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(Created page with "{{RolePage | Type = Killing | Choice = Night | Introduction = A '''Force of Nature''' is a player who can cause another player to unavoidably die. | Standard = A Force of Nature chooses a player to unavoidably die. Nothing can prevent a Force of Nature death, not even a Commuter's commuting. This ability is considered to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like Trackers and Watchers will not...")
 
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| Type = Killing
| Type = Killing
| Choice = Night
| Choice = Night
| Normal = Untested


| Introduction = A '''Force of Nature''' is a player who can cause another player to unavoidably die.
| Introduction = A '''Force of Nature''' is a player who can cause another player to unavoidably die.


| Standard = A Force of Nature chooses a player to unavoidably die. Nothing can prevent a Force of Nature death, not even a [[Commuter]]'s commuting. This ability is considered to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like [[Tracker]]s and [[Watcher]]s will not be able to see a Force of Nature's unavoidable death, and [[Reflexive]] players will not react to a Force of Nature's unavoidable death.}}
| Standard = A Force of Nature chooses a player to unavoidably die. Nothing can prevent a Force of Nature death, not even a [[Commuter]]'s commuting. This ability is considered to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like [[Tracker]]s and [[Watcher]]s will not be able to see a Force of Nature's unavoidable death, and [[Reflexive]] players will not react to a Force of Nature's unavoidable death.}}

Latest revision as of 22:12, 28 March 2024

Force of Nature
Alias: none
Alignment: any
Role type:
  • Killing
Choice:
  • Night
Status: Untested

A Force of Nature is a player who can cause another player to unavoidably die.

Standard version

A Force of Nature chooses a player to unavoidably die. Nothing can prevent a Force of Nature death, not even a Commuter's commuting. This ability is considered to not be a targeted ability even though a player is chosen by this ability, this means that roles like Trackers and Watchers will not be able to see a Force of Nature's unavoidable death, and Reflexive players will not react to a Force of Nature's unavoidable death.




Sample Role PMs

The standardized Role PM for "Force of Nature" describes the action as follows:

  • As an active action: you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes. (edit)

Example (simplest form)

Welcome to game! You are a Town Force of Nature.

You have the following active ability:

  • Each Night, you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Force of Nature.

You have the following active ability:

  • Once in the game at Night, you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.