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<ol start="1">
<ol start="1">
<li id="r1">'''The {{plink|t|14372|site-wide rules}} apply.'''
<li id="r1">'''The {{plink|t|14372|site-wide rules}} apply.'''
*Mafia Specific Rules < These rules < game-specific rules < General Site Guidelines < General Site Rules.</li>
*Mafia Specific Rules < these rules < game-specific rules < General Site Guidelines < General Site Rules.</li>
<li id="r2">Breaking a bolded rule will likely get you ''exiled''. This means that you die and lose in all of my games that you are in, and cannot play in my next game.
<li id="r2">Breaking a bolded rule will likely get you ''exiled''. This means that you die and lose in all of my games that you are in, and cannot play in my next game.
*In regard to game mechanics, an ''exiled'' player does not exist.
*In regard to game mechanics, an ''exiled'' player does not exist.
Line 41: Line 41:


<ol start="11">
<ol start="11">
<li id="r11">All dates and times are in Universal Time, Coordinated (UTC).</li>
<li id="r11">Days have deadlines of 7 days.
<li id="r12">Days have deadlines of 7 days.
*Day 1 has a deadline of 14 days.</li>
*Day 1 has a deadline of 14 days.</li>
<li id="r13">Nights have deadlines of 48 hours.</li>
<li id="r12">Nights have deadlines of 48 hours.</li>
<li id="r14">Any actions not submitted in time will be forfeited, except if the action's description states otherwise.
<li id="r13">Any actions not submitted in time will be forfeited, except if the action's description states otherwise.
*It is, for example, possible that a not submitted night action targets a player randomly.</li>
*It is, for example, possible that a not submitted night action targets a player randomly.</li>
</ol>
</ol>
Line 51: Line 50:
==Post Restrictions==
==Post Restrictions==


<ol start="15">
<ol start="14">
<li id="r15">'''Do not talk about this game outside the game thread unless your role allows you to.'''
<li id="r14">'''Do not talk about this game outside the game thread unless your role allows you to.'''
*This includes signing up to this game with more than one account.</li>
*This includes signing up to this game with more than one account.</li>
<li id="r16">If you talk about another ongoing game in the thread, I will tell that game’s mod.</li>
<li id="r15">If you talk about another ongoing game in the thread, I will tell that game’s mod.</li>
<li id="r17">'''When you are dead, you may not post. Stay that way until the game is over.'''
<li id="r16">'''When you are dead, you may not post. Stay that way until the game is over.'''
*No bah posts.
*No bah posts.
*This rule applies from the moment you are hammered. There is a Preview feature that shows the latest posts. No excuses.</li>
*This rule applies from the moment you are hammered. There is a Preview feature that shows the latest posts. No excuses.</li>
<li id="r18">I do not usually edit posts. If I do, I write in <span style="color: #F00000">red</span>.
<li id="r17">I do not usually edit posts. If I do, I write in <span style="color: #F00000">red</span>.
*Writing in red counts as impersonating a mod.</li>
*Writing in red counts as impersonating a mod.</li>
<li id="r19">'''Do not bold excessively.'''
<li id="r18">'''Do not bold excessively.'''
*It is perfectly okay if you bold something like "@iamausername:", but if you do this please do not bold the paragraph addressed to {{U|iamausername}}.
*It is perfectly okay if you bold something like "@iamausername:", but if you do this please do not bold the paragraph addressed to {{U|iamausername}}.
*Remember that actions must be bolded.</li>
*Remember that actions must be bolded.</li>
<li id="r20">'''Do not edit or delete posts.'''</li>
<li id="r19">'''Do not edit or delete posts.'''</li>
<li id="r21">'''Write in English and no other language.'''
<li id="r20">'''Write in English and no other language.'''
*This includes ciphers like Pig Latin.</li>
*This includes ciphers like Pig Latin.</li>
<li id="r22">'''Do not quote any communication from the mods in the game thread.'''
<li id="r21">'''Do not quote any communication from the mods in the game thread.'''
*This includes your role PM.</li>
*This includes your role PM.</li>
<li id="r23">'''Do not impersonate a mod.'''</li>
<li id="r22">'''Do not impersonate a mod.'''</li>
</ol>
</ol>


==Activity==
==Activity==


<ol start="24">
<ol start="23">
<li id="r24">Not posting in the game thread, a QuickTopic that is part of the game, or {{PM|14185|PMing me}} for 48 hours means a [[prod]].
<li id="r23">Not posting in the game thread, a QuickTopic that is part of the game, or {{PM|14185|PMing me}} for 48 hours means a [[prod]].
*When a player is prodded, this will be announced in the game thread.</li>
*When a player is prodded, this will be announced in the game thread.</li>
<li id="r25">Your role PM counts as a prod.</li>
<li id="r24">Your role PM counts as a prod.</li>
<li id="r26">If you do not respond to a prod after 24 hours, you are in regard to these rules ''flaking'' and I will start looking for a replacement.
<li id="r25">If you do not respond to a prod after 24 hours, you are in regard to these rules ''flaking'' and I will start looking for a replacement.
*You may respond to a prod in the game thread, via pm to a mod, or in any QuickTopic that is part of the game.
*You may respond to a prod in the game thread, via pm to a mod, or in any QuickTopic that is part of the game.
*You may still return to the game at this time. However, when I announce your replacement in the game thread, you are out.</li>
*You may still return to the game at this time. However, when I announce your replacement in the game thread, you are out.</li>
<li id="r27">The current deadline countdown is paused when a player is ''flaking''.
<li id="r26">The current deadline countdown is paused when a player is ''flaking''.
*A single ''flaking'' player will pause the countown for no longer than four days.
*A single ''flaking'' player will pause the countown for no longer than four days.
*A single deadline will not be extended by more than a week.</li>
*A single deadline will not be extended by more than a week.</li>
<li id="r28">Further deadline extensions can be requested, and may or may not be given based on the situation.</li>
<li id="r27">Further deadline extensions can be requested, and may or may not be given based on the situation.</li>
<li id="r29">'''Do not ''flake'' when a game day or night begins or ends.'''</li>
<li id="r28">'''Do not ''flake'' when a game day or night begins or ends.'''</li>
<li id="r30">'''Do not ''flake'' more than twice.'''</li>
<li id="r29">'''Do not ''flake'' more than twice.'''</li>
</ol>
</ol>


==Playstyle==
==Playstyle==


<ol start="31">
<ol start="30">
<li id="r31">'''Play to win, do not ruin the game for others.'''
<li id="r30">'''Play to win, do not ruin the game for others.'''
*Do not claim that someone is your scumbuddy.</li>
*Do not claim that someone is your scumbuddy.</li>
<li id="r32">'''Do not attempt to exploit loopholes.'''
<li id="r31">'''Do not attempt to exploit loopholes.'''
*Do not attempt to use information such as role PM structure or message times.</li>
*Do not attempt to use information such as role PM structure or message times.</li>
</ol>
</ol>
Line 99: Line 98:
==Game Mechanics==
==Game Mechanics==


<ol start="33">
<ol start="32">
<li id="r33">Roles and alignments will be revealed upon death.</li>
<li id="r32">Roles and alignments will be revealed upon death.</li>
<li id="r34">There is no Dead Players QuickTopic.</li>
<li id="r33">There is no Dead Players QuickTopic.</li>
<li id="r35">Night actions are determined using [[Natural Action Resolution]].</li>
<li id="r34">Night actions are determined using [[Natural Action Resolution]].</li>
<li id="r36">The game ends when at least one of the following is true:
<li id="r35">The game ends when at least one of the following is true:
*All members of the town are dead.
*All members of the town are dead.
*All threats to the town are eliminated.
*All threats to the town are eliminated.
*There are exactly two players alive and it is daytime.
*There are exactly two players alive and it is daytime.
*There are less than two players alive.</li>
*There are less than two players alive.</li>
<li id="r37">Anything and everything kept secret during the game will be made public in endgame.
<li id="r36">Anything and everything kept secret during the game will be made public in endgame.
*Included but not limited to everyone's roles, night actions, QuickTopics.
*Included but not limited to everyone's roles, night actions, QuickTopics.
*If I forget something, it will be made public upon request.</li>
*If I forget something, it will be made public upon request.</li>
<li id="r38">If you have questions about rules or game mechanics, ask.
<li id="r37">If you have questions about rules or game mechanics, ask.
*Again, remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.</li>
*Again, remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.</li>
</ol>
</ol>


[[Category:ScummerSubpages]]
[[Category:ScummerSubpages]]

Revision as of 23:32, 15 March 2011

These are the rules of all games I mod. Note that game-specific rules, posted in the game thread, take precedence over these rules.

Parts of these rules are stolen from or inspired by a number of other rulesets, including those of Bad at Mafia, Seacore and Amished. Special credit goes to Hoopla for providing me with a whole new way to look at rules.

General

  1. The site-wide rules apply.
    • Mafia Specific Rules < these rules < game-specific rules < General Site Guidelines < General Site Rules.
  2. Breaking a bolded rule will likely get you exiled. This means that you die and lose in all of my games that you are in, and cannot play in my next game.
    • In regard to game mechanics, an exiled player does not exist.
    • A player being exiled does not automatically end the day.
    • I will not reveal the role of an exiled player until the game is over.
  3. The paragraphs in italics are just flavor. They are not rules or information.
  4. If you notice that I may have made a mistake or forgotten something, tell me.
    • This includes vote counts and prods.
    • This also includes if a player breaks a bolded rule and I miss it.
    • Remember that there are some things that you cannot post in the game thread (or do not want to). In this case, PM me.
  5. Bold all messages to the mod team.
    • I might ignore anything not bolded.
  6. I reserve the right to add more, or modify or remove existing rules at any time.
    • If this happens, I will let everyone know.

Votes

  1. Votes and unvotes must be in bold.
    • You are encouraged to use the [vote] and [unvote] tags (along with the player you are unvoting), respectively.
  2. Once a majority of votes is reached, that person is lynched. A majority consists of half the living players, rounded down, plus one.
    • The majority for a no lynch consists of the same number of votes as the majority for a lynch.
  3. If there is no majority at deadline, the player or players with most votes against them is/are lynched.
    • If there is at least one no lynch vote, no one is lynched.
  4. Unvotes will not prevent a lynch after the required number of votes has been reached.
    • This includes unvotes in the same post as the lynching vote.

Deadlines

  1. Days have deadlines of 7 days.
    • Day 1 has a deadline of 14 days.
  2. Nights have deadlines of 48 hours.
  3. Any actions not submitted in time will be forfeited, except if the action's description states otherwise.
    • It is, for example, possible that a not submitted night action targets a player randomly.

Post Restrictions

  1. Do not talk about this game outside the game thread unless your role allows you to.
    • This includes signing up to this game with more than one account.
  2. If you talk about another ongoing game in the thread, I will tell that game’s mod.
  3. When you are dead, you may not post. Stay that way until the game is over.
    • No bah posts.
    • This rule applies from the moment you are hammered. There is a Preview feature that shows the latest posts. No excuses.
  4. I do not usually edit posts. If I do, I write in red.
    • Writing in red counts as impersonating a mod.
  5. Do not bold excessively.
    • It is perfectly okay if you bold something like "@iamausername:", but if you do this please do not bold the paragraph addressed to iamausername.
    • Remember that actions must be bolded.
  6. Do not edit or delete posts.
  7. Write in English and no other language.
    • This includes ciphers like Pig Latin.
  8. Do not quote any communication from the mods in the game thread.
    • This includes your role PM.
  9. Do not impersonate a mod.

Activity

  1. Not posting in the game thread, a QuickTopic that is part of the game, or PMing me for 48 hours means a prod.
    • When a player is prodded, this will be announced in the game thread.
  2. Your role PM counts as a prod.
  3. If you do not respond to a prod after 24 hours, you are in regard to these rules flaking and I will start looking for a replacement.
    • You may respond to a prod in the game thread, via pm to a mod, or in any QuickTopic that is part of the game.
    • You may still return to the game at this time. However, when I announce your replacement in the game thread, you are out.
  4. The current deadline countdown is paused when a player is flaking.
    • A single flaking player will pause the countown for no longer than four days.
    • A single deadline will not be extended by more than a week.
  5. Further deadline extensions can be requested, and may or may not be given based on the situation.
  6. Do not flake when a game day or night begins or ends.
  7. Do not flake more than twice.

Playstyle

  1. Play to win, do not ruin the game for others.
    • Do not claim that someone is your scumbuddy.
  2. Do not attempt to exploit loopholes.
    • Do not attempt to use information such as role PM structure or message times.

Game Mechanics

  1. Roles and alignments will be revealed upon death.
  2. There is no Dead Players QuickTopic.
  3. Night actions are determined using Natural Action Resolution.
  4. The game ends when at least one of the following is true:
    • All members of the town are dead.
    • All threats to the town are eliminated.
    • There are exactly two players alive and it is daytime.
    • There are less than two players alive.
  5. Anything and everything kept secret during the game will be made public in endgame.
    • Included but not limited to everyone's roles, night actions, QuickTopics.
    • If I forget something, it will be made public upon request.
  6. If you have questions about rules or game mechanics, ask.
    • Again, remember that there are some things that you cannot post in the game thread (or do not want to). In this case, PM me.