Shot Cult Recruiter (144)===


You are a <b>1-Shot Cult Recruiter</b>.
You are a <b>1-Shot Cult Recruiter</b>.
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<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).
===Cult 1-Shot Goomaker (145)===
You are a <b>Cult 1-Shot Goomaker</b>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Goomaker: During the Night, you may PM me the name of another player. That player will will take on the Black Goo ability (Anyone who targets that player will become part of the Cult faction).
*1-Shot: You can only use this ability once during the game.
<u>Win Condition</u>
*You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).
==Other==
===Wild Card===
You are a <b>Wild Card</b>.
After discards are revealed, the Wild Card will be discarded and you will draw a new role which you must keep.


[[Category:Great Idea Role PMs]]
[[Category:Great Idea Role PMs]]

Revision as of 12:32, 22 January 2019

Town

Vanilla Townie (1-12)

You are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • During the Night, you may sleep.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Watcher (13)

You are a Town Watcher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Tracker (14-15)

You are a Town Tracker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop (16-17)

You are a Town Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop/Lover (18)

You are a Town Cop/Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Seer (19-20)

You are a Town Seer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town FBI Agent (21)

You are a Town FBI Agent.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Doctor (22-23)

You are a Town Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Roleblocker (24)

You are a Town Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jailkeeper (25)

You are a Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Bodyguard (26)

You are a Town Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Vigilante (27)

You are a Town Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Vigilante (28)

You are a Town 1-Shot Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Day Vigilante (29-30)

You are a Town 1-Shot Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Day Vigilante: During the Day, you may post "Kill: NAME". This player will immediately die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Compulsive Childkiller (31)

You are a Town Compulsive Childkiller.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Compulsive Childkiller: If any Innocent Child is revealed, you will immediately Dayvig that player

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Bulletproof Townie (32)

You are a Bulletproof Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bulletproof: You cannot be nightkilled.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Supersaint (33)

You are a Town Supersaint.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Supersaint: If you are lynched, whomever placed the hammer vote will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Paranoid Gun Owner (34)

You are a Town 1-Shot Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason (35-38)

You are a Town Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Doctor (39)

You are a Town Mason/Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Mason/Lover (40)

You are a Town Mason/Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Lover (41-43)

You are a Town Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Jack-of-all-Trades (44)

You are a Town Jack-of-all-Trades.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
    • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
    • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
    • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Vengeful Townie (45)

You are a Vengeful Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vengeful: If you are lynched, you may choose to kill one player immediately by posting in-thread Kill: PLAYERNAME. If you do not want to kill anyone, please post Kill: No one.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Werewolf Hunter (46)

You are a Retired Werewolf Hunter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Retired Werewolf Hunter: You are immune to nightkills performed by Werewolves.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Retired Marine (47)

You are a Retired Marine.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Retired Marine: You are immune to nightkills performed by any Serial Killers.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Miller (48)

You are a Miller.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Miller: You will investigate as "GUILTY" to Cops.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Hirsute Townie (49)

You are a Hirsute Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Evangelistic Townie (50)

You are an Evangelistic Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Evangelistic: You will investigate as "GUILTY" to Cult investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Tentacled Townie (51)

You are a Tentacled Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tentacled: You will investigate as "GUILTY" to Alien investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Watchlisted Townie (52)

You are a Watchlisted Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Watchlisted: You will investigate as "GUILTY" to Serial Killer investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Wrong Place at the Wrong Time Townie (53)

You are a Wrong Place at the Wrong Time Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Wrong Place at the Wrong Time: You will investigate as "GUILTY" to all investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Black Goo (54)

You are Black Goo.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Black Goo: Anyone who targets you will become part of the Cult faction.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Ascetic Townie (55)

You are an Ascetic Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Ascetic: You are immune to all Night actions except kills.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Private Investigator (56)

You are a Private Investigator.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Private Investigator: During the Night, you may PM me the name of another player. You will receive You believe NAME to be Cult if that player is aligned with the Cult faction. You will receive You believe NAME to not be Cult if that player is not aligned with the Cult. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Gravedigger (57)

You are a Gravedigger.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Gravedigger: You will show up as targeting all nightkilled players to Trackers and Watchers during the Night of said players' deaths.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Nymphomaniac (58)

You are a Town Nymphomaniac.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Nymphomaniac: During Night 1, you must PM me the name of another player. You will form a Lover bond with them (aka if you or your partner is killed, the other Lover will also die).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Town Governor (59)

You are a 1-Shot Town Governor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Governor: During the Day, you may post 'Govern NAME' in bold. That player will be unable to be lynched that day.
  • 1-Shot: This ability can only be used once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Unlynchable Townie (60)

You are a 1-Shot Unlynchable Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Unlynchable: If you are lynched, you will not die.
  • 1-Shot: This ability only works the first time you are lynched.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Godfather (61)

You are a Town Godfather.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Godfather: You will investigate as "Not Mafia" to Cops.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Innocent Child (62)

You are an Innocent Child.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Innocent Child: You can post "I am an Innocent Child" in bold in the thread at any time. I will then confirm that you are Town.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Hider (63)

You are a Town Hider.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a non-Town-aligned player, you will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Enabler (64)

You are a Town Enabler.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Enabler: If you die, the player you "enable" (randomly selected by the mod) will be unable to use his/her abilities (not counting factional abilities).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Tree Stump (65)

You are a Tree Stump.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tree Stump: At any time during the Day, you can post "Treestump" in bold. This will cause you to die and your role to be revealed but, unlike other dead players, you may continue to post. You may not vote.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Conspiracy Theorist (66-68)

You are a Conspiracy Theorist.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Conspiracy Theorist:
    • During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Aliens. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
    • Tentacled: You will investigate as "GUILTY" to other Alien investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Kingmaker (69)

You are a 1-Shot Kingmaker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Kingmaker: During the Night, you may PM me the name of another player. This player will be the "King" during the next Day phase, becoming the only player with a vote for that Day. They may "execute" someone to decide the day's lynch.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Weak Town Jailkeeper (70)

You are a Weak Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.
  • Weak: If you target a non-Town player, you will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Bloodhound (71)

You are a Town Bloodhound.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bloodhound: During the Night, you may PM me the name of another player. You will receive You believe NAME to be TOWN if that player is aligned with the Town. You will receive You believe NAME to be NOT TOWN if that player is not aligned with the Town. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Vanilla Cop (72)

You are a Town Vanilla Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vanilla Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be VANILLA if that player is either a Vanilla Townie, Mafia Goon or basic Werewolf. You will receive You believe NAME to be NOT VANILLA otherwise. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Hero (73)

You are a Town Hero.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hero: If a King tries to execute you, they will die instead.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Tourist (74)

You are a Town Tourist.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tourist: During the Night, you must PM me the name of another player. If you do not submit a target, it will be randomized. This has no effect.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Nurse (75)

You are a Town Nurse.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Nurse: If a Town Doctor dies, you will inherit their power.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Commuter (76)

You are a Town 1-Shot Commuter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Commuter: At Night, you may "commute". All abilities that target you that Night will fail.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Cop-of-all-Trades (77)

You are a Town Cop-of-all-Trades.

Abilities

  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
    • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
    • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.
    • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.
    • Conspiracy Theorist: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Aliens. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
    • Private Investigator: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Cult Faction. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Cult Faction. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town 1-Shot Gladiator (78)

You are a Town 1-Shot Gladiator.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Gladiator: During the Night, you may PM me the name of two other players. If both of them are alive at daybreak, they are the only two lynch candidates for that day.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Lynchbait (79)

You are a Town Lynchbait.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Lynchbait: If you are lynched, any and all Lynchers immediately win.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Psychiatrist (80)

You are a Town Psychiatrist.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Psychiatrist: During the Night, you may PM me the name of another player. If that player is a Serial Killer, they will turn into a Vanilla Townie.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Reloader (81)

You are a Town Reloader.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Psychiatrist: During the Night, you may PM me the name of another player. If that player has previously used a 1-shot ability, they regain the use of that ability.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Fruit Vendor (82)

You are a Town Fruit Vendor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Fruit Vendor: During the Night, you may PM me the name of another player. They will be told that they received fruit.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Town Parrot Role (83)

You are a Town Parrot Role.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Parrot: During the Night, you may PM me the name of another player. If that player has an active ability, you will use that ability on that player.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

Alignment-changing

Judas (84)

You are Judas.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • If you are lynched, the day will end but you will not die. Instead, you will become aligned with the Mafia. Once turned, the alignment change cannot be reversed, nor can you survive another lynch. As a mafia-aligned Judas, you do not have the ability to kill, nor may you communicate with any partners.

Win Condition

  • You win once all of the threats to the Town are eliminated and at least one Town-aligned player is still alive.

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the Judas ability is an ALIGNMENT effect, not an ability. You can be a Judas Doctor, for example, but not a Town Judas. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

Saulus (85)

You are Saulus.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • If you are lynched, the day will end but you will not die. Instead, you will become a Vanilla Townie. Once turned, the alignment change cannot be reversed, nor can you survive another lynch.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the Saulus ability is an ALIGNMENT effect, not an ability. You can be a Saulus Doctor, for example, but not a Town Saulus. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

1-Shot Townie (86)

You are a 1-Shot Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • If you are alive at the start of Day 2, you will become a Survivor. Once turned, the alignment change cannot be reversed.

Win Condition

  • You win once all of the threats to the Town are eliminated and at least one Town-aligned player is still alive.

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the 1-Shot Townie ability is an ALIGNMENT effect, not an ability. You can be a 1-Shot Townie Doctor, for example, but not a Town 1-Shot Townie. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

Underdog (87)

You are an Underdog.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • When the first Day death occurs, you will adopt the alignment of the dead player. Once turned, the alignment change cannot be reversed.

Win Condition

  • You win if you are still alive at the end of the game.

Greatest Idea variant

  • If you draw this card in Greatest Idea Mafia, bear in mind that the Underdog ability is an ALIGNMENT effect, not an ability. You can be a Underdog Doctor, for example, but not a Town Underdog. This card's ability for the purposes of Greatest Idea Mafia is Vanilla.

Mafia

Mafia Goon (88-92)

You are a Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Godfather (93)

You are a Mafia Godfather.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Godfather: You will investigate as "Not Guilty" if investigated by a Cop.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Tracker (94)

You are a Mafia Tracker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Doctor (95)

You are a Mafia Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Roleblocker (96)

You are a Mafia Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Lover (97)

You are a Mafia Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Seer (98)

You are a Mafia Seer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Seer: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Werewolves. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

1-Shot Mafia Day Vigilante (99)

You are a 1-Shot Mafia Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Day Vigilante: During the Day, you may post "Kill: NAME". This player will immediately die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

1-Shot Mafia Governor (100)

You are a 1-Shot Mafia Governor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Governor: During the Day, you may post 'Govern NAME' in bold. That player will be unable to be lynched that day.
  • 1-Shot: This ability can only be used once during the game.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Strongman (101)

You are a Mafia Strongman.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Strongman: You have the ability to bypass any protective/roleblock abilities when you perform the factional kill.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Reflexive Doctor (102)

You are a Mafia Reflexive Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Reflexive Doctor: If you are targeted at night, any and every player who targets you will be protected from all nightkills that night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Hirsute Mafia Goon (103)

You are a Hirsute Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Cupid (104)

You are a Mafia Cupid.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Cupid: During Night 1, you may PM me the name of another player. Every player that targets this player (except you) will become Lovers with them.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Alpha Goon (105)

You are an Alpha Goon.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Compulsive Hider (106)

You are a Mafia Compulsive Hider.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a non-Town-aligned player, you will die.
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomised.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Mafia Fruit Vendor (105)

You are a Mafia Fruit Vendor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Fruit Vendor: During the Night, you may PM me the name of another player. They will be told that they received fruit.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

Werewolf

Werewolf (108-111)

You are a Werewolf.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Alpha Werewolf (112)

You are a Alpha Werewolf.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Alpha: You will investigate as "Not Guilty" if investigated by a Seer.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Roleblocker (113)

You are a Werewolf Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

1-Shot Werewolf Bulletproof (114)

You are a 1-Shot Werewolf Bulletproof.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.
  • 1-Shot: This ability can only be used once during the game. You will not be told when this is used.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Cop (115)

You are a Werewolf Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Mason (116)

You are a Werewolf Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Watcher (117)

You are a Werewolf Watcher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf FBI Agent (118)

You are a Werewolf FBI Agent.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • FBI Agent: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is a Serial Killer. You will receive You believe NAME to be NOT GUILTY if that player is not a Serial Killer. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Ninja Werewolf (119)

You are a Ninja Werewolf.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Ninja: You will not appear on any Watcher or Tracker reports.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

1-Shot Werewolf Paranoid Gun Owner (120)

You are a 1-Shot Werewolf Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Miller (121)

You are a Werewolf Miller.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Miller: You will investigate as "GUILTY" to Cops.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Supersaint (122)

You are a Werewolf Supersaint.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Supersaint: If you are lynched, whomever placed the hammer vote will also die.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Godfather (123)

You are a Werewolf Godfather.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Werewolf Gravedigger (124)

You are a Werewolf Gravedigger.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Gravedigger: You will show up as targeting all nightkilled players to Trackers and Watchers during the Night of said players' deaths.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Wereparrot (125)

You are a Wereparrot.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Werewolves may kill one player per Night.
  • Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
  • Parrot: During the Night, you may PM me the name of another player. If that player has an active ability, you will use that ability on that player.

Win Condition

  • You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

Alien

Alien 1-Shot Unlynchable (126)

You are an Alien 1-Shot Unlynchable.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Unlynchable: If you are lynched, you will not die.
  • 1-Shot: This ability only works the first time you are lynched.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Prober (127)

You are an Alien Prober.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Prober: During the Night, you may PM me the name of another player. You will receive You believe NAME to be WEREWOLF if that player is aligned with the Werewolves. You will receive You believe NAME to be NOT WEREWOLF if that player is not aligned with the Werewolves. You will receive No result if your investigation failed. Your target will also be roleblocked.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Vanillaiser (128)

You are an Alien Vanillaiser.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Vanillaiser: During the Night, you may PM me the name of another player. This player will lose any abilities they have (not counting factional abilities). This will take effect at the start of the next Day.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Silencer (129)

You are an Alien Silencer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Silencer: During the Night, you may PM me the name of another player. This player will not be able to vote during the next Day phase.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Bulletproof Alien Lover (130)

You are an Bulletproof Alien Lover.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.
  • Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Psychotrooper (131)

You are an Alien Psychotrooper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Psychotrooper: All investigators with 'GUILTY/NOT GUILTY' results are Insane while you are still alive.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Mass Redirector (132)

You are an Alien Mass Redirector.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Mass Redirector: During the Night, you may PM me the name of another player. All Night actions will be redirected to this player.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Bloodsucker (133)

You are an Alien Bloodsucker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Bloodsucker: During the Night, you may PM me the name of another player. That player will turn into a Treestump (they will be unable to vote or perform actions for the rest of the game). No Alien may perform the factional nightkill on the same night that you do this.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Alien Sympathiser (134)

You are an Alien Sympathiser.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: The Aliens may kill one player once during the game.
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • If there are no other Aliens in the game, you will become a Vanilla Townie instead.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

Survivor

Survivor (135)

You are a Survivor.

Abilities

  • During the Day, you may vote for whomever you want lynched.

Win Condition

  • You win if you are still alive at the end of the game.

Compulsive Bodyguard Survivor (136)

You are a Compulsive Bodyguard Survivor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomised.

Win Condition

  • You win if you are still alive at the end of the game.

Survivor Mason (137)

You are a Survivor Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win if you are still alive at the end of the game.

Lyncher

Lyncher (138-139)

You are a Lyncher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Lyncher: Before the game, I will randomly assign you a target. Your goal is to get that person lynched while being on the wagon. If you fail (your target is nightkilled or is lynched without you being on the wagon), you will convert to a Vanilla Townie.

Win Condition

  • You win when your target is lynched and you are on his/her wagon.

2-Shot Bulletproof Serial Killer (140)

You are a 2-Shot Bulletproof Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Bulletproof: You cannot be nightkilled.
  • 2-Shot: This will only apply the first two times you are nightkilled. You will not be told when these are used.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Mafia-Immune Serial Killer (141)

You are a Mafia-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Mafia-Immune: You are immune to nightkills performed by the Mafia faction.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Werewolf-Immune Serial Killer (142)

You are a Werewolf-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Werewolf-Immune: You are immune to nightkills performed by the Werewolf faction.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Alien- & Replicant-Immune Serial Killer (143)

You are a Alien- & Replicant-Immune Serial Killer.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Factional Kill: You may kill one player each Night.
  • Alien-Immune: You are immune to nightkills performed by the Alien faction.
  • Replicant-Immune: You are immune to nightkills performed by the Replicant faction.

Win Condition

  • You win when all other players are eliminated or nothing can prevent the same.

Cult

1-Shot Cult Recruiter (144)

You are a 1-Shot Cult Recruiter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Recruiter: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction.
  • 1-Shot: You can only use this ability once during the game.

Win Condition

  • You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).

Cult 1-Shot Goomaker (145)

You are a Cult 1-Shot Goomaker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Goomaker: During the Night, you may PM me the name of another player. That player will will take on the Black Goo ability (Anyone who targets that player will become part of the Cult faction).
  • 1-Shot: You can only use this ability once during the game.

Win Condition

  • You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).

Other

Wild Card

You are a Wild Card.

After discards are revealed, the Wild Card will be discarded and you will draw a new role which you must keep.