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Fire and Scum

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Fire and Scum is an open setup game with 13 players, modified from the Fire and Ice setup. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!

Setup

Mechanics

  • Daystart
  • The mafia are not nightkill immune. The neutral killer has one bulletproof vest.
  • Actions are resolved by an Order of Operations, which is detailed below.

Order of Operations

The following actions occur in this order (regardless of Natural Order Resolution).

  • Day End
  • Mafia Roleblocker
  • Stealth Arsonist Ignites, OR Psychotic Gunsmith gives gun
  • Town Cop Investigates
  • Town Doctor Prevents Dousing, if applicable
  • Mafia Kill
  • Stealth Arsonist Douses, if applicable
  • Town Doctor heals
  • Gun Received
  • Day Start
  • Gunshot, if applicable
  • Day End

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name], who is the Mafia Roleblocker.

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Mafia Roleblocker

  • Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner, [Player Name], who is the Mafia Goon.

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.
  • Factional roleblock: Each night phase, you may either submit the kill or do the roleblock, but never both.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Investigation-proof, One Shot Bulletproof Stealth Arsonist

  • Welcome, [Player Name]. You are a Stealth Arsonist.

Abilities:

  • Factional dousing: Each night phase, you may perform the factional dousing.
  • Factional ignition: Each night phase, instead of dousing, you may kill all players doused.
  • No players will be notified of being doused until you have ignited once.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Investigation-proof, One Shot Bulletproof Psychotic Gunsalesman

  • Welcome, [Player Name]. You are a Psychotic Gunsalesman.

Abilities:

  • Factional gungifting: Each night phase, you give one player, other than yourself a gun. The player must use the gun during the day by PMing the mod or a random target, including themselves, will be shot.
  • If they try to shoot you, they will be shot.
  • Votes reset when the player shoots. If the deadline is less than one day per player left alive in the game, the deadline will the increased to that amount unless a lynch was achieved prior to the shot.


  • Upon receiving a gun, the player will receive the following text in a PM.
  • Welcome, [Player Name]. You have received a gun from the Psychotic Gunsalesman. You must shoot a player during the day by PMing the mod, or you will be treated as shooting a random target, yourself possibly included, when a lynch/no lynch is submitted.


Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may target one player to see if they are aligned with the mafia or the arsonist. Your result will be "Guilty" or "Not Guilty". If you were roleblocked, you will receive "No Result".

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled.
  • For the purposes of the arsonist, a player is protected when the arsonist douses, not when the arsonist ignites, similar to Poison.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Universal Backup

  • Welcome, [Player Name], you are a Town Universal Backup.

Abilities:

  • Each night phase, you do nothing unless the town Doctor or Cop dies.
  • If the Doctor or Cop dies, you will be sent a role PM detailing your new role. If both the Mafia and the Arsonist kill the Doctor and the Cop on the same night, you will get the Arsonists's kill. If the Arsonist douses and ignites killing both the Cop and the Doctor, you receive the PM of whoever he doused first.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History

None. This game is in design by Titus.