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Fferyllt

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Play Style

hellifino. I sometimes describe my play style as Hegelian. There is a behavioral space that I seldom stray outside of, but specifically where in that space I'll be in a given game or on a particular day is not obvious to me.

Trajectory

I use this term in games pretty frequently so I thought it would be worthwhile to explain what I mean by trajectory here. Although I have used the term in mafia since long before I started playing at MS, I never really explained what I meant prior to a newbie game that I replaced into on late day 1.

"Re Player X and posts that I liked I'll start by saying it was the trajectory of his posts. He homed in on several posts that also caught my eye and asked probing questions. I could see his reasoning - how he reached the decision to vote Player A, and I agreed with it. Same thing with his trajectory on Player B. People good at playing scum absolutely can create that sort of trajectory with their posts, but it usually doesn't come off completely effortless and unforced and it can involve more emphasis on dots and less emphasis on connections because there's a layer of self-consciousness involved that is not easy to turn off. Player X is good at avoiding that tendency for more dots and the layer of self-consciousness. But, I've seen that his trajectory sometimes doesn't make as much sense when he's scum.

Trajectory isn't a naturally smooth thing in posts - we react to what other people post and sometimes a line of questioning gets left in the dust due to a change in the game's landscape. Town players reactions are pretty un-self-conscious. Scum are more likely to try to maintain a consistency in stance in the face of in-thread changes, the effort sometimes looks forced, or they freeze up a little and wait to see what town makes of things before committing."

Looking at the trajectory toward votes can be particularly helpful. What post or game event caught the player's eye? How did they react? What did they ask? How quickly did they go from interest or suspicion to vote, FoS or town read? Trajectory analysis is not purely objective. The more you know about a player's style the better you can evaluate trajectory. Some players tend to telegraph their thoughts and suspicions well in advance of voting/unvoting, etc. Some player keep a poker face until their minds are made up and then make a sudden and unexpected move, in which case their reasons for the change may come after they make their move. Some players do a little of from Column A and a little from Column B.

In generic terms, scum players often try to dot their i's and cross their t's when it comes to FoSing or unFoSing, voting or unvoting, etc. The trajectory looks good directionally, but may seem overdone compared to their town behaviors. Sometimes scum players are more inconsistent than town, or their trajectories look out of step with the direction town players seem to be headed. They react more slowly to game events, or they react to things that other players ignore and vice versa. These sorts of trajectory inconsistencies may trip up players who aren't really comfortable in scum roles, while experienced scum who enjoy scum roles may be able to emulate town behaviors, and even predict where town will head and get there first.

Games Played

Newbie

Newbie 1319 - Bugenhagen's Bungalow - Scum Rolecop - Endgame - Scum Win

Newbie 1351 - Hyrule is Under Attack! - Vanilla town Died Night 4 - Scum Win

Newbie 1358 - Bisquick Replaced in day 1 page 10 - Vanilla Town - Endgame - Town Win

Newbie 1364 - Replaced in day 1 page 15 - Vanilla Town - Endgame (Day 2! All Townies Alive!) - Perfect Town Win

Newbie 1379 - Replaced in Night 1 page 18 - In Progress

Newbie 1389 Trouble in River City - In Progress

Newbie 1370 - Replaced in day 4 on page 35 at LYLO - Vanilla Town - Endgame - Town Win

Micro

Micro 152 - BSG Mafia Vanilla Town, Day 1 lynch (self-hammered) - Town Win

Micro 162 - Poetic Justice - 3rd Party (assassin) Night 1 kill - Town Win

MICRO 172: DRAGON BALL Z - Town miller fisherman endgame - Town Win

Open

Open 485 - Polygamist - Town Lover - Scum Win

Open 490: Donner Party Mafia - Vanilla Town - Endgame - SK Win

Open 491: The Popcorn Mafia - Mafia Goon - Town Win

Mini Themed

Large Normal

NY 165: A Large Normal - In Progress


Large Themed

Amnesiac - Town (Day 1 Rolestopper) NKed Night 1 - Scum Win

Mafia of the Raptured - In Progress

Hydrae

Selkies (orcinus theoriginal)

borkgame Town Innocent Child, Endgame - Town Win

Mini 1451: A Memory of Light - In Progress

Micro 177: Goonies Mafia - Replaced out day 1 due to conflict with mod - In Progress

² (buldermar)

Micro 161: No-Newbie Newbie - Vanilla Town Endgame - Scum Win

HunterxHunterxMafia: Yorknew City - Vanilla Town Died Night 1 - In Progress

Xenoblade Mafia - Scum Odd Night Ability Cop, Lynched day 1 - In Progress

Micro 182 - MS Buzzword Bingo - Cop, Died Night 1 - Endgame day 2 - Perfect Town Win

NoEffenCllue (ineffective)

Micro 174 The Half Baked Curse - Odd Night Shaman (Doc) - Town Win

Rift Adrift (Syryana)

Micro 186: Vengeball Vengeful Townie - Endgame - Town Win

NY 165: A Large Normal - In Progress

ACCESS CODE 1461: Paradox Prime - In Progress

ffullisade (pirate mollie)

NY 164: Maniacal Street Mafia - In Progress

Stats (including Hydrae)

As Town 10-5

As Scum 1-1

As 3rd Party 0-1

Favorite Comments

"fferyllt - Nothing has sparked for me in a negative way at all. Either super town, or exceptionally good at flying under the radar." - Chenoan, Bugenhagen's Bungalow. I was scum.

"A real big shout out goes to fferyllt who astonished me with her play - incredibly pro-town, good job!" TraceyLyn11, game mod, Polygamy. I was town.