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Flipless: Difference between revisions
TemporalLich (talk | contribs) (can't make a standard role PM for this, as x-shot flipless doesn't make sense but phase-specific flipless does) |
TemporalLich (talk | contribs) (porting to RolePage) |
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{{ | {{RolePage | ||
| | | Type = Deceptive | ||
| Type2 = Negative Utility | |||
| Normal = No | |||
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A '''Flipless''' player will die with no information about their role or alignment, as if they were [[Janitor]]ed. This prevents anyone from learning any information about the Flipless player's role. | | Introduction = A '''Flipless''' player will die with no information about their role or alignment, as if they were [[Janitor]]ed. This prevents anyone from learning any information about the Flipless player's role. | ||
| Standard = A Flipless player's [[flip]] will have no information in it. | |||
| Use = Flipless will prevent a power role from being revealed and also hide alignment, thus destroying any useful information from the Flipless player's death. Flipless will substantially weaken investigative roles. | |||
= | | SampleModifier = Novice}} | ||
Revision as of 23:53, 6 October 2023
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A Flipless player will die with no information about their role or alignment, as if they were Janitored. This prevents anyone from learning any information about the Flipless player's role.
Standard version
A Flipless player's flip will have no information in it.
Use & Balance
Flipless will prevent a power role from being revealed and also hide alignment, thus destroying any useful information from the Flipless player's death. Flipless will substantially weaken investigative roles.
Sample Role PMs
The standardized Role PM for "Flipless" describes the passive ability as follows:
- As an unmodified passive ability:
Your flip will be suppressed when you die.
(edit)
- As a passive ability with a modifier:
Your flip will be suppressed the nth time you die OR when you die on day n.
(edit)
Example (unmodified)
Welcome to game! You are a Flipless Townie.
Your flip will be suppressed when you die.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.