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{{role
{{role
|alias=  
|alias=
|align= Pro-town
|align= Pro-town
|type= Linked
|type= Linked
|type2= Manipulative
|type2= Support
|choice= Passive
|type3= Passive
|type4= Negative Utility
|choice= None
}}
}}
__notoc__
__notoc__
An '''Enabler''' has no active abilities, but are told what kind of power role they enable. If they die, that type of ability may no longer be used.


An '''Enabler''' has no active abilities. If they die, the players they were "enabling" will no longer be able to perform their [[Night Action]] and revert to [[Vanilla Townies]].
This effect applies to all players with the enabled ability. A [[Doctor]] Enabler's death will cause every [[Doctor]] in the game to become useless.


==Types==
Enablers are usually, but not always, Town.
* Chief of Police -- Enables the [[Cop]] to preform investigations.
 
* Hospital Chief of Staff -- Enables the [[Doctor]] to attempt protections.
==Variations==
For simplicity's sake, this role generally does NOT show up in games where players can have multiple abilities.  In the event that it does, all abilities of the enabled type will become unusable once the Enabler dies.  In this version of the example, a [[Doctor]] Enabler's death will prevent a JOAT from being able to use a Doctor-like ability.
 
==Use and Power==
While Towns are punished for Enablers' deaths (making them somewhat of a [[Negative Utility]] role), they do generally indicate that at least one of the enabled role is in the game.
 
Some more creative uses have included Town Enablers for Mafia power roles and Mafia Enablers for Town power roles.  Both of these (the latter to a greater extent) reduce the positive feedback Mafia naturally generates for a faction that starts to win by taking away their power roles.

Revision as of 21:16, 22 July 2011

Enabler
Alias: none
Alignment:
Role type:
  • Linked
  • Support
  • Passive
  • Negative Utility
Choice:
  • None

An Enabler has no active abilities, but are told what kind of power role they enable. If they die, that type of ability may no longer be used.

This effect applies to all players with the enabled ability. A Doctor Enabler's death will cause every Doctor in the game to become useless.

Enablers are usually, but not always, Town.

Variations

For simplicity's sake, this role generally does NOT show up in games where players can have multiple abilities. In the event that it does, all abilities of the enabled type will become unusable once the Enabler dies. In this version of the example, a Doctor Enabler's death will prevent a JOAT from being able to use a Doctor-like ability.

Use and Power

While Towns are punished for Enablers' deaths (making them somewhat of a Negative Utility role), they do generally indicate that at least one of the enabled role is in the game.

Some more creative uses have included Town Enablers for Mafia power roles and Mafia Enablers for Town power roles. Both of these (the latter to a greater extent) reduce the positive feedback Mafia naturally generates for a faction that starts to win by taking away their power roles.