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Fire and Ice: Difference between revisions

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*'''{{plink|t|5611|Open 30}}''' (Town Win)
*'''{{plink|t|5611|Open 30}}''' (Town Win)
*'''{{plink|t|8836|Open 84}}''' (Fire Mafia Win)
*'''{{plink|t|12650|Open 181}}''' - (Abandoned)
*'''{{plink|t|12650|Open 181}}''' - (Abandoned)
*'''{{plink|t|13625|Open 201}}''' - (Ice Mafia Win)
*'''{{plink|t|13625|Open 201}}''' - (Ice Mafia Win)

Revision as of 14:06, 18 October 2014

Fire and Ice is an open setup game with 13 players. The number of vanilla town was increased from 7 to 8 in August 2013.

Setup

Mechanics

  • Daystart
  • The nightkill of the Fire Mafia and the Ice Mafia will fail if both groups of mafia target the same person.
  • The Mafia groups are not night kill immune.

Role PM's

Fire Mafia Goon

  • Welcome, [Player Name]. You are a Fire Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other mafia team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Ice Mafia Goon

  • Welcome, [Player Name]. You are an Ice Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other mafia team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History