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===<span style="color: orange">Stealth Arsonist</span>===
===<span style="color: orange">Stealth Arsonist</span>===
* Welcome, [Player Name]. You are a '''Stealth Arsonist''', along with your partner, [Player Name]. As long as you both live, you have daychat as well.
* Welcome, [Player Name]. You are a '''Stealth Arsonist'''.


'''Abilities:'''
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. As long as you are both alive, you may talk during the day as well.
*Factional dousing: Each night phase, one of you or your partner may perform the factional dousing. You must specify who is dousing, otherwise it will be decided at random.
*Factional dousing: Each night phase, one of you or your partner may perform the factional dousing. You must specify who is dousing, otherwise it will be decided at random.
*Factional ignition: Each night phase, instead of dousing, you or your partner may kill all players doused. You must specify who is dousing, otherwise it will be decided at random.
*Factional ignition: Each night phase, instead of dousing, you or your partner may kill all players doused. You must specify who is dousing, otherwise it will be decided at random.
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'''Win condition:'''  
'''Win condition:'''  
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


===<div style="color:green">Vanilla Townie</div>===
===<div style="color:green">Vanilla Townie</div>===

Revision as of 21:39, 27 December 2013

Fire and Scum is an open setup game with 13 players, modified from the Fire and Ice setup. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!

Setup

Mechanics

  • Daystart
  • The scum groups are not night kill immune.
  • The Mafia (red scum) have a roleblocker while the Arsonists (orange scum) have a daychat.
  • Actions are resolved by an Order of Operations, which is detailed below.

Order of Operations

The following actions occur in this order (regardless of Natural Order Resolution).

  • Day End
  • Mafia Roleblocker
  • Stealth Arsonist Ignites
  • Town Faction Cops Investigate
  • Town Firefighter Prevents Dousing
  • Mafia Kill
  • Stealth Arsonist Douses
  • Town Nightkill Doctor heals
  • Day Start

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name], who is the Mafia Roleblocker.

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Mafia Roleblocker

  • Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner, [Player Name], who is the Mafia Goon.

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.
  • Factional roleblock: Each night phase, you may either submit the kill or do the roleblock, but never both.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Stealth Arsonist

  • Welcome, [Player Name]. You are a Stealth Arsonist.

Abilities:

  • Factional dousing: Each night phase, one of you or your partner may perform the factional dousing. You must specify who is dousing, otherwise it will be decided at random.
  • Factional ignition: Each night phase, instead of dousing, you or your partner may kill all players doused. You must specify who is dousing, otherwise it will be decided at random.
  • No players will be notified of being doused until you have ignited once.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Mafia Cop

  • Welcome, [Player Name], you are a Town Mafia Cop.

Abilities:

  • Each night phase, you may target one player to see if they are aligned with the mafia.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

Arson Investigator

  • Welcome, [Player Name], you are a Arson Investigator.

Abilities:

  • Each night phase, you may target one player to see if they are a Stealth Arsonist.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled by the mafia.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Firefighter

  • Welcome, [Player Name], you are a Town Firefighter.

Abilities:

  • Each night phase, you may protect one player in the game from being doused by the Stealth Arsonists. You cannot undo dousing that was already done. The arsonists are not notified of your protection until they ignite.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History

None. This game is in design by Titus.