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(Created page with "{{role |image= |color= |alias= |alias2= |alias3= |align= Pro-town |type= Investigative |choice= Night }} A '''Grand Vizier''' is a role that has a random power each night...")
 
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{{role
{{RolePage
|image=  
|Align= Town
|color=  
|Type= Unpowered
|alias=  
|Choice= Night
|alias2=  
|Normal= Untested
|alias3=  
|Introduction=
|align= Pro-town
A '''Grand Vizier''' is a role that has a random power each night, such as that of the [[Beholder]], [[Protector]], [[Reviver]], or [[Seer]].
|type= Investigative
|Standard=A Grand Vizier gains a random active ability each Night.
|choice= Night
|SampleModifier=2-shot
}}
}}
A '''Grand Vizier''' is a role that has a random power each night, such as that of the [[Beholder]], [[Protector]], [[Reviver]], or [[Seer]].

Latest revision as of 22:19, 28 March 2024

Grand Vizier
Alias: none
Alignment:
Role type:
  • Unpowered
Choice:
  • Night
Status: Untested

A Grand Vizier is a role that has a random power each night, such as that of the Beholder, Protector, Reviver, or Seer.

Standard version

A Grand Vizier gains a random active ability each Night.




Sample Role PMs

The standardized Role PM for "Grand Vizier" describes the passive ability as follows:

  • As an unmodified passive ability: At the beginning of each Night, you will receive a random ability that you may use that Night. (edit)
  • As a passive ability with a modifier: At the beginning of the nth Night OR Night on day n, you will receive a random ability that you may use that Night. (edit)

Example (unmodified)

Welcome to game! You are a Town Grand Vizier.

At the beginning of each Night, you will receive a random ability that you may use that Night.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a Town 2-shot Grand Vizier.

At the beginning of the first and second Night, you will receive a random ability that you may use that Night.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.