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Great Expectations: Difference between revisions

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+6:3<br />
+6:3<br />
+[[Day Start]]<br />
+[[Day Start]]<br />
+[[White Flag]]<br />
+[[Nightless]]<br />
+[[Nightless]]<br />
+Unique Roles<br />
+Unique Roles<br />

Revision as of 01:34, 3 January 2013

Great Expectations is a 9 player open theme setup intended for the micro queue.

Special Rules:

+6:3
+Day Start
+Nightless
+Unique Roles

Roles

1 Prince
1 Loyalist
1 General
4 Courtiers
2 Conspirators

Prince (Town)

If he dies or is lynched, the Prince is told what the roles of the remaining players are and must choose 1 town player to kill. If he is alive at the start of Day 4, that townie can no longer be killed in that manner and upto 2 townies of his choosing are revived and can post in the thread, however they cannot vote and dont count towards the majority.

Loyalist (Town)

After the first lynch, the loyalist chooses one person. If that person flips scum before the start of Day 4, he (the loyalist) dies. However, if you are still alive by Day 4 and the chosen person is also still alive, that person's role is revealed.

General (Mafia)

Before the game begins the General can choose who he wants on his mafia team. After the first lynch, the General creates 3 different groups of people. Each group will contain 2 people. At the start of Day 4, the General can choose one of his groups to execute, killing anyone in the group.

Courtier (Town)

Flavor name for Vanilla Townie.

Conspirator (Mafia)

Flavor name for Mafia Goon.

Other notes:

+ Pregame will be 48 hours and confirmations will be issued via PM.
+ There will not be a death QT until the prince dies or after Day 4.