You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Gameshow Marathon/Gameshow Marathon 2007

From MafiaWiki
Jump to navigation Jump to search

somestrangeflea's Gameshow Marathon is an annual event, in which MafiaScum players can take part in a tournament consisting of gameshows, some widely known, some not.

Status

Stage Gameshow Thread Contestants Start Date End Date Winner
Entry Round Winning Lines Winning Lines Khelvaster, JDodge, The Fonz, YogurtBandit, Aimee, inHimshallibe, bethelmark, Brutal Assassin, BrazeGoesMoo, Honary Hitchhiker, JordanA24, ~N9V~ (12) July 3 N/A TBA
Fifteen to One N/A Open to all (15) N/A N/A TBA
Shafted N/A Open to all N/A N/A TBA
Semi-Finals In The Grid N/A TBA (2) N/A N/A TBA
Countdown N/A TBA (2) N/A N/A TBA
Final Blockbusters N/A TBA (2) N/A N/A TBA
Gameshow Thread Contestant Amount Won
Endgame Deal or No Deal? N/A TBA (1) TBA

The Semi-Final stage may contain both, one, or neither of the two games, depending on the results of Shafted

Contestants

Contestant Participated in...
~N9V~ Winning Lines
Aimee Winning Lines
bethelmark Winning Lines
brazegoesmoo Winning Lines
Brutal Assassin Winning Lines
Honary Hitchhiker Winning Lines
inHimshallibe Winning Lines
JDodge Winning Lines
JordanA24 Winning Lines
Khelvaster Winning Lines
The Fonz Winning Lines
YogurtBandit Winning Lines


Key:
Eliminated in Semi-Finals
Eliminated in Final
Winner

Games

Entry Round

The first games to be played. Players are free to enter any game via an open sign up. Winners progress to a Semi-Final.

Winning Lines

A game in which all the answers are numbers.

Round 1

Players are assigned a number. Players answer 6 number-based questions. First correct answer for each goes through to Round 2. All incorrect answers are immediately eliminated. 6 players go through to the next round.

Round 2

Players use their numbers from Round 1 to answer questions. The only possible answers are the players' numbers. Players answering incorrectly are eliminated. Also, if a player correctly answers with another player's number, that player is eliminated. Last player left wins.

Fifteen to One

The quiz show where you have lives. Three of them.

Round 1

Players start with three lives, and are each asked one question in turn. Incorrect answers, or running out of time, cause players to lose a life. Once all players have been asked one question each, they are each asked another, the only difference being, that if a player has 2 lives left, then getting the second question incorrect causes them to lose both their remaining lives.

Round 2

At this point, players will have either 3 or 2 lives remaining. Questions are asked beginning with the first player. Once a player gets a question correct, they can choose who is asked the next question. Should the chosen player get the question wrong, the chooser can choose again. Should the chosen player get the question correct, they can choose the next person. Incorrect answers cost one life. Play continues until 3 players remain.

Round 3

The final round is played for points. Players are given 1 point for each life remaining at this point, before being restored to three lives. The first questions are quickfire questions, whereby the first person to answer gets the 10 points for each. However, as soon as a player gets above 30 points, the game changes to "Question or Nominate?" If a player has control, they can choose to answer another question, still for 10 points each, or choose someone else to answer it. Players lose one life per incorrect answer. Like before, if the chosen player gets the question wrong, the chooser is again asked "Question or nominate?" Play continues until one player remains, who is declared the winner, or 40 questions are asked, in which case, the player with the most points is declared the winner.

Semi-Final

The winnners of the Entry Rounds play each other in a 1 on 1 game. Winners progress to the final.

In The Grid

A sample grid, containing 4 Cash, 4 Bonus, 4 Steal, 3 Penalty and 1 Bankrupt square

A simple game, in which players alternate choosing from a grid of 16 squares in an attempt to gain as much money as possible and win the round. Best of 3 wins. Players start with £1000. Squares can be:

  • Gold, (Cash) giving the player a set cash amount.
  • Green, (Bonus)increasing the player's current cash by a set percentage.
  • Purple, (Steal) stealing a set percentage of the other players money.
  • Red, (Penalty) reducing the player's current cash by a set percentage.
  • Black, (Bankrupt) causing them to lose all their cash. There is always exactly one Bankrupt square in every grid.

Players also have 2 Reveals each, which can be used to privately see the color of a square, but not it's value.

Players will be told at the beginning of each game how many of each square are in the grid.

Countdown

The classic letters and numbers game. Consists of:

  • 4 Letters Rounds
  • 1 Numbers Round
  • 4 Letters Rounds
  • 1 Numbers Round
  • 3 Letters Rounds
  • 1 Numbers Round
  • 1 Countdown Conundrum

Player with the most points wins.

Letters Round

Players choose 9 letters, by deciding whether they would like a consonant or vowel. Once 9 letters are chosen, the clock starts. When the time runs out, the player with the longer word wins 1 point per letter used, excepting 9 letter words, which are worth 18 points.

Numbers Round

Two groups of numbers are used:

  • 4 large numbers
    • 25
    • 50
    • 75
    • 100
  • 20 small numbers
    • 2 of each of the numbers 1-10

Players choose six numbers, by specifying how many from each group they would like. Players must use the 6 numbers to create a randomly determined 3 digit number. Players can only use addition, subtraction, multiplication and division, and can only use whole numbers (ie. no divisions which provide decimal answers). Whichever player is closest gains points depending on how close they were:

  • 10 points for getting the target exactly
  • 7 points for getting withing 5 of the target
  • 5 points for getting with 10 of the target.

Countdown Conundrum

A nine-lettered anagram is revealed. Players must guess what the word is, but are only allowed one guess. If a player gets the word correct, they are awarded 10 points.

Final

The winners of the Semi-Finals play each other to determine the winner of the 2007 Marathon.

Blockbusters

An empty Blockbusters grid

The classic quiz where we tell you the first letter of each answer.

The game is played on a grid of 20 interlocking hexagons, arranged in five columns of four. A random tile is chosen, and the players are asked a question, the answer of which begins with the letter found in the tile. Getting a question correct changes the tile to that player's color, and allows them to choose which tile is played for next. First player to create a path from left to right, or top to bottom, wins the round. Best of three wins. However, if the game needs a deciding third round, it is played on a smaller 4x4 grid.

Endgame

The winner of the Final takes part in the Endgame, to determine how much they leave the Marathon with.

Deal or No Deal?

Players choose 1 of 26 cases to be "Their Case". The player then discovers what is inside their case by opening the other cases. The player can Deal at any of The Banker's offers, and the player wins that amount, rather than what was in their case. The number of cases opened between offers varies as the game continues, starting at 6 and decreasing by 1 each round until only 1 case is opened each round. The amounts of money in the cases are as follows:

Deal or No Deal Board

External Links