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[[Category:Open_Games]]
[[Category:Open_Games]]
Faith Plus One is an Open setup created by [[DarthYoshi]] as a response to the April 2011 conversations in the Mafia Discussion forum regarding the Basic 12-Player open setup being broken via the [[Follow the Cop]] tactic.  It is an attempt to keep both an alignment cop and a protective role in the same game without falling back on the more clichéd solutions of mafia roleblockers and macho cops.   
Faith Plus One is a 13-player Open setup created by [[DarthYoshi]] as a response to the April 2011 conversations in the Mafia Discussion forum regarding the Basic 12-Player open setup being broken via the [[Follow the Cop]] tactic.  It is an attempt to keep both an alignment cop and a protective role in the same game without falling back on the more clichéd solutions of mafia roleblockers and macho cops.   


There are four versions of the setup, created with feedback from Empking, Magua, Faraday, animorpherv1, and Herodotus.  All four versions are daystart, and are not intended to be replace earlier versions.  The version designation simply denotes the order in which they were created, nothing more.
==Setup==


The first Faith Plus One game played at MafiaScum was Open 305, which used the 1.1 version and was moderated by [[chkflip]].
*3 [[Mafia Goon|Mafia Goons]]
*7 [[Vanilla Townie|Vanilla Townies]]
*2 [[Faith Healer|Faith Healers]]
*1 [[Sane Cop]]


Special mechanic (all four versions): If both faith healers/doctors protect the same person on a given night, the protection is guaranteed to fail.
==Mechanics==
*Daystart
*Faith Healers have a 50% of their protection failing (determined randomly).
*If both Faith Healers target the same player, the protections will both automatically fail.


'''Version 1.1'''
==Role PM's==


3 Mafia Goons
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partners, [Player Name] and [Player Name].


2 [[Faith Healers]] (Doctors with a 50% fail rate)
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partners may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.


1 [[Sane Cop]]


7 Vanilla Townies
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.


'''Version 1.2'''
'''Abilities:'''
*Your weapon is your vote, you have no night actions.
 
'''Win condition:'''  
*You win when all threats to the town have been eliminated.
 
 
===<div style="color:green">Town Faith Healer</div>===
* Welcome, [Player Name], you are a '''Town Faith Healer'''.
 
'''Abilities:'''
*Each night phase, you may attempt protect one player in the game from being nightkilled. This ability has a 50% chance of failure, and 100% chance of failure if the other Faith Healer targets the same player as you.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.


3 Mafia Goons


2 [[Faith Healers]]
===<div style="color:green">Town Cop</div>===
* Welcome, [Player Name], you are a '''Town Cop'''.


1 Jack-of-all-Trades with the following one-shot abilities: Investigate, Track, Watch, Rolecop
'''Abilities:'''
*Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
*You know you are guaranteed to be sane.


7 Vanilla Townies
'''Win condition:'''
*You win when all threats to the town have been eliminated.


'''Version 1.3'''
==Discussion==


3 Mafia Goons
Other variants of this setup have since been derived, though no game has used them before. For sake of posterity, they are as follows;


1 [[Doctor]] (isn’t told their protection is always effective, simply flips Faith Healer upon death)
'''Version 1.2'''


1 [[Quack Doctor]] (isn’t told their protection is always ineffective, simply flips Faith Healer upon death)
*3 [[Mafia Goon|Mafia Goons]]
*2 [[Faith Healer|Faith Healers]]
*1 [[Jack-of-all-Trades]] (Investigate, Track, Watch, Rolecop)
*7 [[Vanilla Townie|Vanilla Townies]]


1 [[Sane Cop]]
'''Version 1.3'''


7 Vanilla Townies
*3 [[Mafia Goon|Mafia Goons]]
*7 [[Vanilla Townie|Vanilla Townies]]
*1 [[Doctor]]
*1 [[Quack Doctor]]
*1 [[Sane Cop]]


'''Version 1.4'''
'''Version 1.4'''


3 Mafia Goons
*3 [[Mafia Goon|Mafia Goons]]
 
*7 [[Vanilla Townie|Vanilla Townies]]
1 [[Doctor]] (isn't told their protection is effective, simply flips Faith Healer upon death)
*1 [[Doctor]]
*1 [[Quack Doctor]]
*1 [[Jack-of-all-Trades]] (Investigate, Track, Watch, Rolecop)


1 [[Quack Doctor]] (isn't told their protection is always ineffective, simply flips Faith Healer upon death)
==History==


1 Jack-of-all-Trades with the following one-shot abilities: Investigate, Track, Watch, Rolecop
*'''{{plink|t|17470|Open 305}}''' - (Mafia Win)


7 Vanilla Townies
[[Category:Open_Setups]]

Revision as of 11:10, 15 August 2011

Faith Plus One is a 13-player Open setup created by DarthYoshi as a response to the April 2011 conversations in the Mafia Discussion forum regarding the Basic 12-Player open setup being broken via the Follow the Cop tactic. It is an attempt to keep both an alignment cop and a protective role in the same game without falling back on the more clichéd solutions of mafia roleblockers and macho cops.

Setup

Mechanics

  • Daystart
  • Faith Healers have a 50% of their protection failing (determined randomly).
  • If both Faith Healers target the same player, the protections will both automatically fail.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Faith Healer

  • Welcome, [Player Name], you are a Town Faith Healer.

Abilities:

  • Each night phase, you may attempt protect one player in the game from being nightkilled. This ability has a 50% chance of failure, and 100% chance of failure if the other Faith Healer targets the same player as you.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.

Discussion

Other variants of this setup have since been derived, though no game has used them before. For sake of posterity, they are as follows;

Version 1.2

Version 1.3

Version 1.4

History