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Friends and Enemies: Difference between revisions

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==History==
==History==


*'''{{plink|t|5420|Open 21}}''' (Mafia Win)
*'''{{plink|t|6027|Open 42}}''' (Mafia Win) '''Note:''' This setup used 12p
*'''{{plink|t|6027|Open 42}}''' (Mafia Win) '''Note:''' This setup used 12p
*'''{{plink|t|12759|Open 184}}''' (Mafia Win) '''Note:''' This setup used 12p  
*'''{{plink|t|12759|Open 184}}''' (Mafia Win) '''Note:''' This setup used 12p  

Revision as of 07:39, 18 October 2014

Friends and Enemies is an Open Setup game which consists solely of Masons, Mafia and Townies.

Setup

Mechanics

  • Daystart
  • Masons have the ability to talk at night amongst each other.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town Mason

  • Welcome, [Player Name], you are a Town Mason, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • You are confirmed town to your partners, and them to you.

Win condition:

  • You win when all threats to the town have been eliminated.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.

Variations

Since the original Friends and Enemies, there have been several new setups innovated borrowing the framework this setup uses;

History