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Grand Vizier: Difference between revisions
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{{ | {{RolePage | ||
| | |Align= Town | ||
| | |Type= Unpowered | ||
| | |Choice= Night | ||
| | |Normal= Untested | ||
| | |Introduction= | ||
A '''Grand Vizier''' is a role that has a random power each night, such as that of the [[Beholder]], [[Protector]], [[Reviver]], or [[Seer]]. | |||
| | |Standard=A Grand Vizier gains a random active ability each Night. | ||
| | |SampleModifier=2-shot | ||
}} | }} | ||
Latest revision as of 22:19, 28 March 2024
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A Grand Vizier is a role that has a random power each night, such as that of the Beholder, Protector, Reviver, or Seer.
Standard version
A Grand Vizier gains a random active ability each Night.
Sample Role PMs
The standardized Role PM for "Grand Vizier" describes the passive ability as follows:
- As an unmodified passive ability:
At the beginning of each Night, you will receive a random ability that you may use that Night.
(edit)
- As a passive ability with a modifier:
At the beginning of the nth Night OR Night on day n, you will receive a random ability that you may use that Night.
(edit)
Example (unmodified)
Welcome to game! You are a Town Grand Vizier.
At the beginning of each Night, you will receive a random ability that you may use that Night.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (modified)
Welcome to game! You are a Town 2-shot Grand Vizier.
At the beginning of the first and second Night, you will receive a random ability that you may use that Night.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.