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Force of Nature: Difference between revisions
TemporalLich (talk | contribs) (Created page with "{{RolePage | Type = Killing | Choice = Night | Introduction = A '''Force of Nature''' is a player who can cause another player to unavoidably die. | Standard = A Force of Nature chooses a player to unavoidably die. Nothing can prevent a Force of Nature death, not even a Commuter's commuting. This ability is considered to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like Trackers and Watchers will not...") |
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| Type = Killing | | Type = Killing | ||
| Choice = Night | | Choice = Night | ||
| Normal = Untested | |||
| Introduction = A '''Force of Nature''' is a player who can cause another player to unavoidably die. | | Introduction = A '''Force of Nature''' is a player who can cause another player to unavoidably die. | ||
| Standard = A Force of Nature chooses a player to unavoidably die. Nothing can prevent a Force of Nature death, not even a [[Commuter]]'s commuting. This ability is considered to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like [[Tracker]]s and [[Watcher]]s will not be able to see a Force of Nature's unavoidable death, and [[Reflexive]] players will not react to a Force of Nature's unavoidable death.}} | | Standard = A Force of Nature chooses a player to unavoidably die. Nothing can prevent a Force of Nature death, not even a [[Commuter]]'s commuting. This ability is considered to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like [[Tracker]]s and [[Watcher]]s will not be able to see a Force of Nature's unavoidable death, and [[Reflexive]] players will not react to a Force of Nature's unavoidable death.}} |
Latest revision as of 22:12, 28 March 2024
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A Force of Nature is a player who can cause another player to unavoidably die.
Standard version
A Force of Nature chooses a player to unavoidably die. Nothing can prevent a Force of Nature death, not even a Commuter's commuting. This ability is considered to not be a targeted ability even though a player is chosen by this ability, this means that roles like Trackers and Watchers will not be able to see a Force of Nature's unavoidable death, and Reflexive players will not react to a Force of Nature's unavoidable death.
Sample Role PMs
The standardized Role PM for "Force of Nature" describes the action as follows:
- As an active action:
you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.
(edit)
Example (simplest form)
Welcome to game! You are a Town Force of Nature.
You have the following active ability:
- Each Night, you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town 1-shot Force of Nature.
You have the following active ability:
- Once in the game at Night, you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.