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Greater Idea Mafia/Basic Two Scum

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< Greater Idea Mafia
Revision as of 21:30, 10 March 2014 by ChannelDelibird (talk | contribs) (Created page with "This is an optional sub-deck for a more streamlined game of Greater Idea Mafia (or Great Idea, Greatest Idea, Strange Idea etc) with a more basic set of roles, featuring only...")
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This is an optional sub-deck for a more streamlined game of Greater Idea Mafia (or Great Idea, Greatest Idea, Strange Idea etc) with a more basic set of roles, featuring only two possible scum factions (the Mafia and the Werewolves).

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Cop
  8. Seer
  9. Doctor
  10. Nurse
  11. Roleblocker
  12. Jailkeeper
  13. Tracker
  14. Watcher
  15. Miller
  16. Hirsute Townie
  17. Wrong Place at the Wrong Time Townie (shows as Mafia to Cops, Werewolf to Seers and shows as targeting all dead players to Trackers/Watchers)
  18. Vigilante
  19. One-shot Vigilante
  20. Bulletproof Townie
  21. Mason
  22. Mason
  23. Mason Lover
  24. Lover
  25. Lover
  26. Innocent Child
  27. One-shot Commuter
  28. Vanilla Cop (Receives 'Vanilla' or 'Not Vanilla' results; VTs and goons/equivalents are 'Vanilla')
  29. Enabler (linked player is random)
  30. Town Godfather
  31. Retired Werewolf Hunter
  32. Mafia Godfather
  33. Mafia Roleblocker
  34. Mafia Lover
  35. Mafia Doctor
  36. Mafia Tracker
  37. Mafia Seer
  38. Mafia Strongman
  39. Hirsute Goon
  40. Mafia Goon
  41. Mafia Goon
  42. Alpha Werewolf
  43. Werewolf Roleblocker
  44. Werewolf Mason
  45. Werewolf One-shot Bulletproof
  46. Werewolf Watcher
  47. Werewolf Cop
  48. Ninja Werewolf
  49. Werewolf Miller
  50. Werewolf
  51. Werewolf